Sir Lovelot
25 😀     6 😒
69,85%

Rating

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$9.99

Sir Lovelot Reviews

App ID1055170
App TypeGAME
Developers
Publishers pixel games SARL-S
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards
Genres Indie, Action
Release Date3 Mar, 2021
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese, Russian, Korean, Turkish, Dutch, Polish, Portuguese - Portugal, Luxembourgish

Sir Lovelot
31 Total Reviews
25 Positive Reviews
6 Negative Reviews
Score

Sir Lovelot has garnered a total of 31 reviews, with 25 positive reviews and 6 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sir Lovelot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 252 minutes
As in any other platformer, underwater levels are too slow, long and boring. Aside from that, Sir Lovelot is great and fun, although short. 7/10 in its current form. 9/10 if the underwater sections were replaced by literally anything else. 10/10 if there were more levels, you could differentiate between fake walls and real ones without touching them and you could rebind controls.
👍 : 2 | 😃 : 0
Positive
Playtime: 107 minutes
I'm having fun, so far, because the game controls well, it's lighthearted, there're a bunch of extra collectables, and a lot of variety. A minor complaint is the inability to dash after falling from a platform (you can only dash after jumping). My biggest complaint after getting halfway through the water world is that there's a water world. Is it just me, or are indie developers doubling down on the most hated aspect of platformers. It wouldn't be so bad, but the controls in the water are so annoyingly awkward, I thought about hiding this game from my library. The water parts don't take up the entire levels, though, so I've decided to slog through until I get to the fun level designs again. Seriously though, indie developers, cut the water level, crappy control BS. I'll never understand the money and time commitment put into mechanics and level designs that most fans of platformers hate. While I'm on this complain train, I might as well add that I wish you could see what kind of collectables you need to find in a level when you pause the game. Most of them are hidden behind fake walls and it would be cool to know if I've found them all before finishing each level.
👍 : 3 | 😃 : 0
Positive
Playtime: 118 minutes
I mean I get it. Fun premise, and good game feel, but the way the levels are set up... it just doesn't work. Nothing flows and it seems like a lot of the platforms/enemies were placed to interrupt more than have a fun obstacle to overcome and it becomes more and more apparent as the game goes on
👍 : 5 | 😃 : 0
Negative
Playtime: 1341 minutes
Sir Lovelot is a cute and fun precision platformer with lovely graphics. The levels are short with multiple little secret areas and shortcuts to discover. You're encouraged to retry levels to improve your completion rate and score. To locate all the secrets you can of course use a guide but it's not that hard to find every single one of them yourself. It does mean hugging pretty much every wall at first, after while you can sort of tell where they could be hidden. There are duck sounds to be heard when you're close but I usually miss those cues. To help remember the locations of the secrets you could take screenshots (F12). To get 105% look for the five extra secret areas in the levels with no name. The game is pretty replayable because of the four leaderboards. You can just clear the game, go for a top score, 100%-105% the game or try speedrunning regular or 100%.
👍 : 4 | 😃 : 0
Positive
Playtime: 567 minutes
I'm having a lot of fun with this game. Fantastic control and game feel combined with a phenomenal soundtrack and visuals. I'm a completionist aiming for that sweet 100% -- 5 hours in and there's still a lot to do. So yeah, I'd say this is more than worth the price of admission. I just wish more people knew about this absolute gem, the sheer quality of this game should warrant way more attention :(
👍 : 7 | 😃 : 0
Positive
Playtime: 342 minutes
This game is an absolute gem. Believe it or not, the only reason I found this game is because I asked ChatGPT for recommendations for obscure platforms. Well it did not disappoint. This game really nails it all, it scratches all the right itches. For me at least. The platforming is incredibly tight and fluid. It feels great to manipulate the character and his moveset. The visuals are very pleasant, with tons of attention to detail. For instance the foliage moving as you brush past. Those are the little things that make a big difference. My favorite thing about this game is definitely the art direction. The visual style, as well as the sound design is just so damn charming. The sounds your player character makes while navigating the levels is very satisfying and tactile. However on top of that you have all these goofy, cartoony sounds, which completes the aesthetic. The soundtrack is very fitting, but definitely isn't going to win any awards. Nonetheless it is more than what I would have been happy with. I am a sucker for cute games. And this game is damn cute. Its also refreshing to see a platformer focus moreso on the gameplay experience itself rather than being tough as nails and punishing to the player. its a shame this game isn't more central in the indie platormer scene, as I think it is an absolute must play for any platformer fan.
👍 : 5 | 😃 : 0
Positive
Playtime: 36 minutes
Looks nice and is decently well put together. Player movement is just kind of generic and a bit slow, especially in water. Level design is really boring and feels copy paste. The collectibles don't add any extra challenge, unless you think running into every random wall metroidvania style is challenging. Too many good platformers out there to be able to ever recommend you spend your money or time on this.
👍 : 8 | 😃 : 0
Negative
Playtime: 227 minutes
I really liked the first world. Controls felt extremely tight and precise. However, the second world introduces water, in which your movement is reduced to an absolute snail's pace. You can dash to speed things up, but only horizontally not vertically, which makes going through these sections (world three and four have plenty of water as well!) extremely annoying. Once I reached world three, I started to get bored. The game simply doesn't innovate enough to keep things interesting: the levels become longer, not harder. Trampolines and giant fans are introduced but never used for anything meaningful, usually they just enable a very obvious way forward. You encounter various new enemies, that move in slightly more irregular patterns, have more HP and start firing back at you, but as enemies stay dead once they're killed this is hardly relevant for anything but speedrunning. I honestly found the latest enemies (the green ogres and giant snails) more annoying than fun. Oh, and do you know what also quickly stops being fun? Hugging every goddamn wall in the game, in order to find collectibles and shortcuts through the level! There is absolutely no system to it, you just have to try everywhere! What makes it even more infuriating is the fact that you have to finish a level at least once to see how many collectibles you've to find and then keep track of how many you already collected during your run, as this is only displayed *after* the level has been finished.
👍 : 6 | 😃 : 1
Negative
Playtime: 202 minutes
I was waiting for months for this game to come out, with little fanfare about it coming up. It is a perfectly fine tongue-in-cheek Mario-esque platformer with precise platforming reminiscent of Super Meatboy and Celeste. A tad short and a bit easier than initially surmised, but perfect for a bite-sized experience with a lot to love for speedrunners.
👍 : 15 | 😃 : 0
Positive
Playtime: 305 minutes
I have to start this review by saying i really enjoyed most of the first world, but it became really annoying really fast. The second one made the game even slower and the third one just made it horrible. I might go back to try and get all achievement but i won't enjoy it. Control: To start off, this game has a really interesting mechanic. You can either double jump or dash, but cannot do both in the same jump. So with each jump, you have to decide if its better to double jump dash or just do nothing which is a big change compared to other platformer where you can do all of these in the same jump. The negative points about the control is that if you run off a ledge, you won't have your double jump or dash, which is really counterintuitive compared to other platformer. Level: The level have a lots of coins, secret duck, and sometime a secret item to collect which is great. You also have a score at the end based on everything you collected, your death number and your time. This is where it start become annoying. First of all, the duck are hidden behind wall. There is no way to know if the wall are real or not so you have to hug each wall to try and find the duck. They do make noise but its basicly when you are right in front of the invisible wall so it doesnt really matter. If you are under them they won't do their noise. There are also other shortcut wall that you can go through whitout any indication so you still have to hug wall if you want to find faster route. It's honestly just annoying to hug every wall in the game. Secondly the coins. You have lamps and torch in the game that randomly drop them. They drop a random amount (0 to 3), and they randomly drop or don't. Just Why? If you want to score attack level one for example there is two lamp. out of the 15 attempts i did, once both dropped 2 coins, once both dropped 1 coins, and every other attempt had only one dropping coins or none. When you reach the later level, it just become a major pain to try and get a good score attack. Later level will have 5-10+ lamps, the level will be harder so you might die or lose a lots of time and have to retry for 50+ try to get a lots of coins from lamp, it's just a really bad game design for score attack. Then the monster. First world is completely fine with monster. Second one you start having fish. Their pattern are fairly random. they could be higher one run and lower the other which is really hard when you are trying for a time attack or again score attack since losing time mean losing points. Third world, you start having enemy that respawn. In the first two world casually, if you killed monster and died, the monster wouldn't respawn keeping the progress you made. In the third world they introduced skeleton, if you kill them and die, they will still be there on that attempts which basically remove the progress you just made. With fish come water and oh boy moving in the water is so slow. You can dash left and right to make it faster but going up and down is still really slow and it consist of 50% of the movement in water. Finally, collision. some wall don't have colission. I'm not talking about the same wall that dissapear once you hug them, i'm talking about some corner or some roof wall. You'll try to walljump and oops, this wall doesn't have collision, you go through it fall and die. For example, this screenshot https://steamcommunity.com/sharedfiles/filedetails/?id=2544064412 First attempts on this level i tried to walljump on this but just went through it. And this happened in so many level its not even funny. Overall, the game has great potential, but way too many issues for me to enjoy it unfortunatly
👍 : 19 | 😃 : 1
Negative
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