Regiments Reviews
Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
App ID | 1109680 |
App Type | GAME |
Developers | Bird's Eye Games |
Publishers | MicroProse Software |
Categories | Single-player, Steam Cloud |
Genres | Indie, Strategy, Simulation |
Release Date | 16 Aug, 2022 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, English, Polish |

2 606 Total Reviews
2 281 Positive Reviews
325 Negative Reviews
Very Positive Score
Regiments has garnered a total of 2 606 reviews, with 2 281 positive reviews and 325 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Regiments over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
777 minutes
crazy how deep i had to dig to find this game because it rules
👍 : 0 |
😃 : 0
Positive
Playtime:
2085 minutes
You should take a look on optimisation someday you know? the mouse cursor feels clunky as f1123uck.
👍 : 1 |
😃 : 0
Positive
Playtime:
5094 minutes
good game i wish more usa tanks and germany tanks like the leopard2 and m1a2 sepv3 abrams
👍 : 0 |
😃 : 0
Positive
Playtime:
181 minutes
It's a great game. I played the demo for about a year and a half and have just recently purchased the full game.
Positives
A great tutorial that shows how to control the units and the basic fundamentals of the games.
3 different games modes.
It's quite easy to understand basic missions and win conditions.
Negatives
I do not yet understand 2 of the game modes.
Sometimes my tanks seem to spontaneously combust.
Sometimes my tanks seem to eat anything short of the Tsar Bomb like Americans eating Mc Donald's.
Overall a great game and the first game mode is reasonably easy to setup, play and win/lose. Would recommend to anyone who likes Rts games or want to learn them.
8.72/10
👍 : 0 |
😃 : 0
Positive
Playtime:
626 minutes
The best there is out there if you're looking for something of the genre that is both modern and realistic. Best money ever spent on gaming for me.
👍 : 0 |
😃 : 0
Positive
Playtime:
1709 minutes
The war paths are definitely worthy of a try. However the aviations and anti-aviations in this game is kind of strange; I like the ground part more still. The casualty reports and statistics screen on the end of a game are absolute gold.
👍 : 0 |
😃 : 0
Positive
Playtime:
1379 minutes
Regiments is a real-time tactics game developed by Bird’s Eye Games and published by MicroProse, set during a Cold War-era conflict that turns hot in 1989. Available on Steam, the game positions itself as a spiritual successor to genre classics like Wargame and World in Conflict, but it carves out its own niche with a tighter focus, elegant design, and accessible mechanics that make modern battlefield tactics both intense and manageable. With a combination of tactical depth, smooth gameplay flow, and a grounded narrative structure, Regiments offers a compelling experience for strategy fans—especially those interested in cold steel, mechanized warfare, and realistic, high-stakes battlefield command.
Unlike traditional RTS games that rely on base-building or resource micromanagement, Regiments strips the formula down to core battlefield tactics. Players take command of pre-built battlegroups—known as "regiments"—each with a mix of units such as tanks, infantry, artillery, and support vehicles. The result is a more focused and deliberate pace of play, where positioning, timing, and combined-arms synergy matter far more than building up an economy. This makes Regiments feel more authentic and less overwhelming than some of its peers, especially in how it encourages thoughtful planning rather than twitchy micro-management.
The campaign is where Regiments truly shines. Titled "Operation Firebird," it unfolds through a series of fictional but plausible military operations set in East Germany, where NATO and Warsaw Pact forces clash in a series of escalating engagements. The structure avoids generic mission design by emphasizing narrative context, unit preservation, and evolving objectives. Each operation plays out across multiple phases, and decisions in one phase can influence conditions in the next. For example, losing too many units early on may deprive you of essential reinforcements later. There's a strong sense of continuity and progression, enhanced by a system that lets you upgrade or swap out support assets, adding a light strategic layer to the tactical gameplay.
Mechanically, Regiments is elegant. Units respond quickly to orders, and the UI is streamlined without being oversimplified. The game does an excellent job of balancing detail and clarity—providing enough information to make informed tactical decisions without bogging players down in spreadsheets. Every vehicle has clear roles, from flanking recon units to heavy MBTs that anchor a defensive line, and mastering combined-arms tactics is both necessary and satisfying. Suppression, line of sight, and terrain all play major roles, and battles often reward patience and intelligent use of cover rather than brute force.
One of the most distinctive features is the reinforcement mechanic. Rather than producing units in real time, players call in reinforcements from pre-set platoons. This mechanic introduces pacing and resource tension; you’re never able to endlessly spam units, so choosing when and where to deploy your limited reinforcements becomes a key strategic decision. These deployments are staggered through a point-based system, and each regiment has a particular structure, encouraging players to explore the strengths and weaknesses of different unit compositions. You can’t just win with tanks alone—you’ll need support from infantry, recon, AA, and artillery to survive.
Visually, Regiments isn’t groundbreaking, but it’s highly functional and occasionally quite beautiful in motion. The game depicts European forests, farmlands, and towns with a muted, realistic color palette, creating a grounded Cold War aesthetic. Explosions are impactful, tracer fire lights up dusk-time skirmishes, and vehicle models are detailed enough to identify without fuss. The maps are well-designed, with natural choke points, elevation, and dense terrain that all influence tactics in meaningful ways. The visual clarity ensures players can parse the battlefield quickly, which is crucial in the heat of combat.
Sound design complements the visuals with excellent battlefield ambiance—rumbling engines, distant artillery, crackling gunfire, and tense radio chatter all help to immerse you in the conflict. The music is subtle and atmospheric, avoiding bombast in favor of understated, militaristic tones that reflect the seriousness of the game's setting. There's no voice acting in the traditional narrative sense, but the game doesn’t need it. It tells its story through briefings, mission outcomes, and the atmosphere on the battlefield, maintaining a tone of grounded realism.
AI performance is generally solid. Enemy forces will probe your flanks, use terrain intelligently, and react to your unit placements with reasonable competence. While it’s not perfect and occasionally makes predictable moves, it’s rarely passive or brain-dead. Higher difficulty settings introduce greater challenge by increasing the pace and aggression of enemy units without resorting to cheap tricks. The game also includes a Skirmish mode with customizable scenarios, and the developers have committed to ongoing updates that continue to refine AI behavior and add new content.
One of Regiments' most notable achievements is how well it balances realism with playability. The Cold War era is known for its overwhelming array of units, acronyms, and doctrines, yet the game never feels like a simulator. It abstracts just enough to remain enjoyable without sacrificing tactical depth. There’s a respect for military structure and historical plausibility, but not at the cost of fun or accessibility. This makes it a great entry point for newcomers to tactical RTS games, as well as a satisfying and challenging experience for veterans of the genre.
That said, the game isn’t without limitations. It lacks multiplayer, which may be a disappointment for those looking for competitive or cooperative battles. While the single-player campaign is robust, once it's completed, replayability relies heavily on skirmish scenarios and experimentation with different regiments. The unit variety is solid, especially given the factions involved, but after extended play, some players may desire a broader set of tactical tools or more faction asymmetry. However, the developers have been responsive to feedback and have introduced updates and expansions to help address these concerns.
Overall, Regiments is a deeply satisfying, finely-tuned tactical wargame that delivers one of the most focused and polished real-time strategy experiences in recent years. It avoids the feature-bloat and mechanical chaos of larger RTS games in favor of clarity, precision, and immersion. Whether you’re a longtime fan of Cold War military games or simply looking for a strategy title that respects your time and intelligence, Regiments is a smart, rewarding, and excellently crafted game that deserves a place in any tactician’s library.
Rating: 9/10
👍 : 1 |
😃 : 0
Positive
Playtime:
770 minutes
Fun single player RTS, feature and system light but what is there is good.
👍 : 2 |
😃 : 0
Positive
Playtime:
307 minutes
Good Game - Inability to save and have a real life. - Without the ability to save, you better have four hours of uninterrupted play time, and a huge bladder. Something as basic as a save game, makes this game a slogfest. How can you release a game with no ability to take even a bathroom break?
👍 : 18 |
😃 : 7
Negative
Playtime:
2652 minutes
Great singleplayer modern RTS.
It retains it's ability to feel intense and arcadey in a healthy balance. I enjoy picking up this game from time to time, there are some QoL changes I'd love to see, mainly UI adjustments.
Would definitely recommend, more likely to recommend if on sale
👍 : 10 |
😃 : 0
Positive