Codex Temondera: Lost Vision Reviews
Codex Temondera: Lost Vision combines the strengths from JRPG's and western RPG. Fight dangerous enemies, explore mysterious places and discover legendary treasures on your journey to find the source of a series of mysterious missing person cases.
App ID | 1031800 |
App Type | GAME |
Developers | Quacksalver Frame |
Publishers | Quacksalver Frame |
Categories | Single-player, Steam Achievements |
Genres | Indie, RPG, Adventure |
Release Date | 30 Jul, 2019 |
Platforms | Windows |
Supported Languages | English, German |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Codex Temondera: Lost Vision has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Codex Temondera: Lost Vision over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
553 minutes
Lost Vision is an RPGMaker game where all of the work seemed to go into the graphics, but the rest is bad. The battle system is a complete pray to the RNGGoddess that anything goes your way at all. Here is a list of the issues I ran into in the game:
-The starting area is way too dark. There is no need to make the game so dark that even on max brightness on my monitor I can't see where I'm going.
-The first mandatory battle is too hard. Its 2 vs 3 (you got 2 they got 3) and if the RNG hates you prepare to do it again and again. My first attempt I missed 5 of 7 attacks.
-The first boss spams a skill which grants whomever it is on 8 turns where you cannot hurt them or inflict any status aliments at all. I only won by inflicting poison on him when the state was not present and then turtleing up for 50 turns or so.
-The 2nd boss if you don't have a certain skill is impossible. It will do more damage to you than you got max HP. And it loves to spam it.
-The 3rd boss you are expected to run from, but there's no clue to do this.
-The Old Castle dungeon ghosts are too OP. They can only be hurt by one skill and if you don't have it you are out of luck. Plus the EXP reward is pathetic for the time and trouble it is to defeat them
-The skeletons in the Old Castle have magic reflect and will do damage to the caster for any Dark Spells. Sadly Selene has all Dark Spells so she is useless here and if you try to put a status ailment on them it's pray to the RNGGoddess that it doesn't get reflected back to you. Which happened to me more than 50% of the time before I finally quit.
You seeing a pattern here? Basically you have to read the developers mind AND hope the RNG likes you to even proceed. And if you don't select the correct skills, sorry you can't grind either, start your game over.
In summary, the game has potential. But the battle balance needs to go back to the drawing board and started over from the beginning, as the current system is not fun, just frustrating.
👍 : 13 |
😃 : 0
Negative
Playtime:
2015 minutes
Overall pretty okay RPG maker game, the system that being used is interesting, but there are some other aspect that might be a turn down as well.
Pros :
- Good character art.
- Interesting loot mechanic & skill system for RPG maker game.
- Kinda difficult but still manageable.
Cons :
- Starting area and other area that with less light actually truly almost pitch black (almost can't see anything, kinda annoying).
- Some area way too big (Like norwich & the wilderness), which turn into wasted resource since don't have much content inside the area.
- NPC filler in town literally crowded and the movement kinda random like a rat rather than a normal human. xD
Minor Cons : [Solved by using Nvidia driver GPU rather than integrated one]
- Kinda unoptimized (for example : when the character going into Inn in Norwich for some reason it feels heavy to move not sure why, sometime Selene char blinking when player interact with some interactive item)
- FPS drop when some animation in battle (poison for example)
I think that's all I can said for now. It is recommended for the person who is patient in playing rpg maker game.
As for the price, it is better to grab one when on Sale.
👍 : 5 |
😃 : 0
Positive