Circle Empires Rivals Reviews

App ID1100260
App TypeGAME
Developers
Publishers Iceberg Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, LAN PvP, Steam Leaderboards, Steam Trading Cards
Genres Casual, Indie, Strategy
Release Date15 Apr, 2020
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Czech, Polish

Circle Empires Rivals
2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score

Circle Empires Rivals has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 49818 minutes
i really like it
👍 : 0 | 😃 : 0
Positive
Playtime: 2035 minutes
good fighting game.
👍 : 0 | 😃 : 0
Positive
Playtime: 2187 minutes
good, simple rts.
👍 : 0 | 😃 : 0
Positive
Playtime: 581 minutes
this game is so good i recomend if you like strategy games
👍 : 0 | 😃 : 0
Positive
Playtime: 1478 minutes
amazing game I could waste hours on with friends
👍 : 0 | 😃 : 0
Positive
Playtime: 365 minutes
Octopus Defense is Bugged to the highest level, there's no way to beat it.
👍 : 0 | 😃 : 0
Positive
Playtime: 251 minutes
Circle Empires is a simplistic, fresh take. I truly love what this game is trying to do, for the otherwise dying RTS genre. It is also a terribly [b]designed[/b] and [b]executed[/b] game. But first, lets look at what it does right: - Limiting Micromanagement* - Unique Gamemodes (some of them boil down to same thing but several are very good) - Simple Design I cannot stress enough how much I appreciate these changes, and how much more fun it is for [u]new[/u] players. This is the kind of game that RTS needs. However, this game itself, is not good. Lets take a look at some of the major problems. 1. Army composition never changes (particularly compared to their own older games, now each faction only has one or two unique units? Guess for multiplayer balance?) 2. Needless complexity that boils down to knowledge checks (you need X unit or you will lose every time) 3. Micromanagement (I honestly thing they partially solved this by accident, judging by the changes they made for this game. Why did they add mountable units, caravans, and a ton of micro required units??) 4. Snowballing, endlessly. In an already snowball-y genre. (If you build your army correctly, you will gain 10-80% more power by attacking. Not taking a penalty for engaging is one thing, getting stronger is another) Lets pull out some examples: - Adding in multiple units that buff your own units. On paper this is fine, but in practice this means these units are REQUIRED. - Caravans in theory are fine, but in practice they often get stuck and need babysitting. - knowledge wizard (know I have name wrong sorry) give your units 100% experience boost, this is absolutely insane, seeing how the experience you got from fighting was already way too strong. A level 3 unit is oftentimes 8x as strong or more of the base unit. I may sound like I've had one or two bad experience with this product, but I have 4 hours here and closer to 50 on the first game. I truly believe this is a step in the right direction for RTS games, its just this one in has major issues. Its soooo close to being a good or even great game, but its held back by the devs adding whatever sounds cool to them at the time. Also it crashes at higher unit counts, keep that in mind.
👍 : 3 | 😃 : 2
Negative
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