Inkbound Reviews
A turn-based tactical action roguelike from the creators of Monster Train. Play solo or co-op, level up, create broken builds, and save the Atheneum.
App ID | 1062810 |
App Type | GAME |
Developers | Shiny Shoe |
Publishers | Shiny Shoe |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op |
Genres | Strategy, RPG, Early Access |
Release Date | 22 May, 2023 |
Platforms | Windows |
Supported Languages | English |

3 693 Total Reviews
3 225 Positive Reviews
468 Negative Reviews
Very Positive Score
Inkbound has garnered a total of 3 693 reviews, with 3 225 positive reviews and 468 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Inkbound over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1721 minutes
real good
👍 : 0 |
😃 : 0
Positive
Playtime:
5821 minutes
This game is a sleeper.
👍 : 2 |
😃 : 0
Positive
Playtime:
240 minutes
Holy.
Friggin'.
Poop.
This game sucks.
This game is so stupid. Turn one of first combat, three enemies, all with purple lines meaning I can't avoid their attacks. There is no damage mitigation worth a crap. There is no healing worth a crap. You're just half dead...turn one...
I have literally found ZERO fun in this game, and I have tried. It is honestly the worst game I've played this year, and I can't wait to never play it again.
👍 : 1 |
😃 : 3
Negative
Playtime:
4732 minutes
Pretty damn good, I normally dislike turn-based combat but this one got me hooked for some reason. The freely moving pieces rather than a grid helps a lot in making combat feel fluid and fresh unlike most turn-based games I've seen.
I will add though, even though this is a roguelike it is very repetitive, every 'class' (aspect) has only 2 or sometimes even 1 viable build in higher difficulties, in ranks 1-10 most anything will work as long as you stack either damage or shielding options but beyond that there's no room for creativity.
Granted that is a very difficult order for any game, not just this one in particular.
There will also be no further attempts at balancing or creating opportunity for more variety as the developers moved on to Monster Train 2, so just keep that in mind
👍 : 0 |
😃 : 0
Positive
Playtime:
5741 minutes
I'm not technically writing this review with ink, but I feel bound to leave a good review.
Great game would recommend.
👍 : 3 |
😃 : 1
Positive
Playtime:
575 minutes
Honestly, a pretty comfy and interesting game. Some lacks of balance here and there, some feeling of unpolish, but in general I had quite a lot of fun in my short play time, and don't see any reason why would I not recommend it. Didn't play too much since not a big fan of doing countless runs in roguelites, but the variety of builds and classes felt quite good from the time I've spent.
👍 : 0 |
😃 : 0
Positive
Playtime:
702 minutes
Allows creativity in a fun way. I had a really good surprise when I gave this game a try. Being turn based allows for some interesting teamwork - oh! There's that as well: You can (and should, it's fun!) play with others. Highly recommend - it's a fresh take on some of current industry standards that exhales passion and care by the developers.
👍 : 0 |
😃 : 0
Positive
Playtime:
836 minutes
Bought this thinking it was just another roguelike. Turns out it's actually a philosophical treatise on the nature of narrative wrapped in the most addictive turn-based combat system ever created. Also, the monsters are literally stealing the ink from books and somehow this makes perfect sense after hour 3.
Nothing says "innovative gameplay" quite like playing chess with demons while your friend across the country judges your positioning skills in real-time.
THE GOOD:
Finally, a game where being a bookworm is literally the plot! The monsters are stealing stories and I'm taking this PERSONALLY.
Turn-based combat that doesn't make me want to throw my keyboard through the window. I can actually think about my moves instead of panic-clicking everything.
My co-op partner and I have developed a telepathic understanding of tactical positioning. We're basically a married couple now, but for roguelike strategies.
The art style is so gorgeous I keep getting distracted mid-combat. "Oh look, a beautiful death animation!" proceeds to get flanked by ink demons
THE BAD:
Started referring to difficult real-life situations as "ink corruption events." My boss is concerned about my mental state.
Tried to explain to my therapist why I have trust issues with libraries now. She suggested I "maybe read physical books for a while." Ma'am, the books are COMPROMISED.
My friends ask me to play other games and I'm like "But can you play co-op turn-based strategy with perfect synchronous combat?" They don't understand true art.
Google thinks I'm having an existential crisis based on my searches: "what happens when stories die" "can ink actually be evil" "turn-based relationship therapy"
MEMORABLE MOMENTS:
Spent 45 minutes planning the perfect four-person combo attack. Executed it flawlessly. We all high-fived through Discord. Peak human achievement unlocked.
My character got so powerful I was one-shotting bosses. Then I realized I was playing on Story Mode. Switched to higher difficulty and got immediately humbled by a book with legs.
Discovered there are like 20 different character builds and they all feel completely unique. I now have commitment issues but with statistical builds instead of romantic relationships.
My friend joined mid-run and watched me solo a boss with the grace of a tactical ballet dancer. I think I peaked as a human being in that moment.
CO-OP RELATIONSHIP DYNAMICS:
"Wait, don't move yet, I have the perfect setup!"
"Why did you move THERE? We talked about flanking strategies!"
"Okay but what if we tried the completely ridiculous combo we theorycrafted for 20 minutes?"
Combo works perfectly "WE ARE TACTICAL GENIUSES!"
ACTUAL GAMEPLAY BREAKDOWN:
25% carefully planning optimal moves
20% gasping at how pretty everything is
20% debating strategy with co-op partners like we're planning a military operation
15% getting way too emotionally invested in procedurally generated story fragments
10% trying new character builds
10% having existential thoughts about the nature of storytelling
LIFE LESSONS LEARNED:
Patience is not just a virtue, it's a tactical advantage
The best strategies are the ones you plan together
Sometimes the real treasure was the synchronized combat we achieved along the way
Books are apparently way more dangerous than I previously thought
Would I recommend this game? Absolutely, especially if you want to experience what it feels like to be a literary superhero with excellent time management skills.
Is it better single player or co-op? Co-op turns it from a great game into a life-changing social experience where you discover who your friends really are under tactical pressure.
Should you play if you hate turn-based games? This game might convert you. It's turn-based for people who thought they hated turn-based.
👍 : 2 |
😃 : 0
Positive
Playtime:
2349 minutes
Super well put together game. Very fun with mates, and works just fine solo too.
More like this, please.
👍 : 1 |
😃 : 0
Positive
Playtime:
6986 minutes
Fantastic roguelike strategy game, every bit as good as Monster Train. Unfortunately feels somewhat unfinished in places (for example, the two conspicuous empty slots on the class selection screen); evidently the developers had more in mind for continued updates to this game that were put by the wayside in favor of Monster Train 2. I guess the game wasn't as successful as they had hoped? Either way this game is well worth playing.
👍 : 4 |
😃 : 0
Positive