Going Medieval Reviews
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world around them.
App ID | 1029780 |
App Type | GAME |
Developers | Foxy Voxel |
Publishers | The Irregular Corporation |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy, Simulation, RPG, Early Access |
Release Date | 1 Jun, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Polish |

18 506 Total Reviews
16 633 Positive Reviews
1 873 Negative Reviews
Very Positive Score
Going Medieval has garnered a total of 18 506 reviews, with 16 633 positive reviews and 1 873 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Going Medieval over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4709 minutes
Excellent Survival/Builder game. Active and dedicated dev team that is always adding content and fixing bugs.
👍 : 1 |
😃 : 0
Positive
Playtime:
1602 minutes
Game is good, would really enjoy more politics and interaction with other kingdom/colony's, and more quests
👍 : 3 |
😃 : 0
Positive
Playtime:
6609 minutes
This game is a fully underrated ,management game. Any management nerd who loves to exercise control over anything other than their actual lives, should give this a crack. I'd say it's on par with Stranded, Alien Dawn in terms of the management mechanics, but the medieval aspect and the level of creativity you can achieve here, is far more superior. The devs are committed to making it the best it can be, adding fun things like capital punishment, so it's definitely going to continue to improve from here on.
Once they've introduced sieges , i'm going to be diving straight back into it.
👍 : 3 |
😃 : 1
Positive
Playtime:
14395 minutes
TLDR: "We have Rimworld at home".
I'm truly sad to write this because it could have been a really great game, but at the state of the game right now I would avoid this until a further notice. The development team has a masters degree at annoying the crap out of players by fixing a bug and then pushing it to production with three new untested changes that lead to another bug that they try to fix again by the same method every two days making you loose your mind. At some point I find myself quitting the game and coming back half a year later to find the same cycle with new bugs. On to of that, the development team is working on features no one requested an ignoring for years the requests for quality of life changes making it a micromanagement nightmare.
👍 : 7 |
😃 : 2
Negative
Playtime:
7049 minutes
This is a really really really good game. There are some bugs, and sometimes those bugs are significantly annoying, but the game is just the right level of "deep" for me... not so deep that it feels like a job that I need to study for (work), but deep enough to be meaningful. The bugs are significant, but the dev's seem to be very active, and keep in mind of course that this is an Early Access game... so obviously bugs are to be expected. Keep it up Devs!!!
👍 : 4 |
😃 : 0
Positive
Playtime:
4435 minutes
Cannot recommend in this state. Pathing does not work, livestock protection does not work, hunting does not work well. Hope to see it improve soon. Very sick of things ignoring my walls, running circles around my citizens, and then still sniping my chickens from across the map.
👍 : 4 |
😃 : 0
Negative
Playtime:
24637 minutes
Another game in endless early-access that started promising but everually turned in to a great big buggy doo doo fest.
👍 : 13 |
😃 : 2
Negative
Playtime:
4253 minutes
I started my first run on "Hard" difficulty.
After the first in-game year, I thought: Okay, this is a neat little castle-building game. Fun, relaxing, not too hard.
But over the years, real problems started to develop. The raids got tougher, resources scarcer, and survival became a daily struggle.
It’s no longer just a charming medieval builder – it has turned into a relentless fight for survival, year after year.
All while, piece by piece, my fortress slowly grows, entirely shaped by the events and losses of each season.
A lot happens automatically, but you're constantly turning little dials, adjusting priorities, micromanaging schedules, dealing with shortages, wounded settlers, and construction bottlenecks. There’s always something to do.
And that’s what makes it really good.
👍 : 9 |
😃 : 0
Positive
Playtime:
1029 minutes
I dont know about this one. The game has a lot of content, but the layer-system and the combat + pathing are super janky. The AI may be one of the dumbest i have seen. I had a raid of 5 splitting apart into 3 waves (because of bad pathing). Also, you can use one guy and run in a circle, while your bowmen kill all raiders (who are running after the guy). If you setup the terrain correctly, the Ai will never even reach your settlers.
The layer system (controlling camera view for different altitude levels) is not better. Not only do you have to press Strg+Scroll to go up and down ALL THE TIME if you want to see whats happening, the layers are also divided into decimals. That is the worst way to solve this. Atleast show me the topmost layer when there is nothing below. Or let me define a zone for my base and outside of that zone the topmost layer is always shown, so i dont have to scroll up the fucking mountains
I still recommend this game because the it is in early access. And it being janky doesnt mean its not fun, im just starting to get tired due to the layer system and (to a lesser extent because of) the combat.
👍 : 12 |
😃 : 0
Positive
Playtime:
10280 minutes
Recent changes have resulted in horrible difficulty balancing. Walls, moats, all static defenses are nearly useless because the raiders have multiple ways to quickly bypass them. You have to play a very specific way in order to survive. New games when you are weak, as well as newer players are going to hit a hard wall.
👍 : 71 |
😃 : 2
Negative