Hippocampus Reviews
App ID | 1079940 |
App Type | GAME |
Developers | Bad Vices Games |
Publishers | Bad Vices Games |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action, Adventure, Free to Play |
Release Date | 20 Feb, 2020 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Russian, English |

2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Hippocampus has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
242 minutes
Recently bought the game, I immediately liked that there are many different locations and puzzles, a good game in its genre.
👍 : 2 |
😃 : 0
Positive
Playtime:
14 minutes
The horror when you cannot make the first long jump in the game...
This looks like a pure platformer with some puzzle elements and combat but the execution ....
I know I did not play long, but that first jump is already impossible for me.
Cannot recommend.
👍 : 4 |
😃 : 2
Negative
Playtime:
165 minutes
This game has pretty good graphics, cool sound. It has good optimization even for older computers. I also liked the unique health system of the character, it adds complexity to the game.
👍 : 3 |
😃 : 0
Positive
Playtime:
125 minutes
A good slasher for the money, a huge abundance of colorful skills. AI-intelligence is not very smart, but it copes with its task. Judging by the screenshots, I expected to get a not very pretty picture, but I was pleasantly surprised when it turned out that this was not the case. The textures are tweaked to the maximum and show good results.
As a minus, I want to record disgusting acrobatics. Very often you have to change direction while jumping. But this is half the trouble, the camera does not allow you to do it quickly. It's good that there are very few such moments in the game.
The game clearly has a future and good prospects for future DLCs.
👍 : 4 |
😃 : 0
Positive
Playtime:
699 minutes
Unplayable mess. I can live with plain ugly graphics but not when it's the best part of the game nevertheless.
It's not souls-like at all (it was the reason why I bought it) because there are no souls/experience, no leveling, no char stats, no inventory, no stamina, no death run ... no nothing.
There are parcur elements which you will repeat tens of times each because of how poorly they are designed. It's necessary to hit very small objects during jumps, double jumps and/or free fall, hit them under very specific angle and at the same time rotate camera in three dimensions (while the screen is shaking and/or tilting). And you have to hit several objects in a row (sometimes around the corner) or repeat the whole sequence from beginning. And no, it's not getting any better using mouse+keyboard instead of gamepad.
Combat is also bad. At least during Chapter 1 (there are three Chapters total but I have no intention to go on) there are only two weapons. When there is only one enemy you can stun-lock him to death using basic attack. When there are more you can theoretically kill them almost instantly using special attacks (which drain your health and also replenish it) but the controls are unnecessarily complicated. One key to draw a weapon (which drains fixed portion of life, brilliant idea which leads to automatic sheath of weapon during fights, which is also brilliant idea), another one to power it up (which immediately constantly drains your health) another one for locking opponent (which sometimes works and sometimes not and when not you are almost instantly killed by your own weapon when it's powered up), yet another one for special attack. The second big problem is how unresponsive main character is (especially dodging is completely useless during fights).
Game is also plagued with lots of glitches. Sometimes during parcur it's possible to stand on objects you clearly should not be able to stand on, sometimes controls lock up and you are unable to move or camera is locked on some object behind the wall, sometimes main character respawns with drawn weapon and sometimes with sheathed weapon and so on.
2/10
EDIT: Finished, mainly thanks to the speedrun video at
https://www.youtube.com/watch?v=5Va7Xrl4yeY&t=1580s
One of the worst games I played in last couple of years.
👍 : 11 |
😃 : 0
Negative
Playtime:
66 minutes
A nice tech demo but a mediocre infuriating game. I could not get myself to play past Chapter 1 which took me 1 hour but probably has about 15 minutes of actual gameplay.
The health system is pretty unique but too annoying since you'll kill yourself by using your abilities or enemies will do with only one hit. Add the dodge that is slow and barely move while it does not feel like it had any i-frames. Locking-on sometimes won't lock to the enemies a couple feet in front of you but will gladly target an enemy behind the camera. One on One you can stun lock enemies with light attack while with more than one enemy you'll often be stun-locked instead. Sometimes enemies will actually spawn in you depending how you approach their spawn trigger. Respawning sometimes will make you lose your weapon, which is a problem when it happens right into an encounter and also spawn you only with half HP which is about one enemy hit.
The platforming is decent but the orbs will sometimes throw you in the opposite direction, not sure if it's related to the character, camera or a bug. It's quite easy to go where you should not on the maps because most of the decorations can be jumped on, at one spot I was able to see through the world. "Consumables" are nice, being able to activate a switch or create your own orb is a nice and fun idea but there are too few of them in Chapter 1. At least it is story related but the camera sometimes will swing around to represent the hallucination concept but it's quite annoying when it happens in a platforming section. Enemies are hard to read and seems as aggressive when out of view which is a problem when some have projectiles that will stagger you from out of screen.
I don't want to seem too negative but it was not a fun experience. If you can get it on sale and you enjoy early access or beta testing it can be worth a try otherwise I would look at the other games by this studio.
👍 : 5 |
😃 : 0
Negative
Playtime:
54 minutes
its a good game with decent amount of a challenge. if you are looking for just a hack and slash game then this game is not for you. thou if you like dark soul for the challenge it brings but want it a tad bit easier. this is the game for you.
there is some bugs yes as you can always target the enemy right away or it wont work unless you get a certain angle on it. Also you can get stuck on a wall. The memory bar is a bit tricky to figure out but once you do then it get easier for you.
👍 : 11 |
😃 : 0
Positive
Playtime:
20 minutes
Some real potential here in what appears to be a passion project. You won't feel cheated for the amount you pay but it definitely has some issues. I can't recommend it based on issues with graphics popping in and out, mouse and keyboard support in general lacking in control.
This is more puzzle platformer with souls like combat but it needs a bit of tuning.
👍 : 29 |
😃 : 1
Negative