Everpath Reviews
Everpath is a roguelite RPG with hand-crafted pixel art, explore a procedural generated world with the combat and item system of the classics action RPGs. Embark yourself as a member of the Northbarrow army, choose and personalize your class to find what is lurking in the wilderness of Northbarrow
App ID | 1004560 |
App Type | GAME |
Developers | Pixel Accountant |
Publishers | Pixel Accountant |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, RPG |
Release Date | 22 May, 2019 |
Platforms | Windows |
Supported Languages | English |

78 Total Reviews
53 Positive Reviews
25 Negative Reviews
Mixed Score
Everpath has garnered a total of 78 reviews, with 53 positive reviews and 25 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Everpath over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
183 minutes
Really cute game!! Love the graphics, gameplay feels like it needs some polish but overall i liket it cause im a sucker for nice pixel art
👍 : 0 |
😃 : 0
Positive
Playtime:
234 minutes
This is dirt, right? Nope, it's ice.
But that is surely pavement, correct? Nope, still ice.
Cons:
- Hate the inertia, aka sliding effect that is pleaguing this game.
- Absolutely awful balancing of the game - would you like 10 flat damage that doesn't scale or 15% (!) crit chance that scales beautifully throughout the game. That's your first perk choice for all characters.
- Unintuitive ranged class targeting - shall we make the archer shoot where the player is aiming and where the visual aiming line is pointing? No sir, let's make the archer shoot consistently above that point instead.
- Absolutely bland gear and loot. Armor and weapons have 3 stats that are either objectively better or worse. You basically get Generic Sword -> Generic Sword +1 -> Generic Sword + 2...
- Many more..
Pros:
- Nice esthetics and animations. Visually really well done game. Props to the visual designer.
👍 : 5 |
😃 : 0
Negative
Playtime:
1207 minutes
I've come to the conclusion that devs of this game hate us and want us to suffer. Why do I say this? there is an achievement called siege breaker that just amounts to getting your wizard character up to level 7. Only .6 percent of players have managed this almost impossible feat. The difficulty of the game is high. Its not high for normal reasons like a fair and comfortable shift in difficulty over the course of a play through. The first level is easy as is the boss, the second level is fairly hard, and the third level is garbage. As of now I've gotten to the third level with the mage and gotten crushed over and over again by enemies that one shot me and fireball traps that can take off three quarters of my life per shot and are very difficult to dodge. I managed one time to struggle through the various traps and enemies in the third level and get to the third level boss who promptly one shot me as soon as I walked into the room. This wouldn't be a deal breaker and I would be able to cope with this ridiculous shift in difficulty except the controls are pretty bad. What do I mean by bad? I mean when you try to change direction in mid run you slide for a moment in the opposite direction almost like the floor is glass or ice and the game is nearly unplayable with a controller. A ranged player has essentially turret controls when using a controller and trying to aim their bow you have to turn the aiming reticle 180 degrees and line it up on an enemy in order to fire on an enemy that is behind you (which takes a second or two) and then do the same to fire at an enemy that was in front. I feel less like I'm playing an rpg and more like I'm maneuvering a jet. I would be able to manage my hp and my position relative to my enemies if I wasn't also having to constantly worrying about moving the aiming reticle all over the place in order to sight in on perspective target. I have only played 11 hours and yet I feel that I have played much longer due to the sheer number of deaths. Do you hate me devs?
Update: I've played through the entire game after about 20 hours. I've come to the conclusion that the game is nearly impossible unless you can manage to memorize the attack of every enemy in the game and avoid it without fail. There are a number of enemies that can one shot you in a single attack and most of the enemies and bosses in the last two levels fall into this category. The last boss is extremely easy. He's slow has telegraphed attacks and doesn't have that bad of a life bar but if he hits you one time you die. The fourth level boss is the butcher from diablo but once again he will kill you almost instantly if you are hit one time. I looked at the stats and .7 percent of players have actually beaten this game as of this review. Beating this game is not an achievement it is an indication that you have eaten one too many paint chips as a child and have no sense of self-preservation. I have recommended the game not because its a good game or a fun game (it is neither of those) but because its not a bad game and it's very cheap. It would be a bad game if it were boring and this game may be many things but I can't call it boring.
👍 : 1 |
😃 : 0
Positive
Playtime:
41 minutes
The game as it stand is very poorly optimized. Many users including myself have posted on the community hub about major lag issues and constant screen flickering. The game runs at 5 frames per second for some. The developer hasnt addressed the issue and it doesnt look like they plan to. I myself have not been able to get a full hours worth of gameplay despite purchasing this game months ago. Buy at your own risk.
👍 : 6 |
😃 : 0
Negative
Playtime:
610 minutes
In short: Everpath is a charming game. Really like the artwork, the music, and how excited the developer has been about this game throughout early access. I think it's well worth the asking price. With four different characters and playstyles to choose from, there's a good bit of replay value, and it's great to pick up when you've only got a little time.
Just a heads up, I noticed that some reviews still mention "ice skating," or "sliding movement," also "no saves," but none of those are a thing anymore. The developer already addressed them - several of them very early on, but it doesn't look like the negative reviewers could be bothered to alter their reviews.
Going into more detail: I find it's just difficult enough without making me want to pull my hair out - but it's a close thing. Died within minutes on my first go, and had a lot of trouble with the melee classes which the Developer is in the process of fine tuning. Either the Pathfinder Scout, or Sorcerer are good starting choices. Sometimes you stumble into a tough room where it's easy to get cornered by enemies. You mainly rely on food to keep your health up, but most floors allow you to camp once to recover, and you also replenish your health if you level up - which gives you the option of saving up your food and healing scrolls in the hopes of a free heal, but it's pretty darn risky. There are a variety of secondary weapons, items, and spell scrolls to use too. There's just about enough of everything if you don't make too many mistakes.
The farther you go, the better the loot. Found myself a rare mechanical bow that made me feel like I was on the opposite side of a bullet hell - just blasting things apart. That's what got me killed actually. Took my fancy armor and my super ultra bow and got all cozy with one of the big brutes. Those guys are slow but can pulverize you in a couple hits - [i]How do you like this huh? Half a dozen arrows to the face! Yeah![/i] Next thing I know, I'm looking at the death screen.
The permadeath means you'll be seeing Act 1 quite a bit. Some players thought that was repetitive, but I think it kind of comes with the genre. It hasn't felt monotonous to me so far. The procedural generation certainly helps alleviate it.
I'm not certain at the moment how many more additions the developer has in store, but Everpath is one of those games that has a lot of potential, and I'll be sure to keep tabs on it when I'm off playing other things.
👍 : 12 |
😃 : 0
Positive
Playtime:
356 minutes
Found this game on 9gag.
Seems pretty fun for what little I played, only a couple of hours, played only as 2 of the 4 characters, you can pick between different traits, and then explore the map that changes every time you die. What I really loved the most was the general aesthetic and graphical part. Didn't have any big issues, one enemy got stuck behind a tree thou and didn't attack me but I could kill him
Full release edit: Really really cool additions, loving the new character
👍 : 14 |
😃 : 0
Positive
Playtime:
71 minutes
I usually enjoy games like these, but this time, i enjoyed it more than usual. The pixelart is magnificent, the gameplay is fun, and the music is good.
What I would like to see added is more enemies on each floor, it becomes quite repetetive to be honest. I'd also like to see more weapon models. Also more playable characters, more skills and abailities.
There are some things to fix and add, and the game as it is right now is found to be very enjoyable! Good work mate, I would love to see more from you!
👍 : 13 |
😃 : 0
Positive
Playtime:
48 minutes
[b][i]Everpath: A Pixel art roguelite[/i] has too many issues for me to get behind right now.[/b] The artwork is fantastic, but nearly everything else needs a good bit of work. For starters, the movement feels like you are on ice. Yes, I've heard this is going to be worked on - but getting movement to feel right and work right isn't a simple thing. We'll see. Next, there is no controller support right now, and I find WASD plus the number keys to be a chore. You have to push the number keys quickly in the heat of battle, which leaves me wrestling more with controls than monsters. The combat system is overly simple, and is mostly an exercise in spam clicking. Most of my time was spent kiting and circling around enemies. This is a product of small one screen arenas.
[b]Again, the artwork and animations are remarkable.[/b] I do hope more assets are planned to be added, though. The first three levels were exactly the same, and there really wasn't much variation within them, either. The procgen is very much a tile toss. I fought two minibosses which were the exact same troll. This is the kind of stuff that really needs some TLC and refinement. Will it get there? We'll see.
[b]Pros:[/b]
+Beautiful artwork
+The price-point is obviously not an issue; in fact it's too cheap
[b]Cons:[/b]
-Movement is bad
-Strategy really boils down to circling and kiting enemies
-Each screen is an arena that really feels too small, and this is also related to my strategy note above
-Managing WASD and the number keys is a chore
-While the assets are remarkable in quality, we need more
-The procgen level layouts are ho-hum
[b]I get that my expectations shouldn't be high for a four dollar game.[/b] I do get that, and maybe the creator just wants to make a simple proof-of-concept roguelite. If that is the case, then I guess I can't argue. But if the goal is to create something addicting and fun and fresh - then hopefully some of my points above can be useful. I wish the developer the best for a successful Early Access campaign.
👍 : 28 |
😃 : 4
Negative
Playtime:
476 minutes
This roguelite is only $4 in early access so you should have realistic expectations. There are plenty of things for the developer to work on, but the game is serviceable. The developer helped with a screen problem within 10 minutes of leaving a negative review, hence I am doing a positive revision. Everpath has 4 playable characters including the knight, scout, light infantry and a sorceress (which you have to unlock). Each character has 2 unique abilities, additionally to having a different form of dash or auto-attack. There are a few passive bonuses that you can unlock by gaining the levels, including permanent stat boosts with some consumable items. The game also has a loot system with randomized features; it's still kinda basic but the game is in early access. You can also choose between several starting bonuses, some of which can be unlocked playing the game. The map is randomly generated, but I would like to see more "risk vs reward" elements, such sacrificing a stat for a stat at a shrine (or something of that kind).
[h1] Pros: [/h1]
+ 4 characters with a few unique skills
+ randomized map and loot system
+ starting perks
+ achievements
[h1] Cons: [/h1]
- needs controller support
- occasional glitches & lack of polish
[b] Early Access (Updated on: Feb/2/2019) [/b]
It depends on what you looking to get for $4, I think the game is alright considering the price, but you will run in occasional problems with game design. And it's in early access with a lot of space for improvement. The developer has been very good so far, so I am optimistic.
[code]For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 28 |
😃 : 0
Positive
Playtime:
125 minutes
[h1]Rogue-lite on Ice [/h1]
Everpath is an Early Access rogue-lite game from solo dev, Pixel Accountant. I found out about this game on r/indiegaming and figured I’d throw $4 at it to support the developer, I went in with fairly low expectations and I’ve actually quite enjoyed my time with it so far. It’s fairly basic right now, but it’s a good foundation and I’m looking forward to seeing how it grows.
[h1]Positives: [/h1]
[list][*]The art in this game is fantastic. This is definitely some of the better pixel art I’ve seen, and it’s really quite impressive to find in a low-budget game. I particularly like how the trees look.
[*]The music is also great, and compliments the art very well. I think it creates a nice fantasy vibe that really makes me feel like I’m exploring some part of Middle Earth, or something similar to that at least.
[*]There are four classes in the game, well technically three since one doesn’t seem to be playable yet. I’ve mainly been playing the ranger class but I’ve messed around with the knight and the infantryman as well. Even between the two melee classes, there’s good variety here. Each class has different stats, starting equipment and skills. You can also choose specializations (such as adventurer or noble) that further influence what you start off with. What you choose really depends on your playstyle, but there are definitely some options that are a bit riskier than others.
[*]The enemy design here is pretty good, some of them are quite mysterious while others clearly draw inspiration from well-known creatures (I mean everyone has heard of spiders, right?). I’d be quite interested to see some story elements to give the player a better understanding of the enemies, and the world that the game is set in. I would also like to see some more variation of enemies in the early game, specifically the first level.
[*]The combat is pretty fun (apart from one issue I’ll mention later) and there’s a good amount of challenge here. The ranger and infantryman both have dodge abilities that come in really handy here, most of the enemies I’ve encountered so far have had melee attacks, so staying away from them is certainly important. I think all of the enemies can pose a threat here, I’ve found the slimes particularly challenging but every enemy-type I’ve seen so far has killed me at least once.
[*]One of the things I’ve found most impressive is how responsive the developer is. I’ve only encountered one real bug in the game so far, and it was looked at and (mostly) fixed by the developer within a few hours. I’ve also posted some suggestions in the forums that the developer was very receptive too. It’s great to see an Early Access developer who’s so quick to respond and is open to suggestions. [/list]
[h1]Negatives: [/h1]
[list][*]As I mentioned earlier, there is one issue with the combat, and that stems from the floaty movement in the game. I will say first, that the devs this will be fixed/replaced next week, so this likely will not be in my review for long. But, right now it feels like the whole game takes place on an ice rink. You character, as well as enemies slide around a bit and it just feels kind of weird. Again, this shouldn’t be an issue for much longer, but I wanted to mention it while it is still part of the game, as right now it is the main issue with Everpath.
[*]There are currently no graphics or control options. In fact, the only things you can change in the game are the music and sound effect levels. I totally understand that it’s a low-budget game and that there’s not much need for extensive graphics options, but key-rebinding and resolution options would be good to see.
[*]Right now, you can’t pause the game. This is a pet-peeve of mine and I really don’t think there’s ever a good reason to not have pausing in a single-player game. That said, I have discussed it with the developer in the Steam forums and it does seem like he will add it to the game at some point. I hope that’s sooner rather than later.
[*]Currently, the Steam overlay doesn’t work properly. Screenshots don’t work, and I’ve also had some weird issues with the chat window while using the overlay in Everpath. Not a huge issue for everyone, but something I wanted to mention. [/list]
[h1]Verdict:[/h1]
Everpath is a pretty enjoyable rogue-lite for a very reasonable price. The art and music here are great, and the game is definitely off to a good start, especially as its main issue is due to be fixed soon. I’ve been very impressed by the developer, and I think he’s well worth supporting. If you’re a fan of rogue-lites, you ought to give this one a shot.
If you found this review helpful, please check out my other reviews over at [url=https://store.steampowered.com/curator/33633486/]Kemo's Corner.[/url]
👍 : 38 |
😃 : 0
Positive