
2
Players in Game
272 😀
72 😒
74,06%
Rating
$12.99
Interrogation: You will be deceived Reviews
As a police detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?
App ID | 1016770 |
App Type | GAME |
Developers | Critique Gaming |
Publishers | Assemble Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy, Simulation, RPG, Adventure |
Release Date | 5 Dec, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

344 Total Reviews
272 Positive Reviews
72 Negative Reviews
Mostly Positive Score
Interrogation: You will be deceived has garnered a total of 344 reviews, with 272 positive reviews and 72 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Interrogation: You will be deceived over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
923 minutes
Fun and engaging but gets a bit tedious in the last few chapters.
👍 : 0 |
😃 : 0
Positive
Playtime:
220 minutes
Reviewing (mostly) every game (or DLC) in my library, part 311:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10)
[i]Interrogation: You will be Deceived [/i]is an unusually cerebral game that mixes noir aesthetics, political tension, and investigative gameplay into something that feels both grounded and unsettling. It’s a story-driven strategy/management game on the surface—but under the hood, it’s a pointed critique of policing, terrorism, and power. Here, dialogue isn't just flavor—it’s the weapon, the trap, and the mirror. If you're in the mood for something morally thorny, visually striking, and full of tension, this is well worth your time. It’s not perfect, but it is powerful, and it definitely leaves a mark.
🪫[b] Pros:[/b]
[list]
[*]Interrogations feel tense, personal, and reactive. The core mechanic—questioning suspects using tone, logic, and persistence—feels incredibly well-realized. You're not just clicking the right keywords; you're reading body language, adjusting your approach, juggling suspicion and sympathy. Sometimes you're forced to go soft when you’d rather pressure. Other times, you toe the line between persuasion and abuse. It captures the psychological chess of real interviews in a way few games even attempt.
[*]Writing is sharp, heavy, and thematic. The game pulls no punches when discussing systemic inequality, police brutality, radicalization, or state surveillance. The writing rarely strays into melodrama or lecture. It instead trusts you to wrestle with difficult ideas. Characters have believable motivations and conflicting ideologies. You won’t always agree with them, but you’ll understand why they do what they do.
[*]Stylized black-and-white visuals hit hard. The stark, sketchy art style reinforces the mood beautifully. It's gritty without being grotesque. The minimalist portraits and bleak backgrounds give the game a haunting, neo-noir vibe that matches the moral ambiguity of your decisions.
[*]Decisions feel like they matter—both narratively and strategically. You're not only trying to solve individual cases, but also managing public opinion, your team, and the overarching war on domestic terror. Every decision—who to arrest, what to leak, what to prioritize—has ripple effects. There are multiple endings, and it’s easy to see how you could reach wildly different conclusions depending on your approach.
[/list]
🪤[b] Cons:[/b]
[list]
[*]The interrogation mechanics sometimes feel too rigid. While the idea is great, in practice, certain interviews boil down to finding the “correct” script rather than truly responding dynamically. You may fail a segment just because you didn't say something in the precise order the game expected, even if you clearly understood the suspect’s psychology.
[*] Later chapters can feel tedious or overly punishing. As the plot ramps up, the difficulty spikes hard. Suspects become harder to read, your resources get stretched thin, and failing even one thread can lead to cascading issues. Instead of feeling tense, it can sometimes feel like you're stumbling through trial-and-error until something sticks.
[*]Not a game for people who want “fun.” This is a dark, political game where almost every outcome is bittersweet at best. You're meant to feel complicit, unsure, and uncomfortable. That’s a strength artistically, but it makes the game harder to recommend to someone expecting a traditional detective power fantasy.
[/list]
👍 : 4 |
😃 : 0
Positive