Play as Tina and Cecile as they investigate Durham and try to uncover the cause of the village's sudden surge of crime. With the reappearance of an old foe, their job won't be easy.
502 Total Reviews
420 Positive Reviews
82 Negative Reviews
Mostly Positive Score
Tina: Swordswoman of the Scarlet Prison has garnered a total of 502 reviews, with 420 positive reviews and 82 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tina: Swordswoman of the Scarlet Prison over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
977 minutes
This is a masterpiece for me chat. One of my all time favorites right here.
👍 : 0 |
😃 : 0
Positive
Playtime:
379 minutes
This was my first "RPG MAKER" game and I want to point out that this is not worth full price at all. I know it's harsh but there are many key points to talk about and not in a good way.
- Many ideas are expressed in a shallow manner (Dialogues, merchant, combat, lore, depiction of characters (1 side character didn't even had any depiction while every others had only 1 pose with few facial expressions, which at that point could be removed entirely).
- Difficulty is non-eixstant. Might aswell simply spam the regular attack and use the overly abundant consumables (not a single death and only started using consumables in final fights because enemies are so weak and frail.
- If it didn't had sexual content, it wouldn't have gone past 100 reviews in 5 years, that's for sure.
I don't want you (the potential customer) to feel too bad about it so I'll keep it to that and write about the "oddities" I stumbled uppon.
First, the merchant only sell a tiny amount of stock and are mostly useless. Poison doesn't exist and sells "anti-poison necklaces". 2nd, past level 30, the game doesn't even say you level up anymore. 3rd , there are Japanese texts in the pause menu (lust level, which doesn't add anything to the game) and 2 items picked up at the end that didn't got in my inventory?. 4th, There's a bunch of "[x]" in the dialogues. 5th, MP might aswell not exist in combat since your hp/mp keeps reseting, which means you have no need to save your mp. 6th, the "weak enemies" shouldn't drop money at all since the amount of consumables you get without buying is overkill and straight up "journalist difficulty". One of the girls on the Steam cover (wears green) isn't even in the game (could be the undepicted side character?)
On a final note on the "oddities" mentioned above. There was a tablet on a wall in the final chapter and perked up hoping for some lore and had nothing to do about it.
Final rating:
Story 2/5
Characters 2/5
Art 3/5
Difficulty 0/5
Lore 0/5
Depth 0/5
Beatrice's personality, thickness and breasts 5/5
I'm not sure if I regret paying and finishing it but seeing Beatrice was well worth paying for.
👍 : 0 |
😃 : 0
Negative