The Final Boss Reviews
App ID | 1049670 |
App Type | GAME |
Developers | CarloC |
Publishers | CarloC |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie, Action |
Release Date | 13 Jun, 2019 |
Platforms | Windows |
Supported Languages | English, French, Italian, German |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
The Final Boss has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
55 minutes
The Final Boss is a small indie title based on playing as a final boss (as the name implies) and fight the main heroes of the game.
Each one of the bosses has its own shop with upgrades making it fun to replay. The variety of styles in between them makes the experience really entertaining.
The game has a retro vibe to it with the pixel art and music that combines perfectly with the arcade gameplay.
Overall a really cool and solid game. If you like the concept it is worth a try.
👍 : 3 |
😃 : 0
Positive
Playtime:
59 minutes
The Final Boss starts with an interesting twist on classic platformer genre.
Did you enjoy Castlevania, Double Dragon and Contra, three classic games requiring memorization, reflexes, great timing, and overall a very high skill level. [b]Well, you'll find none of that here.[/b] But hey, the music and the graphics are pretty good, so that might trick you into thinking you're having fun because... nostalgia, I guess.
This game is pure mindless button smashing, with a bit grinding spinkled on top to keep you wasting your time.
You'll smash exactly one button : Q. And you'll press left or right from time to time. That's it, no jumping, no ducking, no timing your attacks, no dodging anything, no strategy, no fun.
[i](To be fair, maybe you'll smash W and E too, but only if you're masochistic enough to play through the levels multiple times to get the upgrades.) [/i]
The worst part is that this game could be so much more. For example, between every enemy wave, you'll be waiting for about 5-10 seconds while the next wave is clearing through the level. This could have been a great opportunity to add some kind of strategy aspect, where you have to place new enemies in your level to weaken the next wave.
👍 : 0 |
😃 : 0
Negative
Playtime:
161 minutes
decent junk food game to pass the time. good ground work for a sequel that adds more everything. such as having more screen to move around on maybe be able to set up minions to weaken the hero's stuff like that.
👍 : 0 |
😃 : 0
Positive
Playtime:
255 minutes
This game is alright. There are six playable characters in this game. One comes unlocked automatically, the next two requires you beat the previous one on any difficulty, the 4th one requires you beat the first three on normal, the 5th requires you to beat one of the first four on hard, and the 6th requires you to beat two on hard. To unlock endless mode, you have to beat five of the six on hard. There are five waves for each character (except on endless obviously) no matter what difficulty you pick. You keep all coins you receive even if you die. And that's it, that's everything in the game. You won't be playing this for a long time, but for five bucks (1.24 on sale) it's a fun little novelty.
👍 : 0 |
😃 : 0
Positive
Playtime:
148 minutes
Despite being simple and flash gamey, it's oddly addicting. It's probably best to get it on [u]sale[/u].
Each of 6 villains have their own special abilities and slightly different playing styles. e.g, running past enemies left and right to avoid or group them, using minions as shields or to split-up heroes & reduce their DPS, prepping the room, laying a trap to focus on one side, stunning the enemy that gets too close to focus on the other one, picking off low-health heroes...etc
Tip: Playing on hard mode significantly speeds up the overall game as even the first waves give a lot of money for upgrades.
👍 : 0 |
😃 : 0
Positive
Playtime:
159 minutes
What a delightful game, truly simplistic but so much fun. I love how easy it is to pick up and play and how non high stakes it feels. It's my new go to game for when I need to play a game to calm down and realize that video games are meant to be fun and enjoyable. Loved the cool down management and enemy types and just overall had a blast. I only have a few hours now but I just wanted to leave a review before I put in more time.
TLDR: If I was new to gaming, I would want this to be my first experience into gaming.
👍 : 0 |
😃 : 0
Positive
Playtime:
190 minutes
I want to go immediately talking about the positive and negative aspects of the game.
Positive :
- Good gameplay
- Each bos has its specificity
- Bos Alien it's fantastic
- Interesting feature "end game"
Negative:
- A couple of hours are enough to complete the game
However for the cost I highly recommend it
👍 : 4 |
😃 : 0
Positive
Playtime:
87 minutes
Short game, where you can just repeat same strategy on every stage to win, with very odd control choices. ( why are skills qwe and items 1, 2 which is sensible, but then other interactions are 789 ? who has fingers like that, why not 345 or even asd), got the game on sale and I'd say for sale price it was worth it, full ? no, not really. Interesting idea though could have used lot of polishing.
👍 : 2 |
😃 : 0
Positive
Playtime:
112 minutes
A fun little game with diverse characters with interesting abilities. I really liked the different maps. With all of the characters, moves, animations you have a really great bases to make a longer game with different mechanics :) Great job!
👍 : 2 |
😃 : 0
Positive
Playtime:
106 minutes
The premise alone was very enticing, but unfortunately with a cost of 5 dollars you kinda get what you pay for. This game is tedious, it's repetitive, and it's boring. In my 2 hours of play time I finished everything and I enjoyed very little of the experience.
Gameplay boils down to getting to play a Boss, being forced to unlock the most mundane features like healing, or any kind of notable abilities a Boss battle might have other than a basic attack. You only get the ability to buy new features if you kill enemies, so you pretty much have to start on Easy and climb your way up, then after you unlock everything you have what can kinda resemble some Boss mechanics from games in a bygone era. Then you move on to the next boss, get to keep none of the points you earned in the previous bosses to buy abilities quicker, then grind your way to making the new boss feel like an actual Boss battle before moving on to the next one and repeating it over and over 6 times. The abilities are simple, they are boring, and they should be there to begin with and build up to cooler things like stage hazards or something.
You basically change backgrounds slightly, the music stays the same as there is only 1 or 2 songs in the entire game, and there are no actual Boss-like mechanics to be found. You don't get any AoE abilities even, except for the Robot with his stun and push back. There is nothing flashy, no different phases of your boss fight or multiple health bars, it's just wave after wave of uninteresting enemies that come in a random pair of 2. The only time I was ever truly engaged in the fights was that for some reason the Monk in the first 2 bosses is Fire Proof and the Rogue goes invisible sometimes. The Monk being fire proof matters for exactly 1 boss, but hey at least it's something to kinda play around? There is no engagement, it's just a tedious slog to the finish.
If this game was 1 dollar, I'd recommend it for someone that wants to bash their head against the wall with minimal physical trauma. As it is, it's like a mobile game on PC. I truly wish the concept was more flushed out, like maybe you have some involvement when the heroes walk through the level in the top right corner, like a bowser fireball rushing through the level, or dealing damage to them by upgrading your defenses so your dungeon hurts them before they get to you. Maybe have the ability to jump out the arena, your mobs deal with them a bit as you hurl effects at them off from the sidelines, jump back in and the heroes use abilities too. Maybe the paladin shields it's allies, the power sword space marine guy can grab your minions and throw them around, maybe the jedi staff guy can push you away or pull you towards it. I don't know, just something, anything to make the fights more engaging rather than me just mashing the same buttons over and over and over again until I win or lose.
P.S. please give each boss a unique boss song, listening to the same ringtone jingle for more than 15 minutes is kinda annoying. Yes, I can turn it off, but any game that has music so bothersome that you legit are better off not hearing it needs to improve.
👍 : 4 |
😃 : 1
Negative