Good Kill! İncelemeler

Uygulama Kimliği2705210
Uygulama TürüGAME
Geliştiriciler
Yayıncılar gamegine
Kategoriler Tek oyunculu
Türler Aksiyon, Erken Erişim
Çıkış Tarihi11 Nov, 2024
Platformlar Windows
Desteklenen Diller English

Good Kill!
14 Toplam Yorumlar
14 Olumlu Yorumlar
0 Olumsuz Yorumlar
Negatif Puan

Good Kill! toplamda 14 inceleme aldı. Bunların 14 tanesi olumlu, 0 tanesi ise olumsuz olup, genel puan olarak "Negatif" elde edilmiştir.

Son Steam İncelemeleri

Bu bölüm, oyunun en son 10 Steam incelemesini gösterir ve oyuncuların deneyimlerine ve görüşlerine genel bir bakış sağlar. Her inceleme özeti, toplam oynama süresini ve olumlu-olumsuz geri bildirim sayılarını içerir, böylece topluluk geri bildirimlerini net bir şekilde görebilirsiniz.

Oynama Süresi: 125 dakikalar
Şu anki "early access" durumunda bile eğlenceli, yeri geldiğinde zorluyor, yeri geldiğinde nefes almaya izin veriyor. Gelecek güncellemeleri iple çekiyorum.
👍 : 1 | 😃 : 1
Pozitif
Oynama Süresi: 147 dakikalar
Good Kill” – A Beautiful Blend of Modern and Nostalgic Good Kill” reminded me not of Battlefield Vietnam, as it might for many, but rather of my childhood memories playing Delta Force: Black Hawk Down. Taking on the role of a door gunner in Vietnam brought a slight smile to my face. The game does a great job blending modern and nostalgic elements. The Positives: Customizing the helicopter before missions (choosing the engine, supply options, and door gun loadout) is a feature I really enjoyed. While the options are fairly simple for now, it holds the potential to become a deeper part of mission strategy in the future. Even in its current form, it adds to the fun. Sharing control over the helicopter feels smooth and player-friendly. Movements like hovering or circling are entirely under your control. The ability to mark enemy locations when you can’t directly target them makes the gameplay flow more naturally. The weapon feedback feels satisfying overall, with the grenade launcher being particularly enjoyable compared to the other weapons. The game’s linear structure is a refreshing change for someone like me who has grown tired of open-world games. It delivers a relaxing yet entertaining experience, and the number of missions feels just right. The Negatives: Missions tend to get monotonous after a while. Constantly clearing out enemy bases in the forest makes the gameplay feel repetitive. Adding larger threats, like anti-aircraft guns or armored vehicles, could greatly improve the variety. I would have loved to see missions set in urban areas rather than just forest environments. Being confined to the same habitat reduces the game’s atmosphere over time. While the enemy AI has improved compared to the demo, it still needs work. You often encounter enemies who don’t shoot back, which, while useful for getting used to helicopter controls, becomes a repetitive issue. The base design before starting missions looks great, and the radio music adds to the atmosphere. However, the base feels lifeless. Soldiers just stand still, and there’s no interaction—making them feel more like storefront mannequins than part of a living military environment. I couldn’t form any real connection to my character, as the game lacks a clear narrative. While a door gunner doesn’t necessarily need a deep backstory, even a minimal character arc would have enhanced the immersion. Conclusion: As someone who also played the demo, I can confidently say that the game has been significantly improved. With its linear progression, satisfying gameplay mechanics, and nostalgic atmosphere, Good Kill delivers an experience that is smooth, fun, balanced, and relaxing. The mission count feels adequate, and the overall execution is enjoyable. If the game can expand on mission variety and flesh out character details in the future, I believe it has the potential to reach even greater heights. For now, I definitely recommend giving Good Kill a try.
👍 : 3 | 😃 : 0
Pozitif
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