ScourgeBringer Reviews
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
App ID | 1037020 |
App Type | GAME |
Developers | Flying Oak Games, E-Studio |
Publishers | Dear Villagers |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet, Includes level editor |
Genres | Indie, Action, Adventure |
Release Date | 21 Oct, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish |

2 995 Total Reviews
2 614 Positive Reviews
381 Negative Reviews
Very Positive Score
ScourgeBringer has garnered a total of 2 995 reviews, with 2 614 positive reviews and 381 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ScourgeBringer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1070 minutes
midia papãin
👍 : 0 |
😃 : 0
Positive
Playtime:
899 minutes
It's very hard, but if you play it well it gets better than sex.
👍 : 0 |
😃 : 0
Positive
Playtime:
12 minutes
Graphics are great. Loved it! The music though: that metal you hear in the trailers? That's what you have to endure in the game as well. Also, not sure why this comes up under the Metroidvania tag, this played like a roguelite. Controls are smooth and combat is flashy, but it felt very buttonbashy (for the short duration I played this.. I'm sure there is more to it, but I just couldn't with that music...)
👍 : 1 |
😃 : 0
Negative
Playtime:
482 minutes
[h1]ScourgeBringer – A Brutal Ballet of Precision and Pain.[/h1]
[i]Finding Peace With the Impossible.[/i]
ScourgeBringer is a platforming action roguelite from 2020 with a stunning pixel art aesthetic that never feels old or overused. After about 15 hours of looping runs, I can confidently say it’s a game built around repetition—your own personal *Groundhog Day* through four punishing floors of misery.
Let’s get this out of the way: I never beat the final boss. I’ve tried. I’ve “gotten gud.” But I also found peace with it. I’m done—and satisfied. Sometimes it’s okay to leave the mountain unclimbed. Not every place needs my banner soaring.
[h2]The Audience.[/h2]
This is not a game for newcomers. If you’re into hard games—if you enjoy suffering, adapting, and coming back swinging—this one’s for you.
[b]But fair warning:[/b] [i]ScourgeBringer doesn’t hold your hand. It rips the hand off.[/i]
[h2]Uncut Gem.[/h2]
ScourgeBringer deserves far more recognition than it received. Buried deep in a mine of digital libraries, this little uncut gem sits gleaming under the dirt, simply waiting for the right pair of eyes to see its shine.
It’s a damn shame this game didn’t get more traction, because it has serious merit. It’s time to give SB the spotlight it deserves—a forgotten gem that stands toe-to-toe with bigger-named titles.
[h2]The Game of Attrition.[/h2]
This game is legitimately hard. [b]Expect to die—a lot, and often.[/b] Runs can stretch to 30 minutes, which feels a bit long for the level of precision it demands. Personally, I prefer 15–20-minute runs, but I adapted.
You survive not by brute force but by playing nearly perfect with limited health. Thankfully, once the roguelite elements kick in, things get more manageable. The upgrades feel substantial—massive, even. They meaningfully change how you play and help flatten that brutal difficulty curve.
[h2]The Flowing Dance of Battle.[/h2]
Movement is the soul of ScourgeBringer. The game’s blistering pace never lets up. Distractions will kill you—literally. A single second of panic can turn your full-health run into a quick death.
[i]Button mashing? Absolutely fatal.[/i]
Every move must be deliberate. You’re meant to chain attacks—slash, dash, parry, repeat. It’s smooth and precise, a flowing dance that feels like you’re being rubber-banded across the screen on instinct.
When it works, it’s beautiful chaos. You feel like a futuristic sword-wielding samurai—and who doesn’t want that?
[h2]The Danger Zone.[/h2]
But the second you lose that samurai flow? [b]You’re dead.[/b]
Losing momentum—stalling out, falling behind—is the danger zone. One mistake snowballs into three bad rooms, and that’s the end of your run. If you get hit, don’t try to thug it out. Back off. Regroup.
This is a game of attrition, not ego.
The times it feels unfair are when you’re cornered and overwhelmed by a positional misplay. Take the hit, breathe, recover—and you’ll bounce back.
[h2]Cute Doesn’t Mean Safe.[/h2]
No enemy is safe to leave for later. The quiet one in the corner? The cute one who shoots a single projectile? [b]He’s the enemy.[/b]
[b]Everything is dangerous.[/b]
[b]Every hit counts.[/b]
Losing health early can wreck a promising run 15 minutes later—like a ticking time bomb to a death on a lower floor. Health is your most valuable resource. Every decision—every shortcut or rush—can come back to haunt you.
And yet, I loved the aggressive style. My zoomies made it harder, sure, but I wouldn’t play any other way.
[h2]Upgrades and Progression.[/h2]
The upgrade tree is excellent. It adds depth, not just stat boosts. These aren’t filler perks—they genuinely impact how you play and open new paths forward. Upgrades like fury combos or blood chains reshape the battlefield and give you meaningful goals.
Keeping your combo meter at 2 becomes a game in itself, earning you more blood points and encouraging fluid, high-level play. These points feed back into the upgrade system, creating a loop of progression and reward that’s incredibly satisfying.
[h2]The Baddies.[/h2]
Bosses and Sentinels are a different beast.
These fights are all about finesse—waiting for openings, dodging attacks, and surviving old-school bullet-hell barrages. You’re no longer dashing around. [i]You’re locked in.[/i]
And those 1 HP clutch boss fights? [b]Absolutely electric.[/b] When the boss is below 20% and it’s a mad dash to finish them off—man, there’s nothing like it. The adrenaline is real.
[h2]Closing Thoughts[/h2]
ScourgeBringer is punishing, fast, and requires serious discipline. It rewards mastery and punishes sloppiness. It’s not for the faint of heart—but for those willing to endure its trials, it offers some of the most fluid and rewarding action in the roguelite genre.
If you’re a fan of high-speed, high-skill roguelites, pick up the sword and prepare for the fight of your life.
[i]You might not conquer every mountain, but the journey itself is worth every brutal, beautiful moment.[/i]
👍 : 1 |
😃 : 0
Positive
Playtime:
333 minutes
idk why there's so many insane hate comments but this game rules. inspired by SoP or not, the gameplay feels super smooth and flowy once you get used to it. its a great combo of managing enemies, maneuvering around the arenas, and using your abilities to their fullest. while you [i]could[/i] play the game slowly and still beat it the game really shines when you try to go fast and not get hit for the best combo and time rewards. at the start you are already given your main abilities to slash, bash, dash and shoot and those alone feel great to combo between quickly and they get even better when you get other abilities like the dragon punch or whatever (dash+bash) and the good ol' "aw shit" button aka fury.
the pixel art also is amazing and makes every enemy and area have a distinct feel while also connecting them through their designs. The music is also good but it kind of gets annoying if you are going fast and you gave to hear the same intro to the battle music whenever you start a room. i feel like using some dynamic music like toning out the intense guitar and adding some more background when going between rooms would be amazing.
over all this game is great. there is quite a bit of content with a secret final area and a good old ascension system but i'm not sure it worth the full priced 20$. I would say to wait for a sale, even a small one, but that might just be because i'm a greedy little steam goblin who wont spend more than 5$ on a game.
tldr: games great and super fun but might want to wait for a small sale
👍 : 0 |
😃 : 0
Positive
Playtime:
311 minutes
If this was an early access I would't write a negative review but seeing that this is the full product I feel like it's better to warn users looking at the nice price on sale. This game is truly a disappointment. Although it has semi-nice combat flow, nice looking art and some semblance of a story, it also has important gameplay flaws such as:
-lacking mechanics
-poor character control
-meaningless and zero impact upgrades
-room inconsistencies
-enemy attacks take priority over yours regardless of the order of engagement
-getting near enemies without dash is impossible but dash doesn't have invincibility frames
This game somehow managed to make a fast-paced action seem tedious and non exhilarating and difficult games unrewarding.
There are way better games to invest you time in and be passionate about.
👍 : 0 |
😃 : 0
Negative
Playtime:
411 minutes
Really fun combat, but may be too hard for some to really enjoy. I have not finished the game, in fact I have only managed to reach the boss fight of the second area one time.
Pros:
- Combat is excellent
- Enemies, rooms, and bosses all feel fair and engaging to fight
- Controls are very responsive and tight
- Graphics look really nice
Neutral:
- The game at base difficulty is brutally hard. I have a few 5BC Dead Cells wins and find this to be nearly just as hard at base difficulty, though that could be due to lack of experience on my part
- Plenty of accessibility settings if you can't/don't enjoy dealing with the brutal difficulty
Cons:
- Build variety feels very minimal. Outside of new guns, most items are just stat increases
- The rapid cutting in and out of the battle music is jarring when moving between rooms
👍 : 0 |
😃 : 0
Positive