Monsters' Den Chronicles
1

Jogadores em jogo

54 😀     15 😒
70,39%

Classificação

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$5.99

Avaliações de Monsters' Den Chronicles

The third installment in the classic dungeon-crawling RPG series comes to Steam, remastered and better than ever! Build your roster of heroes as you venture into procedurally-generated dungeons, fight monsters in turn-based battles, and find powerful new equipment.
ID do aplicativo1121720
Tipo de aplicativoGAME
Desenvolvedores
Editoras Monstrum
Categorias Un jugador, Logros de Steam, Nuvem Steam
Gêneros Indie, Estratégia, RPG, Aventura
Data de lançamento8 Ago, 2019
Plataformas Windows, Mac
Idiomas suportados English

Monsters' Den Chronicles
69 Total de avaliações
54 Avaliações positivas
15 Avaliações negativas
Principalmente Positivo Pontuação

Monsters' Den Chronicles acumulou um total de 69 avaliações, com 54 avaliações positivas e 15 avaliações negativas, resultando em uma pontuação geral de "Principalmente Positivo".

Gráfico de Avaliações


O gráfico acima ilustra a tendência do feedback sobre Monsters' Den Chronicles ao longo do tempo, mostrando as mudanças dinâmicas nas opiniões dos jogadores à medida que novas atualizações e recursos foram introduzidos. Essa representação visual ajuda a entender a recepção do jogo e sua evolução.


Avaliações Recentes do Steam

Esta seção exibe as 10 avaliações mais recentes do Steam para o jogo, destacando uma variedade de experiências e opiniões dos jogadores. Cada resumo de avaliação inclui o tempo total de jogo, junto com o número de reações positivas e negativas, indicando claramente o feedback da comunidade.

Tempo de Jogo: 4673 minutos
joguei na infancia nos browser's da vida, armor game kongregate.
👍 : 0 | 😃 : 0
Positivo
Tempo de Jogo: 15853 minutos
[h1] A Brief Resume[/h1] This game is like any other comment would say, a simple dungeon crawler with decent mechanics, monster variety, dungeons and playstyle. Having (at least for me) the biggest highlight being the high possibility of creating a pretty wide range of variabilities for each character build, depending on the playstyle you're going for, having said that, the game has 20 characters, 5 classes and 2 sub classes (the sub classes are duplicate) which is the reason you get to experiment so many possibilities when it comes to strategies on how to beat the enemies effortlessly or welp, 'chessing' (time warp). It’s worth a shot if you’re interested with just this comment, otherwise, if you’re still considering it, be my guest and just read the rest of my 200+ hours experience with it. [h1] Overall positive, neutral and negative points[/h1] ^ [b]Character building[/b], it’s a really cool game to play if you like to spend your time thinking how to deal with x situations (example: dealing with a infinite horde of monsters non stop) for example, you can be simple minded and just go for the highest rarity items and that’s it or go further beyond [strike]([b]PLUS ULTRA)[/b][/strike] and reach unfathomable heights of character builds (example: a tank spamming shield wall, a tank cleric with high survivability, retaliation damage and healing, etc) ^ [b]The difficulty[/b] is meant literally to be challenged as you understand the game, get the gear you need and have characters skills unlocked (i would dare say it’s nearly impossible to clear act I at extreme difficulty as a level 1 party with lvl 1 default gear but totally doable with a level 8 party with a few rare and epic items mixed in) ^ [b]The emporium[/b] (a shop with almost everything), i probably wouldn’t play this game at all if there didn’t exist such an easy way to get the gear you want, like really, at the start you can get anything and be happy with it but, at the end-game you simply know that, any gear won’t do, you need the exact gear, the exact enchantments and even the exact ‘prefixes/suffixes’ (‘try hard’ stuff but worth it) ^ [b]Custom sprites[/b], tbh, it’s probably the only thing that made me fire up on making every single character an detailed and op build, just for the sake of ‘making’ an anime character sprite on top of them and appreciate these characters destroying anything on their way lol > [b]The mobs randomness[/b], it’s kinda a controversy but, it’s a good and a bad thing at the same time, the good part is, you literally won’t be able to know who their target is going to be or the skill they are going to use most of the time, the bad is, they can be really easy as they don’t play a ‘meta’ way like the players (example: focusing on the summoners, then high damage mobs and then the tanks) they literally can focus on your tanky characters the whole fight even though your ‘glass cannons’ could be ‘one shotted’ and make the fight last way longer that way. > [b]Scaling Up[/b], The Set Bonuses, Fight Styles/Skills and Enchantments are the essentials for most of the game, and for some weird reason, some scale up and some don’t or barely do, making it kinda awkward to deal with the gap that grows on as you level up your characters, a few quick bad examples: Moonglow set bonus, Poisoncraft fighting style, Thorns skill and any lesser/greater spark. On another hand there are quite powerful scaling that would break the game by itself if they existed such as: Trappings of Omniscience set bonus, Deadly fighting style, Thief’s Luck skill and shard of dilaera(+3% critical chance & +25% critical damage) so, it feels like trying to find gold in the mid of a river when you try to make a new build and look at the wiki and game for gathering important knowledge to complete it. PS: Rune-Etched Ring does break the game on higher level by itself >[b]Leveling[/b], it’s quite good at the start as the exp comes by easily (important note: difficulty [b]do not[/b] affect the exp you gain) and you feel your characters progressively getting stronger and with new skills (until level 8 that is) as time goes on if you learn how to literally reach over hundreds levels abusing some mechanics or simply grind a lot it pretty much turns meaningless, and it will be simply a game of big numbers and scaling up (even though op items such as Rune-Etched Ring turn into an absolute monster if you want to ‘break’ the game) Having said all that, there’s quite a few bad things that may turn you off as you go on like most players once they try to reach absurd character buildings (with gears, tonics and levels): v [b]Quality of Life[/b], it’s quite bad ngl, even though there’s the emporium, getting some specific gear there could take you a whole 30 mins just because of [b]RNG[/b] and that’s the lesser evil, if you dive further into the character building abyss, there’s a thing called ‘suffix’ and ‘prefix’ as mentioned earlier, it’s something only rare rarity items can obtain (both at the same time at least) it’s a true game changer once you combine it with the right enchantments (which is a good thing) but, the point is, there’s a really unnecessary way the creator made possible to obtain them the way you want, you gotta literally gamble with a dice their effects until you get the ones you want, so, as a ‘try hard’ myself, i can say this can take between 1 up to over 500 dices. Btw, you gotta mouse drag each dice over to the equipped item you want to modify, so yeah, quite the pain. And the cherry on top is having to buy each one of these one by one, truly, what a devious way to make players lose time. v [b]The enemies will get repetitive eventually[/b], there’s a quite a few of them but, if you play over 10 hours you probably will have seen all of them already (imagine over 100 hours kappa) v [b]Legendary Spark rate[/b], these guys are quite useful (They make the gear automatically match the character level once equipped and even add an extra enchantment slot) but, it’s awfully rare, you get pretty much 2 ways to farm them and it takes tons up tons of time to get at least enough for a whole character build, the first one is doing the infinity act VI dungeon and the second is doing the endless waves of act IV, the better one being the later with the cleric confessor gimmick (spirit guide/retaliation build) as you complete these, you get Dimensional Pockets which have roughly 5% chance of giving you one of these (now imagine trying to get 200 of these TuT) [h1] Conclusion[/h1] The game like i already said at the beginning it’s really cool but just equally have some really bad quality of life stuff that would improve the enjoyability of anyone playing it if added and a limited number of different enemies (if you plan to play over 10 hours at least), also i didn’t mention the story because, i’m a type of player that doesn’t mind if the story is bad/good/short/long/boring as long the gameplay is good so, having said that, there’s literally just a bit of it at the start of certain acts and epic items short descriptions. So, don’t play it expecting a huge and detailed chronicle lol. And finally, don’t to be a ‘try hard’ without having a macro for the boring stuff (gambling, buying enchantments and farming act IV afk), it won’t be worth with it, seriously xD PS: I could go on rambling about tons of stuff but, as this is simply a bit of my experience meant to flourish and enlighten people minds about going for it and buying the game or not even if it’s already an old game and there’s already a better version of it (or so most people say it about godfall) already existing, i’m going to stop with ‘just this’ as i saw so far, this is going to be the most detailed gameplay wise analysis so far, so, i hope it helps you decide on your own if it’s worth your time and money, cya.
👍 : 0 | 😃 : 0
Positivo
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