ScourgeBringer Reviews
App ID | 1037020 |
App Type | GAME |
Developers | Flying Oak Games, E-Studio |
Publishers | Dear Villagers |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet, Includes level editor |
Genres | Indie, Action, Adventure |
Release Date | 21 Oct, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish |

2 907 Total Reviews
2 536 Positive Reviews
371 Negative Reviews
Very Positive Score
ScourgeBringer has garnered a total of 2 907 reviews, with 2 536 positive reviews and 371 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ScourgeBringer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1228 minutes
good
👍 : 0 |
😃 : 0
Positive
Playtime:
204 minutes
Great.
👍 : 0 |
😃 : 0
Positive
Playtime:
802 minutes
just finished all achivements, i can say that i f***ing hate little dumb enemies
👍 : 0 |
😃 : 0
Positive
Playtime:
1288 minutes
Красиво, но отвратительно.
Геймдизайн - моё непочтение, один из худших роглайков, которые я когда либо видел.
Раскрыл всё основное дерево, не продвинувшись дальше четвёртой локации. Скиллпоинты засолить в больших количествах зачем-то.
Больше всего бесит, что противники становятся не только опасными, но и слишком тостыми по ХП, оосбенно мид-боссы. Поэтому вкачивать есть смысл ТОЛЬКО в урон. Собственно, это величайшие грабли большинства роглайков и роглайтов. Из-за чего улучшения становятся практически бесполезными, т.к. прирост по 5% туды-сюды - вообще ни о чём. Ну и это ещё нужно, чтобы рандом на руку сыграл.
RNG в роглайках - bad smell. В том же Hades хотя бы контроллируемый был. А здесь он просто во всём, даже в паттернах противников, которые могут просто два раза подряд атаковать без КД и тупо заспамить пулями весь экран. Спасибо.
В игре есть ассистс мод, для казуалов... пардон для тех безумцев, что не могут осилить игру без этого режима. Только с доп-хилками смог дойти до пятой локации. Но там есть даже фул-неуязвимость, которая отключает ачивки. Можно замедлить пули и вообще весь темп игры. А смысл? Если на поздних локациях на экране часто спам из пуль?
Сильно утомляет каждый раз проходить все локации, которые и так уже нормально проходишь, но ты вынужден начинать с начала... И тут, определённо, нет никакого интереса это делать, т.к. весь контент в этих локациях давно открыт и ты тупо делаешь одно и то же в одних и тех же заученных комнатах, ловишь рандомный дамаг от RNG врагов, материшься и рестартишь - вот примерно такой общий геймплей.
Единственный положительный момент - это баланс местной валюты и магазинов. Практически всегда есть что купить, но есть и выбор между покупками.
Музыка мне практически полностью не зашла. Местами есть прикольная.
Но дизайн локаций чертовски красивый, сочетания цветов - респект =)
👍 : 0 |
😃 : 0
Negative
Playtime:
522 minutes
Scorchbringer is a great roguelite through and through. It encompasses the genre really well. You play as a member of an ancient civilization who slashes away at monsters whose origin is unknown. You get as far as you can within a run, reach new areas after certain thresholds, get random upgrades every time, and whenever you die, you start over. You do get some permanent upgrades over time, which help you make it to the final level. But you will have to start over a few times.
The game looks great and I love its pixelated look. The colors and the contrast between them give it a really cool aesthetic. The soundtrack is very epic and really gets you pumped up as you're playing, which is very important for a game like this. The story is interesting, but it didn't captivate me too much, as I was playing it mostly for the gameplay.
Overall, the gameplay was very satisfying. You have a bunch of different attacks that you can chain together, and when you clear a room of enemies in a few seconds without touching the floor it makes you feel like a badass. I also really liked that the game lets you know from the start that it is a difficult game, so that you can set your expectations right away. I really enjoyed playing it. It was a bit too difficult for the time I was willing to commit to it, but I did still play until I cleared my first run, and I had a lot of fun during that process. I won't be going for the hardest achievements, but I do recommend this game for anyone that likes hack-and-slash rougelites and is looking for a challenge.
👍 : 0 |
😃 : 0
Positive
Playtime:
901 minutes
As a huge fan of roguelike/roguelite games, I decided to buy this game to have a go.
The overall gameplay itself is not too bad, the slash and hit gameplay was pretty satisfying and smooth and the soundtracks are very dope.
However, this game itself is way too repetitive for being a roguelite. The upgrades and items are pretty much the same except for some weaponries that doesn't directly impact your gameplay and change it in anyway. The starter gun is already good enough to triumph through the final boss if you're skilled enough. This game very lack variety as every single round is almost the same, unlike most roguelikes do, which at least have noticeable differences that affects gameplay between each round.
The game itself is also very punishing as every wrong move would cost you one to several health points to be depleted, which the health refill drop rates are relatively low unless you turn on increase health drop rate or invulnerability in the accessibility settings.
You only get orbs afterwards when completing a game, which can be used to upgrade your skill tree. However the orbs you received are relatively low each round, but an alter upgrade significantly boosts the orb gain by alot by directly provide orbs, and players can complete the skill tree way faster. So if that's the case, why not I just pray for my rng and keep refreshing the first level to get orbs from the alter instead of after the main game, the rate per orb gain is significantly higher as players can get 10s of orbs each time?
The game also feels the least rewarding when you have completed full six branches of the tree but not beaten the fifth judge. Which is also the bottleneck for me and I spend few hours mindlessly grinding to eventually get the hang of it.
I'm also heavily repulsive to the fact that dashing does not phase through projectiles and not get hit. But that's not an effective argument, so I'll just leave it here.
👍 : 0 |
😃 : 0
Negative