Playtime:
933 minutes
Like Monaco 1, great game. The 3D perspective with semi-new classes is a great idea for a sequel.
Like Monaco 1, it takes a bit to get used to - it can be tricky to track coins in the new perspective.
There is a planning stage at the beginning, and you can refer to your map at any time, but planning seems completely pointless at the beginning for everything but story atmosphere (which ends up being a negative - a bit of a "duhh let's just go" moment every level). The map works to find leftover coins later in the level which is great. For some reason, if your character is looking at the map and you're attacked or killed, you will not be warned or jolted out of the map - you'll just be none the wiser until you exit the map. I left feedback about this on discord 3.5 months before this review, and it's still in the game like this.
Like Monaco 1, you play as one of 4 classes in every level and these get mixed up depending on the level - love it, classic Monaco feels. This time around they get trinkets to further uniqueify them, and you unlock trinkets by playing levels with shorter times and more coins.
This progression falls over a bit here, and the most effective way to progress is a hard grind of the very easy first level using the new procedurally generated alternative seeds (which is very cool, albeit subtle). You get a new trinket with an alternative way to play your class at 1 gem, 2 gems, 5 gems and 10 gems, in that sequence. So to get the last skill-based trinket, you need to spend 19 gems per class, over 8 classes. The first level takes 3-10 minutes as a sort of tutorial level, and from about the third level onwards, you can expect to play for an hour or two depending on your speedrunning skill. I don't think the extra gems you get are worth the extra time and effort you spend on those much more difficult levels.
Importantly, the trinkets don't seem to get better with each tier - each character's trinkets are very hit and miss. Some you'll probably never want to use unless you want to challenge yourself, and those aren't the highest-level trinkets. It's not like you have a weaker trinket at tier 1 that you'll use until you unlock a better trinket at tier 2. What makes this stranger, is that every trinket has a health-based penalty, with higher tier trinkets costing as much or more health than the last tier. This would only make sense if the higher tier trinkets were always better.
There's multiple better ways to have done this, like just having the option to unlock any trinket at any point once you have enough gems (let's say 4 gems per tier). Then unlocking more trinkets would feel less like something you have to do and more like a bonus for experimenting as long as you like.
One character in particular seems to have no value at all. Her ability is a dash, but it barely moves you out of the way of whatever you're dashing away from or towards any faster than walking, and she has trinkets that are as expensive as any other character to do things you'd expect her dash to do - like dodge damage. Every other game has a dodge roll, why do I need to spend 19 gems to do that with this character? That ability should be free, and this highest-tier ability should be replaced with something else. Let me ricochet ranged attacks back to my attackers during dashes or something.
Probably the best thing about Monaco 2 is that (most of) the new classes feel a little overpowered in some cases, except that when you bring them into a game, you still feel like you're having fun with it and you still feel challenged by it.
There is a particular issue, a victim of the 3D perspective I think, where usable items are placed too-close together, and only one becomes accessible at all. The prison level has a computer with a vent right next to it, and the computer is completely unusable because pressing E near it (in any position) triggers the windup to enter the vent instead. There's seemingly unavoidable situations like this all over the game anytime the pickaxe is used to create a new interactable.
Overall, the game could use some fine-tuning but I'm still regularly itching to play Monaco 2 just as much as I ever did with Monaco 1.
👍 : 0 |
😃 : 0