Tsuro - The Game of The Path - VR Edition Reviews

The award-wining puzzle strategy game, now for Steam VR.
App ID1111960
App TypeGAME
Developers
Publishers Thunderbox Entertainment
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Tracked Controller Support, VR Only
Genres Strategy
Release Date25 Jul, 2019
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean

Tsuro - The Game of The Path - VR Edition
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Tsuro - The Game of The Path - VR Edition has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 36 minutes
This is more of a neutral review than a negative and honestly I really did want to give this a positive review. What stopped me were a few glaring issues that I discuss below. OK, so, first let me say the overall game mechanics are really fun and really well done. A very nice adaption of the real-life board game The music is nice and relaxing, and I enjoyed the game sounds. Graphics are OK. The style tells me that this is likely either also a Quest game it is going to be shortly. If you like the game in real life, I would probably purchase this. But.... There is no reason whatsoever that teleportation needs to be the only movement option. This is 2024 and the only excuse to make teleportation the only movement option is just laziness. There is no reason the movement should be on the right hand. Every other game, including VR games, put it on the left controller. It is very awkward being on the right. It is also an indication that someone made their game in Unreal Engine and they didn't bother to do much in the way of VR refinement beyond what the engine provided by default. There is no reason the player should not be able to switch hands in-game. I'm a lefty. I do not like having to point at things using my right hand. At it's best, it's awkward. And at it's worst I (for one) won't be able to play this game at all --- the only reason I'm a lefty is because my right arm is crippled and I suffer from chronic pain and motor issues and I have good days and bad days with the arm. I won't be able to play this at all on a bad day. There is no reason the controllers (I am playing on an Index) need to vibrate EVERY SINGLE TIME something happens in-game. Vibration is great when it adds to the experience. It doesn't do that here, IMO, and really it serves as an irritation because instead of focusing on and enjoying the game, I'm wondering what is happening to the battery life of my controllers. There needs to be a way to disable controller vibrations. There is no reason the interface should block the board from the player's view. The tiles you hold in your hand block the board no matter where you go. This makes it frustrating to play since you can't see the parts of the board closest to you. There either needs to be a button that disappears the tiles or there needs to be some interface customization in the game. Tile rotation is a little wonky. Yes you can rotate the tiles and that works fine, but good luck figuring out what way they will actually be facing when you try to put them on the board.
👍 : 0 | 😃 : 0
Negative
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