
38 048
Players in Game
355 171 😀
21 892 😒
93,27%
Rating
$19.99
Project Zomboid Reviews
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
| App ID | 108600 |
| App Type | GAME |
| Developers | The Indie Stone |
| Publishers | The Indie Stone |
| Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Remote Play Together, Cross-Platform Multiplayer, Steam Trading Cards, Steam Workshop |
| Genres | Indie, Simulation, RPG, Early Access |
| Release Date | 8 Nov, 2013 |
| Platforms | Windows, Mac, Linux |
| Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Finnish, Ukrainian, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Thai |

377 063 Total Reviews
355 171 Positive Reviews
21 892 Negative Reviews
Very Positive Score
Project Zomboid has garnered a total of 377 063 reviews, with 355 171 positive reviews and 21 892 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Project Zomboid over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6363 minutes
I have already watched some playthroughs of this game. I think is being developed for years. With no expectation of a full/final release, I bought it on sale.
For the price I think is great. Playing the 41 stable, is like playing the sims but in a dark, depressing scenario XD. There is no fun at the pool, no other people to talk and be friends or more.. just hungry zombies wanting yo eat you up in an otherwise empty town.
There is a lot of things you can craft, grab and use, eat, cook, assemble, drive, etc. but the game is heavily dependent on LUCK. Sometimes at start you spawn in a cozy well stock house, with food, weapons and pretty things, but mostly you begin in an empty trailer, office building, or some other bad located/ill stock place where you try to frantically look for a way to defend yourself with the letter opener you found of the zombies that just spotted you. Just try to work with what you have. Sometimes I ended dying after running while trying to find that handy axe or bar of soap that the previous game seemed so easy to get… incredible how many bathrooms lack a single bar of freaking soap!
All considered is a fun game, haven’t had a chance to test multiplayer since barely no servers are listed in my area, but hopefully I find somebody to kill zombies with.
So far haven’t tried the 42 unstable, the reviews are indecisive on it, maybe later I give it a try.
👍 : 4 |
😃 : 0
Positive
Playtime:
1242 minutes
I really like this game and how it functions, I wish I would play it more.
Any pc can run it perfectly, amazing gameplay with fun survival and simply fun combat mechanics, really satisfying and rewarding gameplay. On first glance you just want to survive and that seems like the sole purpose of the game. But you'll learn a lot as you progress whether that's learning patterns and how things work, RNG, Strategies in combat and surviving or even stealth, mechanics in game like skills, hunger, exhaustion and everything you need to account for!
A fun multiplayer game with BANGER soundtracks, please do give it a shot! ;p|
(Also moddable on steam workshop n stuffs, check it out!!
👍 : 8 |
😃 : 0
Positive
Playtime:
33603 minutes
Build 42 is just bad. Muscle strain is stupid, uncomfortability is stupid. Weapons break after 2 zombies. Zombies can see and hear you through walls from a mile away. Shoes wear out and the game doesn't tell you so you get injured just doing normal stuff. Crafting systems have been completely broken. Cars have no power and break extremely quickly. Books are a headache to find. I want so badly to enjoy all the cool things they did add in build 42 but it's just not fun to play at all. If this is the direction they want to take this game, it will never be popular again. Sacrifricing gameplay for this warped view of realism and saying "well just change the sandbox settings" is a terrible design choice. The game should be playable/enjoyable without me nuking every difficulty slider you have until its hello kitty island adventure. Realism is why we play but this isn't realism.
👍 : 22 |
😃 : 3
Negative
Playtime:
81944 minutes
1300 hours and I finally feel ready to leave an honest review. I squeezed dozens of hours of of play out of Vanilla b41 over the first few months when I got this just under two years ago, enamored with the profundity of the systems and the direct-line, nail-biting combat. A solo zombie sandbox of such scope and deliberate pacing was incredibly appealing to someone like me. And after I made it to 3 or 4 months a few times, I finally dove into mods and discovered an ever-changing, evolving, beautiful world of possibility and destruction. Between this and sandbox settings I put in my first 1300 hours.
That 65? That's how much I've played since B42 dropped. A year ago.
The game has never been particularly kind to the player or allowed many points or skills in vanilla gameplay. The grind is synonymous with the gameplay loop and I'm no stranger to it, I also loved Destiny 2 before it shit the bed years ago and regularly play Warframe on my PS5 to this day. However, the grind is rewarding due to leading to progress and growth. In b42 the insane nerfs to literally every single playstyle you can imagine have nipped both in the bud. Randomized zombie senses make the new stealth system a nightmare. The new items have diluted the drop tables, however the drop rates have been LOWERED for several items. The traits that were meta in the previous build were heavily nerfed or flat out destroyed, however none that feed into the new loop were introduced in a way that doesn't immediately put you in more danger as you try to, say, find tools to get into blacksmithing or harvest wood to get into carving. The new aiming system is worse even with mods, the new sound system makes using a gun pull zombies at a staggered rate that means an infinitely longer and more drawn out fight, BUT you now generate muscular fatigue faster and while doing any action so you're no longer equipped for these long fights. All melee weapons got their conditions split as well as lowered, and all melee combat has been decidedly nerfed in every form. The unstable branch regularly updates in ways that break saves and mods, and there's little to no transparency on when or how these updates or changes are going to occur.
Now you would think you could just go back to Build41 and enjoy your time, but many mods instrumental to that build have been updated to b42 and don't have any true legacies. Not only that, but development for b41 has stagnated, so the sense of renewal in the loop of running a good save for 40 or so hours and then trying out new and exciting mods have also stagnated. The focus IS on b42, and you can use sandbox settings to change a number of these issues, but that isn't really what this review is for is it? This review is for you, reader, someone who hasn't put a single sent or a moment into playing this game, to understand what you're purchasing.
Don't let my thousand hours fool you, what you're purchasing is a snail's pace of production, hostile gameplay architecture, consistent community brownouts and avoidance on the part of the devs, and the company of glitchy gameplay whether alone or with friends. It really hit me during my hours on b42 that ultimately the promised NPCs and Missions and other gameplay tweaks aren't here and I didn't have any company. I did all of my playing on single player. So the thing I enjoyed was the canvas and brushes that these developers gave us, and all the fascinating colors and shades this community made. But with the new build, and with features added I'm sure will not be going anywhere anytime soon, they've taken away my palette and half of my tools, cracked my easel in half, handed me several unfamiliar tools that take ages to put even a speckle on the canvas, or are flat out impossible to use as they currently are, and simply told me to deal with it. After a 12 year early access development cycle.
It isn't worth it. It wasn't worth it. It won't be worth it. Don't waste your time.
👍 : 94 |
😃 : 23
Negative
Playtime:
1464 minutes
It started pretty amusing but then over a decade went by and the game is still the same shit as always. The UI has never seen any decent improvement, there are bugs galore. They sold enough to hire actual pros to work on this, there's no excuses. They just don't care. A lot of people love this game and I used to as well, but currently there are other small studios making better games who will probably make good use of some player support. More than 10 years under development, still in ''early access'' and still feels like it's in alpha stages.
👍 : 15 |
😃 : 1
Negative
Playtime:
4286 minutes
I really tried to like Project Zomboid, but after dozens of hours it became clear that the game is fundamentally dull.
The entire loop is: grind skills → loot houses → go home → eat, wash, sleep → repeat. That’s it. There’s no meaningful progression, no evolving gameplay, and no real endgame. Once you understand the systems, the experience stagnates fast.
What people call “depth” is mostly micromanagement. Hunger, boredom, hygiene, minor injuries — it stops feeling tense and starts feeling like chores. The game confuses realism with tedium.
The world is empty and static. No NPCs, no narrative momentum, no dynamic events to change how you play. Zombies are just obstacles, not part of an interesting system. Exploration quickly becomes pointless because everything blends together and the rewards are predictable.
Mods add content, but a game shouldn’t rely on mods to become engaging. In vanilla, Project Zomboid feels like a detailed framework for a survival game that never actually shows up.
If you love slow, repetitive sandbox grinds with no direction, you might enjoy this. If you’re looking for engaging progression or meaningful long-term goals, look elsewhere.
👍 : 27 |
😃 : 2
Negative
Playtime:
19522 minutes
★ ★ ★ ★ ★ (1,000+ hrs)
Project Zomboid isn’t just a zombie survival game. It’s the zombie survival game. The gold standard. The slow burn apocalypse simulator that turns chaos into comfort, and hopelessness into ritual.
I’ve been playing since the early days, and this game has grown with me. Every patch, every mod, every single “this is how you died” screen; this game becomes more than just a run. It becomes a story. A memory. A moment.
More than 1,000 hours in, and it still finds ways to surprise me. It still terrifies me. It still makes me laugh.
But more than that; it's my comfort game. I play it with my mum. We've survived together. Screamed together. Built weird bases out in the woods. Hoarded cabbage and carried frying pans like they were family heirlooms. We're not just players. We're veterans.
Project Zomboid is more than survival. It’s legacy. It’s tradition. It’s home. IT'S LIFE?!
And yes; my mum does run into houses full of zombies because “we might need a second microwave.”
Highly recommend. Forever. ALWAYS.
👍 : 12 |
😃 : 1
Positive
Playtime:
94013 minutes
pure enjoyment, lost myself in this game for 6 months and over 1k hours into it. Playing solo can be hard but can be good to learn the ropes. If you decide to join a online server just be careful, there are trolls everywhere and admins drunk on power. If you have adapted the ability to navigate the hostile waters of $h!te players, you will love this one.
Definitely recommend going vanilla for a bit first. There are an incredible amount of mods, and not all hosted servers use the ones YOU will want. Another thing to consider is that even in vanilla there is an INCREDIBLE amount of things to learn to be successful. It isnt Dark Souls, but prepare to die repeatedly while you train to survive.
👍 : 37 |
😃 : 0
Positive
Playtime:
112 minutes
This game is hardcore even on the easiest difficulty setting.
I died because I had extreme panic inside my own house due to claustrophobia. This prevented me from sleeping, which led to extreme fatigue. I went outside to find some alcohol to calm down, fell asleep on the street, and got eaten.
The realism is off the charts. Finally, a game that accurately simulates my life choices.
👍 : 82 |
😃 : 52
Positive
Playtime:
1503 minutes
Woke up at 4 am, grabbed my baseball bat and headed to the nearest fire station. Beat some firefighters to take their clothes and took a handgun from one of the lockers, firing at anything that moved on the way back home. Then I got to play project zomboid. 10/10
👍 : 256 |
😃 : 239
Positive
