Pulang Insanity - Director's Cut
Charts
94 😀     35 😒
67,59%

Rating

Compare Pulang Insanity - Director's Cut with other games
$14.99

Pulang Insanity - Director's Cut Reviews

Pulang: Insanity is a psychological horror game set in a mythical culture of Indonesia. the games tell a story about Rudy, a man who once became poor and heavily indebted, he passed his poverty and became prosperous via the “Pesugihan” ritual, yet the happiness didn’t last long.
App ID1069210
App TypeGAME
Developers
Publishers Mayflower Entertainment, WhisperGames, OZYSOFT
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Adventure
Release Date13 Mar, 2020
Platforms Windows
Supported Languages English, Korean

Pulang Insanity - Director's Cut
129 Total Reviews
94 Positive Reviews
35 Negative Reviews
Mixed Score

Pulang Insanity - Director's Cut has garnered a total of 129 reviews, with 94 positive reviews and 35 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Pulang Insanity - Director's Cut over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 319 minutes
I don't know if the developer will read this. but, i played the game until to the point where i have to make a Aqua Regia. I can't find the HCL anywhere. I tried to look at the walkthrough and what I found out was. The HCL is bugged. It doesnt appear anywhere. I hoped you fixed this because I make a gameplay for this game. I can't make any progress cuase of this bug. but overall I love the game and the jumpscare really got me
👍 : 1 | 😃 : 0
Positive
Playtime: 550 minutes
1st impression.. this game is scary af! a bit lagging when there's a cutscene but the rest? I love this game so much!
👍 : 1 | 😃 : 0
Positive
Playtime: 1156 minutes
This "Pulang" game tells about the "Pesugihan" ritual. That is a way to get rich quickly without having to work hard like people in general. "Pesugihan" is a form of agreement between humans and supernatural beings that is negative. "Pesugihan" is certainly not free, some have to be paid for in the form of sacrifices (Tumbal) or lives.
👍 : 0 | 😃 : 0
Positive
Playtime: 103 minutes
Exciting horror storytelling game with lots of puzzles inside. could be better but for indie developer, i must say this is a very good start on creating this kind of game which took indonesian culture as a theme. The arts design and the idea of the game is great. user interface can be improved.
👍 : 6 | 😃 : 0
Positive
Playtime: 212 minutes
What a game! it's took almost 2 hour to solve the puzzle, and it's only the beginning puzzle, interesting! would play again 8/10 to train my heart, lol i reccomend to fix the UI in the main menu,
👍 : 1 | 😃 : 0
Positive
Playtime: 392 minutes
I am very fascinated with the plot and how the story worked out. Amazingly creative work from the indie developer! The gameplay and controls are easy to grasp after few minutes of playing, overall it's a really fun and also challenging experience. Recommended! The issues probably lies on the optimization, hope it will be fixed to make the game better. Hoping the best future for the game and devs!
👍 : 1 | 😃 : 0
Positive
Playtime: 485 minutes
It's good, beyond my expectation. the atmosphere is superb! the devs listened to allmost all the question, the latest updates fix most of the problem the games had before.
👍 : 2 | 😃 : 0
Positive
Playtime: 248 minutes
I streamed this game. It was a viewer recommendation. At the beginning, the game got me hooked and interested on the story and gameplay. But the mask fell off pretty quickly. - walking simulator (you can even hold WA/WD and spam jump to move around faster..) - lost sense of direction (The mansion was PAIN, the UNNECESSARY light flickering in the entire house made the experience much worse, including for the viewers.. I could spam the inventory button and it would stop flicking randomly btw.. funny bug) - invisible walls that break immersion (I can't even say HI to the alligator) - NPCs that just "look at player and chase", nothing else (no sign of intelligence).. they are just there to be stabbed by the player, shaking like crack addicts. - Ghosts/Entities that can instakill and glitch through walls and stuff. - Annoying UNSKIPPABLE "getting up of the bed" respawn animation.. - The dog at the last level was barking at volume 0% during rain. Funniest sh*t I have seen - One of the final boss's pawns managed to kill the player during the "limping" cutscene.. - A weird bug that happens when you alt+tab the game, everything goes to 14fps causing massive problems with other computer's apps. Requiring you to restart every recording app or tool you had open again. In short, TERRIBLE experience. Maybe if the monsters AI were more than just making spoopy noises and chase player; IF the protagonist gave some hints randomly at times "Basement key.. hmm.. It'll probably work on the door next to my car" or something... ANY HINT...; and IF the unnecessary lights flicking at some point in the game were reduced to ONLY when something spicy happens (instead of being there 24/7 until you find the next goal)... The game would be much more enjoyable. I'm DONE with the game.. There aren't even guides on steam community about achievements neither.
👍 : 1 | 😃 : 1
Negative
Playtime: 626 minutes
It's a very good start to an local indie developer to build this game!, maybe many things to be fixed future like source optimalization and the frame rate seems buggy i think, once again it's still a very good start! interesting story and gameplay, reccomended 8/10!.
👍 : 3 | 😃 : 0
Positive
Playtime: 115 minutes
It's always commendable when a developer decides to create a game that revolves around folklore from their own culture. Home Sweet Home did an outstanding job bringing a chilling tale centered around Thai mythology to life. Paper Dolls was an incredible homage to terror from Chinese legends. Now Pulang: Insanity promises to do the same, it's a psychological horror game that is steeped in Indonesian culture and superstition. It isn't necessarily a first for the genre (DreadOut, Pamali), but it definitely is an under-explored mythos in the world of horror. The biggest element that seems to be make-or-break for most people regarding this title and its 'mixed' rating on Steam is the story. As aforementioned, it's a psychological tale, and as usual with all stories of the type the narrative can be pretty confusing if you're not fully invested in the experience. You play a man named Rudy, who lives in a lavish mansion with his wife and daughter. The mansion seems to have problems of its own, as you come to find out all of the maids have quit, and his young daughter is acting weird. Before acquiring all of his luxuries, Rudy lived an unemployed life, drowning in debt and poverty, until one day he performed the Pesugihan ritual; a black magic spell where the caster becomes instantly rich beyond their wildest dreams, but they must keep performing offerings to satisfy the Toyol (an undead infant that is conjured within the ritual). Of these offerings, a minimum of three human sacrifices are needed. The story evolves from there, and although it takes the long way around, it gradually unravels the closer you get to the end of the game. Eventually, everything is spelled out during the final sequence to clear up any confusion that may come along with its convoluted telling. That said, the plot is told in such a way that it keeps your mind focused on the game, and it keeps you pondering exactly what happened between Rudy and his family. The voice acting is actually pretty good, the translation is very well done, and there is enough turn-taking between cutscenes and note pick ups to keep even the most nit-picky horror fanatic satiated at how the tale is conveyed. As for gameplay, Pulang: Insanity is your typical horror walking simulator, complete with key and object finding; at least that's how it presents itself during the first hour of its campaign. It has a deeply immersive atmosphere that hearkens back to the Silent Hill franchise, an inspiration that can even be seen during its main menu sequence. The environments are teeming with fog and rain effects, and the graphics look really superb for a low budget indie title. The sound effects really suck the player into the midst of it all, and the droning ambient soundtrack is the cherry on the cake that tops off what would be an overall complete package of mesmerizing terror. That is, if the game didn't suddenly change direction half-way through. It's at the midway point that you'll discover that there are multiple one-hit kill enemies, and that their AI is a frustrating implementation that completely tears apart all of the deeply engaging content that the developer strived to create up to this point. There are only a few different "enemies", and from what I could tell by the patch notes the problem that I'm going to talk about has only been an issue since May 2020, when there was a patch to make the "enemy AI more aggressive". Essentially, you'll come upon a few areas where there are some floating monsters who follow you around. That's about all they do, if you run into them you die, but with the developer's update they follow you so fast that you can barely escape them. It also doesn't matter if you turn off your light source, crouch, or try to hide; they don't need to see you to follow you. In fact, when you load into an area that has one of these foes, they'll completely make a B-line straight for you from their spawn location, and since they're ghosts they'll just clip through all other objects and houses. There's an invisible string tethering you to them, and the most irritating thing is that you'll end up running straight into them every single time. The worst is a bird-like creature much later in the game that is so fast you cannot outrun it once you ever see it, and you can't miss it. This is where I quit and just watched a walkthrough instead, where someone who played this title back at release didn't have these issues. Another problem that does need addressing, albeit to a lesser extent, is the optimization. Running this game on an i7-6700k/GTX 1080 at a resolution of 1080p, I was unable to find any setting where I pulled a stable 60 FPS. For context, though a bit dated, my rig can still run every modern AAA title at 60+ FPS effortlessly. At worst, the frames fell to 40 FPS, and this mostly seems to happen both outside during the rain, and with the flashlight on. The problem becomes less prominent further into the game when you have to use the lantern, and when the areas are more closed in. Pulang: Insanity really his the nail on the head in almost every single way. The manner in which it tells its story, which utilizes a great variety of both cutscenes and notes, is very close to an AAA grade title. Though some may argue that the plot is overly complex, it's all explained in the end and if you really follow the lore and the notes, it's easy enough to at least keep a thumb on what's happening and what may have potentially gone down. Additionally, the game houses some of the most immersive atmosphere and ambience that you'll have the pleasure of coming across in a small indie release, and the developer was able to successfully recreate that Silent Hill feeling in a lot of different ways. It's too bad that a game that has so much going for it has to get a refund and a non-recommendation due to something as simple as incredibly frustrating AI that borderline breaks the entire game. If this can be fixed, I'll turn my negative review into a positive one, and implement a higher rating. [h1]Rating: [b]3.0/5.0[/b] - Average, can take it or leave it.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
👍 : 46 | 😃 : 2
Negative
File uploading