
Conquistas de Maze of Realities: Symphony of Invention Collector's Edition
ID do aplicativo | 2815460 |
Tipo de aplicativo | GAME |
Desenvolvedores | DominiGames |
Editoras | DominiGames |
Categorias | Un jugador |
Gêneros | Casual, Aventura |
Data de lançamento | 5 Mar, 2024 |
Plataformas | Windows |
Idiomas suportados | French, German, English, Russian |
Conquistas do Steam de Maze of Realities: Symphony of Invention Collector's Edition
Maze of Realities: Symphony of Invention Collector's Edition oferece aos jogadores uma ampla variedade de desafios, com um total de 39 conquistas para desbloquear. Essas conquistas abrangem diversas atividades no jogo, incentivando a exploração, o desenvolvimento de habilidades e a maestria estratégica. Desbloqueá-las não só proporciona uma experiência gratificante, mas também um envolvimento mais profundo com o conteúdo do jogo.

Finish a HOP without any hints.

Finish 3 HOPs without any hints.

Finish 5 HOPs without any hints.

Finish a HOP in one minute.

Finish 3 HOPs in a row in one minute each.

Finish 5 HOPs in a row in one minute each.

Find 100 objects.

Finish a HOP using only the alternate puzzle.

No wrong selections in a HOP.

Complete 5 mini-games without skipping.

Complete 10 mini-games without skipping.

Complete a mini-game in one minute.

Find 3 hidden objects in 3 seconds.

Find 5 hidden objects in 5 seconds.

Find 10 hidden objects in 10 seconds.

Find all the morphing objects.

Find all the collectibles.

Decorate the boudoir.

Find all the books, robots, and packages in the game.

Learn about the crystal.

Find a recipe for liquid lock pick.

Discover Innovatrix.

Return the glass to the bar.

Find more about crystals.

Discover the secret of Omnira's power.

Ride the flying vehicle.

Search the cave.

Learn how to use sonar.

Use the night vision device.

Learn about the libraries of Chronologists.

Find a way to turn back time.

Discover the secret to saving the world.

Learn about the values of Chronologists.

Use the solar panel.

Ran into a powerful defense.

Noticed a connection of colors and worlds.

Won a lottery

Got the ability to read minds.

Gave hope to Miranda