Blocks That Matter
Charts
598 😀     172 😒
73,92%

Rating

Compare Blocks That Matter with other games
$4.99

Blocks That Matter Reviews

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation.
App ID111800
App TypeGAME
Developers
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Steam Workshop, Includes level editor
Genres Casual, Indie
Release Date19 Aug, 2011
Platforms Windows, Linux
Supported Languages English, French

Blocks That Matter
770 Total Reviews
598 Positive Reviews
172 Negative Reviews
Mostly Positive Score

Blocks That Matter has garnered a total of 770 reviews, with 598 positive reviews and 172 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Blocks That Matter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 580 minutes
The earlier puzzles aren't too bad, but as the game goes on and the stages get longer, you increase your chances at screwing yourself. The game isn't even merciful enough to have an undo mechanic - if you make one mistake, you have to restart the whole level. Way too punishing for a puzzle game, would not recommend.
👍 : 4 | 😃 : 0
Negative
Playtime: 47 minutes
After enjoying Seasons After Fall and Tetrobot, I figured I'd give this game a shot. I really liked Tetrobot, so I thought I'd have a similar experience with this game. The game booted into a weird stretched resolution, and each time I attempted to change the resolution the game would freeze for about 30 seconds. I tried each resolution and could not find one that scaled properly to my 4k monitor. I gave in and used one that ran it around 1/4 of the monitor. Once I started playing, there was no indication of what to do. Easy enough to figure out, but could have used a brief explanation. The controls are locked into arrow keys and changing other keybinds is cumbersome. I overlooked all of this and the resolution and played a few levels. I had read in other reviews that there was no undo mechanic. I quickly realized how that would scale as the game progressed, and I decided to abandon this game without getting very far. If you are looking for an enjoyable experience like this, just play Tetrobot.
👍 : 2 | 😃 : 0
Negative
Playtime: 978 minutes
Blocks That Matter is a really fun puzzle platformer, where you play as Tetrobot and try to solve each stage by collecting blocks and using them to get to places you otherwise couldn't reach. It has plenty of challenges, a funny sidestory, and lots of homage to all the other "blocks" games out there! Just give it a try, and fall in love with this game.
👍 : 8 | 😃 : 0
Positive
Playtime: 344 minutes
It's a really fun game. The only thing that really sucks is that you have to start a level all over again, when you fuck up. This is (especially in longer levels) really annoying.
👍 : 15 | 😃 : 0
Positive
Playtime: 1243 minutes
The best part of this game is the passion that the developers put towards recognizing other franchises. Unless you're a serious puzzle nut who is OK with the game (not the puzzles) being frustrating, I can't recommend.
👍 : 7 | 😃 : 0
Negative
Playtime: 800 minutes
One of my first steam games purchases ever, so it matters a lot to me. Super fun puzzles with platforming, plus level editor.
👍 : 4 | 😃 : 0
Positive
Playtime: 195 minutes
The game is okay for a puzzle game. The story is kinda dumb, but whatever because it's a puzzle game. I didn't mind the platform elements or speed elements (except the stupid timing of Hellgate). The lack of an undo button is absolutely insane as a single mistake and you need to redo the whole level. Puzzle games have some mechanic which either allows you to rewind or achieves the same thing in a different way. It would be a much better game with a rewind feature.
👍 : 4 | 😃 : 0
Negative
Playtime: 389 minutes
This is a fun little puzzle platformer (although there are plenty of levels), with a good complexity/difficulty curve as you progress, and also a bit of replayability - as you gain skills by progressing through the levels, you also sometimes gain something that will get you access to extra sections of the earlier levels to get extra bonuses etc. It generally has that good level of difficulty for a puzzle game - once you are out of the tutorial type early levels, you often initially think "this level is impossible", right up until you recognize the solution which then seems blatantly obvious and straightforward now that you know it.
👍 : 10 | 😃 : 0
Positive
Playtime: 351 minutes
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both. The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done. The potential of this game might be better realised if the levels were shorter or there was a rewind button. The story is boring, irrelevant to the gameplay and relentlessly unfunny. I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving. Only buy when on special and if you're desperate for a puzzle game.
👍 : 31 | 😃 : 0
Negative
Playtime: 1176 minutes
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche. As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules: 1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed. 2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z. Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games. Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star. Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
👍 : 50 | 😃 : 2
Positive
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