RPG Developer Bakin
58

Players in Game

244 😀     42 😒
78,89%

Rating

Compare RPG Developer Bakin with other games
$62.99
$69.99

RPG Developer Bakin Reviews

RPG Developer Bakin is a game development tool that allows anyone to create RPGs using intuitive operations and advanced features without the need for programming knowledge. Several game asset DLCs are also available, so you can enjoy creating games from the day you purchase it.
App ID1036640
App TypeGAME
Developers
Publishers SmileBoom Co.Ltd.
Categories Partial Controller Support, Steam Workshop
Genres Early Access, Game Development
Release Date17 Oct, 2022
Platforms Windows
Supported Languages English, Japanese

RPG Developer Bakin
286 Total Reviews
244 Positive Reviews
42 Negative Reviews
Mostly Positive Score

RPG Developer Bakin has garnered a total of 286 reviews, with 244 positive reviews and 42 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RPG Developer Bakin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 68815 minutes
At this stage of the Early Access, for me, it is basically the dream RPG Maker for 3D games I've been waiting for, and the updates / bug fixes are frequent, with reported bugs fixed relatively quickly. It is as easy as RPG Maker with more things possible since it isn't stuck in 2D natively. This is a single piece of software that handles the entire process from start to finish, and it is surprisingly well-thought out for the long term. It isn't just to make HD-2D games: it fully supports 3D models for the environment and Players/NPCs/Objects, and they've added official VRM support, which is a personal life-saver with VRoid Studio in terms of making a fully 3D anime RPG. You can't make every type of game in this engine: it's primarly made for the typical FF or DQ-style turn-based RPGs, with built-in support for ATB in battle and First-Person Dungeon Crawlers as well. However, with clever workarounds using mainly Events (and a bit of C# depending on how much you want to change), Action RPGs are surprisingly doable (I made one for a gamejam within a month!). Some people on X have shown that things like Platformers and FPS games (?!) are possible too, but you'll be more likely to start fighting the engine limitations. If you're familiar with RPG Maker, you should be able to jump into this without any issue. However, you'll need to learn some basics of 3D with Blender and other software if you wish to create your own 3D assets. The engine was originally quite unflexible when it came to stats / action / status ailment related systems, but the recent updates have expanded the flexibility ten fold. The biggest personal issue I have right now is the inflexibility of the Camera system. It works for 90% of normal user scenarios, but it is not easy to dynamically control the camera when it comes to the focus target, and the Battle Camera still needs some work. Luckily for me, there is an upcoming "Cutscene Editor" on the roadmap, so that might help. Another issue is that the editor program doesn't natively scale well on larger screens beyond 1080p. By default, Windows will stretch the editor, which will work, but everything will be blurry. Forcing the app to scale natively will result in a very unusable UI due to size and the position of certain elements overlapping in a unusable way, so hopefully a native scalable UI for the editor is in the works. Exported games will work at a native resolution, but quickly testing the game in the editor will result in a blurrier test play. The roadmap is also very interesting, but I can't judge what isn't out yet. But if their plans for "Tactical Battle" and "Export to Multiple Platforms" (they've confirmed it will work similarly to their previous product Smile Game Builder, as in, it ports the project to Unity) turn out well, and iron out some performance issues, bugs, and continue making the system mechanics more flexible, this might become the industry standard for 3D RPG Maker in the future, and might even result in critically acclaimed indie games in the long-term.
👍 : 3 | 😃 : 0
Positive
File uploading