Pulang Insanity - Director's Cut Reviews
App ID | 1069210 |
App Type | GAME |
Developers | OZYSOFT |
Publishers | Mayflower Entertainment, WhisperGames, OZYSOFT |
Categories | Single-player, Steam Achievements, Partial Controller Support |
Genres | Indie, Adventure |
Release Date | 13 Mar, 2020 |
Platforms | Windows |
Supported Languages | English, Korean |
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2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Pulang Insanity - Director's Cut has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pulang Insanity - Director's Cut over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
248 minutes
I streamed this game. It was a viewer recommendation. At the beginning, the game got me hooked and interested on the story and gameplay. But the mask fell off pretty quickly.
- walking simulator (you can even hold WA/WD and spam jump to move around faster..)
- lost sense of direction (The mansion was PAIN, the UNNECESSARY light flickering in the entire house made the experience much worse, including for the viewers.. I could spam the inventory button and it would stop flicking randomly btw.. funny bug)
- invisible walls that break immersion (I can't even say HI to the alligator)
- NPCs that just "look at player and chase", nothing else (no sign of intelligence).. they are just there to be stabbed by the player, shaking like crack addicts.
- Ghosts/Entities that can instakill and glitch through walls and stuff.
- Annoying UNSKIPPABLE "getting up of the bed" respawn animation..
- The dog at the last level was barking at volume 0% during rain. Funniest sh*t I have seen
- One of the final boss's pawns managed to kill the player during the "limping" cutscene..
- A weird bug that happens when you alt+tab the game, everything goes to 14fps causing massive problems with other computer's apps. Requiring you to restart every recording app or tool you had open again.
In short, TERRIBLE experience.
Maybe if the monsters AI were more than just making spoopy noises and chase player;
IF the protagonist gave some hints randomly at times "Basement key.. hmm.. It'll probably work on the door next to my car" or something... ANY HINT...;
and IF the unnecessary lights flicking at some point in the game were reduced to ONLY when something spicy happens (instead of being there 24/7 until you find the next goal)... The game would be much more enjoyable.
I'm DONE with the game.. There aren't even guides on steam community about achievements neither.
👍 : 0 |
😃 : 1
Negative