Eldest Souls
Charts
23

Players in Game

2 792 😀     1 015 😒
71,39%

Rating

Compare Eldest Souls with other games
$19.99

Eldest Souls Reviews

Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
App ID1108590
App TypeGAME
Developers
Publishers CI Games, United Label
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Action, RPG, Adventure
Release Date29 Jul, 2021
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Polish

Eldest Souls
3 807 Total Reviews
2 792 Positive Reviews
1 015 Negative Reviews
Mostly Positive Score

Eldest Souls has garnered a total of 3 807 reviews, with 2 792 positive reviews and 1 015 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Eldest Souls over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1960 minutes
put the fries in the bag drakmur
👍 : 0 | 😃 : 0
Positive
Playtime: 713 minutes
absolute cinema
👍 : 0 | 😃 : 0
Positive
Playtime: 340 minutes
1/10
👍 : 3 | 😃 : 1
Negative
Playtime: 185 minutes
[h1] [b] 8/10 [/b] [/h1] POSITIVES -Great fantasy aesthetics and environment art style that makes traversing the small world enjoyable. -Cool boss designs that are all decently challenging and unique, making each encounter fun and rewarding to beat -Surprisingly in-depth build system with 3 classes that each contain 2 subclasses, and the option to augment each of your abilities with the power of the bosses you've defeated -Simple combat system that's very intuitive to learn and get the flow of, but still challenging to master with things like the berserk system and shard abilities. NEGATIVES -Short, with it taking about 5 hours for me to beat everything, making some of the late game items you get feel pointless since you only have 2 or 3 bosses left to use them on (and you can't even use them in the arena mode) -The world feels pretty empty since there are no enemies between boss fights and a lack of cool trinkets and quests. This game's got a lot of potential to be fleshed out, hopefully in a sequel. -Having to wait until NG+ to unlock the new weapons
👍 : 2 | 😃 : 0
Positive
Playtime: 183 minutes
2 hours in and I am still at the second boss! This game is challenging (very challenging) but enjoyable. What you learn can be implemented right away because it's a boss rush game... (that's a plus point point for me!) I love the pixel art and the overall atmosphere... bought it on sale so I think it's worth the price!
👍 : 0 | 😃 : 0
Positive
Playtime: 481 minutes
Get used to the controls, that is a must. U have to know u cant cancel charge atks. After that, it just becomes a matter of learning and repetition,
👍 : 0 | 😃 : 0
Positive
Playtime: 23 minutes
Poorly implemented mechanics, bad controls, bad combat, bad game.
👍 : 4 | 😃 : 0
Negative
Playtime: 34 minutes
its just bad and not fun. theres no learning curve, the first boss is a chore. even at 2$ ill be getting a refund because its garbage.
👍 : 3 | 😃 : 0
Negative
Playtime: 360 minutes
Eldest Souls is what happens when someone reads a Dark Souls wiki, snorts a line of pixel-art nostalgia, and says, “Yeah, I can make that - but like, only the boss fights.” From the get-go, the game flaunts the [u][b]LORE[/b][/u], only to hand you what feels like a collection of discarded Tumblr poetry and cryptic monologues stapled together with dramatic lighting. It desperately wants to be Dark Souls - but without the actual soul. No world to explore, no chilling quiet ruins to stumble into, no optional horrors waiting beneath a crypt. Just corridors. Corridors leading to bosses. And then more corridors. It's like walking through an empty house where the only difference is the color of the walls. “But it’s a boss rush game,” they cry. And yes, I do love some good boss rushes. I crave punishment. But this isn't punishment in the fun, “I'm getting better” way. This is punishment in the “I forgot to pay my taxes and now the IRS is here with a sledgehammer” kind of way. Every boss is a bloated meatball with two moves: "insta-kill you" and "be invincible." Occasionally, you get a quirky twist - like the room is the size of a postage stamp or they develop a second phase just to remind you your mouse has a “throw against the wall” function. Oh, and remember Iudex Gundyr from Dark Souls 3? Yeah, he's back - just legally distinct enough to avoid copyright. Mechanically, visually, spiritually... he’s here, again, like an ex who won't stop DMing you. Waiting for you right at the beginning of the game. The game teases you with weapon variety and customization, but only after completing very specific challenges - like beating bosses while doing yoga blindfolded. By the time you unlock that cool new weapon, Stockholm Syndrome has set in and you’re too committed to your basic blade to care. The dash system? Just [i]no[/i]. Limited uses, trash range, and 85% of the time it deposits you directly into the boss’s colon. Combine that with molasses movement speed and a healing system stolen from Bloodborne - but nerfed into complete irrelevance - and you get a combat system where your options are to either not get hit at all or slash at the boss senselessly in a poor attempt to outheal them. I wanted to like this game, I really did but in the end, Eldest Souls is like that guy who shows up to a Soulsborne party in full armor, quoting Miyazaki, and then proceeds to trip over his own sword. It wants so badly to be brooding, brutal, and profound - but ends up feeling like a parody of better games, stitched together with boss fights and bravado.
👍 : 5 | 😃 : 0
Negative
Playtime: 357 minutes
I love the art style of this game, and I like the "boss rush" design. I really, really wanted to like this game. But in several ways, this game feels like it just doesn't want the player to have fun. The game doles out dash/dodge charges at a frustratingly slow pace. Dashing through most types of attack successfully gives you that dash charge back almost instantly... but if you want to use dash for positioning, you're in for a wait. Do you want to dash in, get some hits, then make space so you can be ready for the boss's next big attack? Too bad, you can't afford to waste your dashes that way. You need to use charged attacks for healing and to fill up meters and increase your damage, but there's no dash cancel. This makes charging risky if you don't carefully wait for the boss to telegraph when it's safe to charge. Even if you're good at reading the boss's signals, you can't just charge whenever, because switching from charging to dashing often takes longer than the signals. Success depends on being patient and waiting for openings, which leads to long, tedious fights where the pace is determined entirely by the boss's attack schedule. A charged attack includes a dash, but no i-frames, so you have to be careful about charged attacking through damaging areas/attacks. This makes fights even more tedious. The boss hit boxes are huge, and you cannot dash through them, so it's common to have your movement limited because you're squeezed between the boss and the wall. But you can't waste your dashes to create space and avoid the squeeze, because you'll need those dashes to avoid attacks.
👍 : 6 | 😃 : 0
Negative
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