Timothy and the Mysterious Forest Reviews
Timothy and the Mysterious Forest is a mix of old-school Game Boy graphics, meta-narrative, stealth system and action combat with an high difficulty level. Elements from adventure/exploration games are mixed with puzzle and stealth: exploration, reading and keeping a slow pace is the best tactic. Multiple endings!
App ID | 1096980 |
App Type | GAME |
Developers | Kibou Entertainment |
Publishers | Gamera Interactive |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 25 Sep, 2019 |
Platforms | Windows |
Supported Languages | English |

17 Total Reviews
13 Positive Reviews
4 Negative Reviews
Mixed Score
Timothy and the Mysterious Forest has garnered a total of 17 reviews, with 13 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Timothy and the Mysterious Forest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
325 minutes
Had a great time with this; aesthetically it looks like zelda but you can only fight by picking up and throwing either pots or stones; often it's best to try and avoid the monsters, since it's one-hit-you-die.
Most frustrating spot was the spike-mazes leading up to Maporia village.
👍 : 3 |
😃 : 0
Positive
Playtime:
434 minutes
Headcannon: takes place after Link's awakening. Once Link woke up.
👍 : 3 |
😃 : 0
Positive
Playtime:
406 minutes
Zelda: Link's Awakening is my favorite game on the original Game Boy, so buying Timothy and the Mysterious Forest was a no brainer for me when I saw the screenshots. While this game can't beat Zelda's charming overworld and clever dungeon design, I definitely had a great time playing it.
The game has many familiar tile sets from Link's Awakening, including the mysterious woods, Tal Tal mountains and of course the beach where we all fell in love with Marin. :) But the gameplay is very different from anything I've played so far: Timothy doesn't have any weapons, he can only throw objects at enemies. These objects are spare, so playing stealth is a must. While a was not sure this would be fun during the entire game, it works out suprisingly well.
During your quest, you meet a bunch of funny characters, and you'll have to find a wide variety of tools and items to continue. Again you'll meet familiar items like the lamp, boots and bombs, but the developers have designed brand new challenges and puzzles around them, resulting in a unique experience instead of another Zelda clone.
My only point of critique is that some of the puzzles and bosses are a little too much trial and error. This can become frustrating after a while, especially because you need to be on a certain tile to trigger events. A few more hints (especially in the water dungeon) and a wider area to trigger events (at the graveyard, save crystals etc) would be a nice improvement.
Tldr: Timothy and the Mysterious Forest is definitely worth playing for anyone looking for a nostalgic and/or old-school experience!
👍 : 18 |
😃 : 0
Positive
Playtime:
625 minutes
Engaging and surprising, with diverse gameplay situations and a lot of deaths. Lovely creepy cute atmosphere!
👍 : 3 |
😃 : 1
Positive
Playtime:
35 minutes
Stuck too close to the gameboy roots for my taste. The game is brutal and obtuse
👍 : 5 |
😃 : 1
Negative
Playtime:
251 minutes
Its extremely simple concept, visuals, soundtracks and gameplay provide a short, fun and immersive gaming experience that will take you back to the good old GB days of gaming.
Click below to watch the full review;
https://youtu.be/70qZPYoXQqs
Search me on Store > Curators to follow my reviews.
👍 : 6 |
😃 : 0
Positive
Playtime:
114 minutes
Up front - I'll say its brilliant.
The aesthetic is very well done with gorgeous retro palette visuals and an engaging 8 bit soundtrack. While there's definitely loving inspirations and homage to some obvious GB titles it has plenty of its own style. The music ranges from chirpy to moody and is effective at conveying both the mystery of the forest as well as its darkness.
The game play, while reminiscent of L's Awakening at first, is very much its own thing. So far everything I've encountered has killed me with one hit. You have some choices in how you engage enemies, by either picking up and throwing rocks or items at them or by sneaking past. The game has an old school style save system where at you save at magical crystals you find around the world. They seem prevalent, so even though the difficulty may be steep when in engaging in monsters the game isn't too punishing for it. It's a nice balance between challenge and reward.
The thing I love the most about this game is that it reminds of the days when we all gamed without the availability of game faqs and walkthroughs and the internet : when the game with its story and its own mystery were right there in front of you ready to explore and with a reward or a laugh for your curiosity.
Controls are simply and easy, worked great with a plug and play 360 controller. Price at a 10 spot is perfect and fair, although I got it on sale.
My only I wish was that the game had a deeper options menu. A full screen option and key rebind would be nice (default keys are great though!) and it would be fantastic to see a palette options unlock like some other retro stylized game.
Absolutely loving it so far, nice work.
Note : gameplay at time of review reads 13 minutes but that isn't counting the two dozen hours I've spent playing in offline mode.
👍 : 10 |
😃 : 0
Positive
Playtime:
223 minutes
Works well on Steam Deck. Game is great but might not be what you would expect, read other reviews first
👍 : 2 |
😃 : 0
Positive
Playtime:
933 minutes
[h1][b]Recommended [u]as long as[/u] you know what you're getting.[/b][/h1]
[h1]1. This is [u]not[/u] [i]Zelda[/i], nor is it especially [i]Zelda[/i]-Like[/h1]
Graphically, [i]TMF[/i] is obviously a throwback to [i]The Legend of Zelda: Link's Awakening[/i] for the original Game Boy. The Soundtrack hits the same chip-tune-ish nostalgia buttons, and is pretty nice.
But that's just the skin -- the graphics are from a [url=https://sodacoma.itch.io/awakening-complete-tileset]third-party sprite pack[/url], so that's just an aesthetic choice, not baked-in design. And in terms of gameplay, [i]TMF[/i] is [u]very[/u] different from TLoZ. The differences are worth noting so that you don't feel like this is a bait-and-switch. One hit [u]always[/u] kills you in [i]TMF[/i]. You [u]never[/u] gain any defenses or buffs that make you any less fragile. And you [u]never[/u] gain any permanent weapons -- you can only chuck around some rocks and pots if they're available on-screen (you can't take them with you to other screens).
[list][b]Remember the helpful old man in the original Zelda for NES:
"It's dangerous to go alone, take this [sword]" ?
Well, [i]TMF[/i]'s tagline would be:
"It's dangerous to go alone. Off you go, alone. Be careful, I guess."[/b][/list]
Locking Tim's fragility has 2 important results for gameplay. First, there's not any RPG-like, stat-based mechanics of progression (not even gaining "hearts"). Second, there's very little opportunity for the kind of "adventuring" that's so characteristic of the older [i]Zelda[/i] games. You can't spend a carefree hour just wandering the overworld to see what you can find, or go backtracking easily on a hunch that maybe you can now do something new on an old screen -- because you are certainly going to die, and probably soon. As a result, you'll likely have a tendency to only pursue task-driven travel; exploration becomes limited by trial-and-error as you learn how best to evade or fight enemies on new screens; and you're very often going to be restarting from your last save. (You can save at "crystals" scattered around the map -- these are prevalent enough that you should be able avoid rage-quitting upon death, as long as you save often.) Even if you're familiar with the terrain and reasonably skilled at movement/combat, the enemies' paths are a little random, so that death remains a recurring feature, and there's an undeniably grindy aspect to gameplay.
This isn't a problem with the design, it [b][u]*is*[/u][/b] the design, but you probably wouldn't expect it from a glance at the game's aesthetic, and it is not properly highlighted by the quick comparisons to [I]Zelda[/I] that some reviewers thus far have made. (Hat's off to [url=https://steamcommunity.com/profiles/76561197970815344/recommended/1096980/]Meatweasel for pointing it out in their review[/url]) So, take note. Depending on what you liked about [I]Zelda[/I], you may very well not like this, and you might like this even if you don't like [I]Zelda[/I]. The rest of this review assumes that you're still interested.
[h1]2. What you do in [i]TMF[/i].[/h1]
Ultimately, you're trying to get a magic mushroom to heal your sick grandfather. The gameplay arc is: (1) a series of fetch/trade quests to get the (mostly passive) items you need to progress through new areas, and (2) a couple boss-"battles" (whose challenge mostly comes from trying to strategically work around Tim's fragility while figuring out how to hurt the boss). There's some puzzley-dungeony stuff along the way, too.
For the quests, your next step is sometimes clear (along the lines of: "Hey kid, I'll give you X if you give me Y") and sometimes cryptic (along the lines of: "Nay traveller, none shall pass ye olde demon gate 'til they bespeak the magic words of days gone by, long hidden in the secret place where only the bravest souls..." -- you get the idea). Despite some translation issues, the hints were generally sensible (in retrospect). What you'll likely wind up doing is having a hunch, hitting a dead end, and then trying something different. That's where the grind comes in, as described above: you'll be dying along the way. But, in general, if you keep trying stuff out, you'll get somewhere.
I rather enjoyed that the game doesn't always hold your hand and lets you feel a little lost about where to go at times -- that's why it's a [I] mysterious[/I] forest, y'see?
[h1]3. One complaint, and a fix.[/h1]
One odd design choice here is that the game doesn't offer a map to help you keep track of things -- the game's sparse aesthetic on many screens can make it difficult to distinguish them, leading to disorientation. This is compounded by the fact that the map is not always an orderly grid, so that it's sometimes difficult to intuitively keep track of where you're at. I don't mind a little mystery about where to go next, but didn't much enjoy not knowing where I was. [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1877785849]I've tried to correct that[/url][/u].
[h1]4. How long is it?[/h1]
A pleasant surprise was that the game is quite a bit longer than it might at first seem: when you are able to reach the first ending (there seem to be 4 endings), you've in fact seen <50% of the game. Somewhere I think I read that the devs are pitching ~5h of gameplay, though that might be a bit modest if you're going for 100%. I got the last ending at ~12h (though I was pausing a lot to try to build the map), and it still took another couple hours of poking around to get all of the achievements. While a couple achievements were a pain, they're all unlockable, and most were quite fun to get -- I really felt like I was discovering something to unlock most of them, not just ticking a box.
[h1]5. Technical Stuff.[/h1]
Technically, [i]TMS[/i] seems well-built -- Though the [u][url=https://steamcommunity.com/app/1096980/discussions/0/1631916406858650020/]Dev is working on a known but currently unsolved problem that prevents some folks from launching the game[/url][/u]. I didn't encounter that problem, or any other serious bugs. I played on an XBOX 360 controller and it felt pretty good. There are sliders for music/FX. You can't play fullscreen (though I don't know why you would need to) and there are no graphics settings (though I don't know why you would need them).
You can have up to 20 save slots, *BUT* when you die, you can either press one button to go back to the title screen, or press another button to go back to your most recent save. Note: *not* go back to the last save you [u]loaded[/u], but instead to whatever the last save file was that you [u]created[/u]. That can get a little annoying if you're being neurotic like I was and loading up old saves, but may not affect you depending on how you play.
[h1]Overall, I recommend [i]TMF[/i] [/h1]
though it wasn't quite what I expected when I first loaded it up. The challenging gameplay is the main draw here (the story is alright, but a little thin, just as it is in many of the classic [I]Zeldas[/I]). I'm glad I played it, I'm interested to see that there's already [u][url=https://kibou-entertainment.itch.io/timothy-and-the-tower-of-mu]a sequel[/url][/u] in the works, and I hope the dev sees success. I just hope the game doesn't get hit by grumpy reviews from people who thought it would be [i]Zelda[/I]. I've seen Gamera Interactive repeatedly refer to [i]TMF[/i] as a "Zelda-like," and I think that's really poor marketing.
👍 : 54 |
😃 : 1
Positive