LEGIONCRAFT Reviews
App ID | 1100930 |
App Type | GAME |
Developers | SilverBlade, Way York |
Publishers | INDIECN |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Workshop |
Genres | Indie, Strategy, RPG |
Release Date | 19 Aug, 2022 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

1 366 Total Reviews
1 083 Positive Reviews
283 Negative Reviews
Mostly Positive Score
LEGIONCRAFT has garnered a total of 1 366 reviews, with 1 083 positive reviews and 283 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for LEGIONCRAFT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
136 minutes
As Kirby stated, "Then stay with your games in the Asian region until you have reached the mental maturity to think beforehand and consider what problems there could be with translations". This statement, though rough, gets to the core of what should be done: let the work/project develop in its own region (thus language) THEN if your game is actually GOOD (based on players, not your own opinion), the publisher will go out of their way to have it properly translated (and sometimes tested) so they can make more MONEY in other regions.
This is what Japanese game companies do: Develop the game, yes in its native language to the region, see how successful/popular it is within the region, word spreads about this "Cool game in Japan! I hope it comes to my region!", then the publisher thinks "Hmmm, I can make more money if I sell it in that other region that likes the game. Translate it and get any major bugs fixed because there's money to be made over there, boys!"
Why couldn't you have done that? Steam doesn't care. Shingles doesn't care either. Steam just wants a cut of your profits so it's not checking your translations and bugs, just if you are POSSIBLY a money-maker (like a prostitute).
You are setting yourself up as a bad-actor in the gaming community for "buggy games and terrible Google Translate texts". Sadly the Negative Reviews so far are true. It is fine to learn from negative criticism, as that is true growth.
I am going to buy this because I am going to remove your "I am but a poor developer so I can't take the time to properly test and translate a game that I make money from." If you are about to pull out the "I don't make money from this "-excuse then be a teacher so at least then you aren't lying. This isn't money-for-nothing-and-get-your-chicks-for-free type of gaming industry.
However, I swear upon the God I pray to and the gods that you believe in that I will NOT buy another game from you and your publisher if this game isn't given its proper process of actual Game Development.
I am adding the Google Translate from Chinese so you can get a taste of what English regions have to suffer through:
正如柯比所说,“然后继续在亚洲地区玩游戏,直到你的心理成熟,提前思考并考虑翻译可能会出现什么问题”。这句话虽然粗略,但却触及了应该做的核心:让工作/项目在自己的区域(因此是语言)开发 那么如果你的游戏实际上是好的(基于玩家,而不是你自己的意见),发行商会不遗余力地对其进行正确翻译(有时还进行测试),以便他们可以在其他地区赚更多的钱。
这就是日本游戏公司所做的:开发游戏,是的,以该地区的母语开发游戏,看看它在该地区的成功/流行程度,关于这款“日本酷游戏!我希望它来到我的地区! ”,然后发行商想“嗯,如果我在喜欢游戏的其他地区出售它,我可以赚更多钱。翻译它并修复任何重大错误,因为那里有钱可以赚钱,男孩们!”
为什么你不能这样做?蒸汽不在乎。带状疱疹也不在乎。 Steam 只是想从你的利润中分一杯羹,所以它不会检查你的翻译和错误,就像你可能是一个赚钱的人(比如妓女)一样。
您正在将自己设置为游戏社区中的“错误游戏和糟糕的谷歌翻译文本”的坏演员。遗憾的是,到目前为止的负面评论都是真实的。从负面批评中学习很好,因为那是真正的成长。
我要买这个,因为我要删除你的“我只是一个可怜的开发者,所以我不能花时间正确测试和翻译我从中赚钱的游戏。”如果你要拿出“我不从这个<游戏>中赚钱”的借口,那么请成为一名老师,所以至少你没有撒谎。这不是免费的游戏行业类型。
但是,我向我祈祷的上帝和你们所信仰的上帝发誓,如果这款游戏没有得到正确的实际游戏开发流程,我不会再从你们和你们的发行商那里购买其他游戏。
我正在添加中文的谷歌翻译,这样你就可以了解英语地区所遭受的痛苦:
:drbones:
👍 : 32 |
😃 : 0
Negative
Playtime:
930 minutes
I like Legioncraft. Like it despite it's complicated development history, horrible English translation and lots of obscure mechanics. It's like a modern version of Tetris, where you combine weird-shaped units into one big steamroller of death. Glad that game's development is resumed and wait for 1.0 version.
Hope they will fix that HORRIBLE translation at last!
👍 : 8 |
😃 : 0
Positive
Playtime:
365 minutes
This game (english version) has so many problems and I get the feeling that many if not most are related to the translation.
First the game threw me into a tutorial, which is kinda nice. All explanations are delivered by text boxes with three buttons to navigate the text. One goes back, the two others do the same (???) by showing the next text. If you click anywhere it also counts as going to the next text and if you, by accident, finished all text in this box it closes and can't be re-opened to read what you misssed.
The translation is bad. Like real bad. Sadly not the funny kind of bad but the kind that keeps you guessing what information the writer wants to pass. You can tell that there are supposed to be jokes in there but those are only adding to cloud the actual meaning of the text for me. Some translations were overlooked alltogether (e.g. units on second page of camp are chinese).
There's more UI problems. The english text for a given sentence does not fit the box so that only part of the explanation of the tutorial is displayed. I found no way of scrolling, instead accidentally skipping through the whole explanation because, remember, almost everything you try to click skips forward. These issues 'translate' into the text boxes of unit stats, like names of units being too large to be displayed and being cropped.
In general, the user interface seems messed up to me. The sound settings were unresponsive until starting the tutorial, some parts of the interface lack tooltips or any explanations at all (relic page??), clicking can quickly prompt unwanted actions (leveling), important information is only displayed half of the time and can completely vanish if you 'pause' the game in the wrong 50% of said time cause you want to interact with the information (runes/morale).
The core mechanic of carefully building your army is cute, nice and well done. Even after several hours I still don't understand several abilities like "Converts 16% of damage dealt into your own lifesteal with each attack, and adds 1 points of temporary maximum lifesteal."
I can't really recommend it as of now. If translation is reworked so that I can at least get behind the mechanics it might become really good.
👍 : 11 |
😃 : 0
Negative
Playtime:
259 minutes
Legioncraft is an interesting puzzle. Your main unit Katamaris/Tetrises up other units to form a Legion, and then you battle other Legions. You can't just glom together any old units; you have to think about their position, about how big they are making your Legion, how their runes will spread and reinforce each other. You also have to think about who is being exposed to attack as you combat other legions. Sometimes, it will all go sideways, so it's best not to get too attached to any one unit.
It's an early access title, so there are some rough edges. The English translation can be a bit obtuse at times. The difficulty can be a little uneven, and you have to be cool with just having a doomed run from time to time. The loyalty mechanics are obscure, at best.
There's a good foundation here, and the game is fun and compelling in that one-more-run kind of way. We are getting quick updates. Currently, 3 out of 11 planned worlds are implemented, so lots more content is coming, and I'm looking forward to seeing how it grows.
One of the best whim purchases I've made for a while. I might not have seen it except for @microtrailers on Twitter.
👍 : 15 |
😃 : 0
Positive
Playtime:
1134 minutes
Wasn't worth my time.
The gameplay isn't rewarding at all. The translations are terrible and missing. The story is non-existing.
The only thing that had me going was that I wanted to see which heroes and monsters were in the later levels, but now that I have seen them it wasn't worth the grind.
The rune system while nice in theory fails completely as the range rune is mandatory. Each map plays out in 2 ways. You either get the monsters and runes you need and steamrolls, or you miss and get screwed over.
👍 : 13 |
😃 : 0
Negative
Playtime:
719 minutes
It's hard to recommend this as anything more than interesting at this stage...but that's exactly what I will do for the apparently almost non-existent English audience.
The aesthetic is cool.
The UI is a bit obscure but tolerable, as are the translations and descriptions. It's lacking tool-tips, but nothing really got in the way of learning the basics.
The gameplay is vaguely reminiscent of my favorite obscure title - 'Battle of Tiles'. It's currently difficult and the balancing seems quite a bit off. But I can't help but think that there is the beginning of a good game here.
The pace and quality of updates is also encouraging.
👍 : 35 |
😃 : 0
Positive
Playtime:
9 minutes
game is released in a unfinished state. Some buttons are still chinese (or very bad translated). Atleast make it an Early access game if its unfinished.
👍 : 28 |
😃 : 0
Negative
Playtime:
526 minutes
This has been partly translated in to english. So unless you understand chinese, its hard to play.
https://steamcommunity.com/sharedfiles/filedetails/?id=2313938748
👍 : 60 |
😃 : 0
Negative
Playtime:
32 minutes
Don´t let the good reviews fool you. If you can read Mandarin the game must be quite nice.
Not even the Tutorial is fully translated into english. And its google translate english. So it lacks some sense .....
Also the English text is cut off when the space of the text window is full! Though maybe that is because i used 4k resolution.
The tutorial is required to start the real game and the 5th of 5 tutorial missions is fully! in Mandarin (or is it Cantonese?)
SERIOUSLY ?!?!?!
👍 : 92 |
😃 : 1
Negative
Playtime:
2526 minutes
Got curious about this game and decided to try it out because I saw it had almost 200 mostly positive reviews but not a single one was in English.
First off, the English translation is good enough to play the game without issue but that being said I can't really recommend the game in it's current state because you're truly at the mercy of RNG in this game.
Whether you successfully finish a campaign or not is mostly dependent on whether or not you were lucky enough to chain together and keep alive enough healers and archers together without having a messy formation because those two classes are MANDATORY with how the game is currently balanced.
The other classes (there's 6 other classes or so) are pretty much useless with their current traits so if you want to win consistently, you're pretty much forced to reset runs until you're lucky enough to recruit a couple chains of archers and healers in the very first map or two.
Overall very novel mechanic with a lot of potential, but poorly executed and balanced.
Hopefully in future updates it'll be better but for now I don't really recommend it unless you're fine with repeatedly resetting runs for the perfect start in order to progress.
👍 : 193 |
😃 : 5
Negative