Eldest Souls Reviews
Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
App ID | 1108590 |
App Type | GAME |
Developers | Fallen Flag Studio |
Publishers | CI Games, United Label |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Action, RPG, Adventure |
Release Date | 29 Jul, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Polish |

926 Total Reviews
716 Positive Reviews
210 Negative Reviews
Mostly Positive Score
Eldest Souls has garnered a total of 926 reviews, with 716 positive reviews and 210 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Eldest Souls over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
65 minutes
Hard game which is fun, but not because its difficulty challenging but its because the dodging in this game blows, attacks that you dodge hit you half the time and its gets really frustrating.
👍 : 4 |
😃 : 0
Negative
Playtime:
671 minutes
Really good challenging 2d Soulslike game.
Pretty for its minimalistic art style
3 Combat styles but we all know Berserker which is all about burst damage is the best.
Kinda clunky in movement though
responsiveness in movement and attack direction not that good sometimes. Like I attack on the opposite direction even though my cursor is right on the boss.
Some Boss AOE exceed of what is in its own indicator (talking to you Hyem and Rotting Crown)
Some boss delivers so much spam multiple attacks (talking to you again Rotting Crown)
Some AOE and Area denials are so large it encompass the entire arena and some arenas are so small to really move around.
Still recommended
👍 : 0 |
😃 : 0
Positive
Playtime:
354 minutes
Really challening, really enjoyed it. I normally don't do Souls-likes, but since its only the bosses, I was able to enjoy it more. Constantly restarting a level is a pain, but a boss is just round 2741. The game controls really well on Keyboard and mouse despite saying its best with a control, I recommend this set up more. Pointing where I need to go and the charge attack going there felt really good and enjoyable. Have healing done through the charge attack was also a really cool feature. It was an overall amazing product
👍 : 0 |
😃 : 0
Positive
Playtime:
486 minutes
Edit: So, listen, I still think this game has some serious jank and my original review stands for probably the vast majority of normie players. Unfortunately, I am not a normie but a boss fight masochist. For that reason, I have changed my review to "Recommended." But if you actually respect yourself, you know, do you.
Original "Negative" Review:
I don't know whether I'll finish this game. I may. But for all its beautiful pixel art, atmosphere and music, it is frustrating in an unpleasant way.
Naturally, difficulty is subjective. I read a number of reviews with complaints about the first boss, but it didn't give me that much trouble. 5-6 bosses in, however, the wheels started to come off for me. Your character moves so slowly and is so constrained by stamina management that the bosses' incessant AOE spamming gets laugh out loud hilarious. It genuinely feels like 90% of the game's punishing difficulty comes down to how severely they limit the player. Imagine playing Sekiro with a Demon's Souls character and that might give you an idea.
Anyway, it's a shame because I do enjoy the vibe of the game and occasionally even the boss fights. But yeah, even at only 2 dollars, I can't recommend this.
👍 : 0 |
😃 : 0
Positive
Playtime:
356 minutes
would reccomend if taken while on sale
good bosses, good skill tree, very clunky movement tho
solid 7.5 out of 10
👍 : 0 |
😃 : 0
Positive
Playtime:
155 minutes
there are some really anoying bug, like the boss just glitch thru the wall and then tp back the same time it use some skill and make it undoge able
👍 : 0 |
😃 : 0
Negative
Playtime:
740 minutes
Visually gorgeous pixel art and interesting boss rush based combat. I do recommend it, but with some notes...
I consider myself decent at this game, and my first playthrough took about 4.5 hours (9 if including NG+).
Some of the bosses feel really fun + intuitive, in such a way that I think you could beat them in 5-10 tries just by figuring out what to do/their mechanics. Others don't feel that way at all. I still don't quite understand what the flowers in the Deer boss do, and I've beaten it about 5-6 times. Also, there are a lot of boss moves that feel unfair/poorly balanced. This issue comes in with the game's lack of focus in their combat system.
The game both really incentivises perfect dodging, but also hit-trading via lifesteal. It's not done in a way where you choose one or the other, because your stats (damage, health, stamina) are basically the same throughout.
In my first playthrough, I went with the counter/defensive tree. It very much focuses on hit-trading with high lifesteal and shield gain. But, a number of bosses just have attacks that one-shot you in a way that doesn't feel intentional. The biggest offender here is the Rotten Crown in the bonus/dlc area, where in his shielded phase has an ability that spawns damaging orbs that stun you (he has this ability normally, but in this phase there is no animation of him throwing a thing on the ground>>very big issue). This wouldn't be so bad, if they didn't also stun, basically leading you to be comboed out/one-shot. It just didn't feel good. And dodging was difficult because as a slow build, an attack with no animation was hard to react to because I would often get locked in an animation trying to hit him. Also, he is a large enemy with summons (that in the shielded phase you cannot get rid of), so a lot of the time dodging results in you bumping into something or getting clipped by an ability. An even worse feeling, was executing the counter special only to find that the inactive bells (that you needed to hit to remove his summons) would tank the hit, resulting in me healing+shielding 0 and being stuck in an animation, then getting comboed to death.
The theming of that boss is great, but the execution is awful. On my first playthrough, he was about an hour of the time, and 40 of 60 or so deaths.
Another example of dying instantly when it didn't seem intentional was NG+, where the moon boss would fire off waves in a shotgun pattern. If you happened to be close to her when she did this, you would die in 1 hit if you failed the perfect dodge. I think the intention was that you would find it more difficult to dodge many, rather than the move just one-shotting you, but in that case some kind of invincibility-on-hit should have been put in.
I also did enjoy the NG+ bosses mechanically being more difficult, but they had a little too much health increase in my opinion, and often became a 3 minute slog of smacking a high health boss, only to be hit with a strong attack + chipped by some difficutl to avoid damage (looking at you, NG+ guardian).
I highly recommend the game for people who like boss rushes + don't mind something that can be occasionally frustrating or are willing to modify their build/be a bit cheesy against bosses that aren't as great.
👍 : 0 |
😃 : 0
Positive
Playtime:
801 minutes
the Best experience for souls like players . i love it , if you are is a real souls-like player you love it too ...
👍 : 3 |
😃 : 1
Positive
Playtime:
119 minutes
I pirated this game the first time I played it. I made some progress and thought, *I like this game; I will buy it on Steam one day.* But now that I have, I regret it. Geez, I even recommended this game to a friend.
I remember having some nice abilities when I played the pirated version, and I really liked the combat—it was fast, addicting, and fun. But now, it’s just not fun anymore.
I get it—I’m basically Malenia in this game. I heal on hit, and I have three dashes to dodge. My complaining is purely a skill issue.
But I believe there is no reason for the first boss players encounter, *The Guardian*, to wipe **75% of your HP** with one hit. And when you get to the second phase, it becomes difficult to heal back up.
Basically, you have to learn the first boss to the point where you don’t take any damage, especially in the second phase.
I know this is supposed to be a *soulslike* game and that it's meant to be difficult, but this is just ridiculous. The game isn’t casual-friendly—it’s more of a *git gud, die hard* type of game, especially for someone new to 2D games.
Maybe this game just isn’t for me. The fact that I’ve been stuck on the first boss for almost **two hours** is totally unfun. I managed to get the boss down to **3% HP**.
The worst part about the first boss is that you only have **one skill point**. There are no mobs outside to farm for XP, get another ability, and make the boss fight a little easier.
Also, sometimes my character would dash to a place I had no desire to go, or I would charge an attack and completely miss the boss.
The only thing I liked is the **art style**, which is the only reason I’ll rate this game **4.5/10**.
👍 : 7 |
😃 : 3
Negative
Playtime:
788 minutes
Game is good. Thou there's some things that needs to be fixed like how when your in the corner and the boss randomly walks towards the corner you cant escape since its blocked and you obviously cant dodge not matter what you do. There are also times where hitbox is outrageous and makes me want to break my laptop in half but i'm the goat what can I say. The story is I guess alright didn't read much through it just played around and interact (but i do read the letter), mechanics of the game needs a bit of fixing with the hitbox and corner stuff but overall its alright, lastly this game is worth the price if ever its on discount, not trying to be bias or anything but overall the game is really good, but i wouldn't compare it to games like hollow knight, blasphemous or hades. BUT ITS UP THERE. No doubt about it. So I recommend this game kinda neat makes you frustrated with how the boss is 1 hp and you randomly get hit by a random attack that was out of its range. 10/10 would play and get frustrated again.
Side note: I read that people are complaining about the first boss being hard af but it aint thou, the only thing you need is timing and knowing when to heal and manage your stamina bar. With enough deaths I think you can time the thingy where the boss legit plucks his sword on the ground. I can even say that the other bosses such as the dark wizard guy was hella busted cause of how his orb thingy isnt parryable or how his clones deal tons of damage that can legit one shot you. I just wanna boast that I completed the game and im the goat, goodluck to you guys If u want to complete the game.
👍 : 1 |
😃 : 0
Positive