Anarchy: Wolf's law
Classifiche
595 😀     159 😒
74,98%

Valutazione

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$14.99

Recensioni di Anarchy: Wolf's law

Vi piace essere un leader? Ti piace pensare in modo strategico e pianificare e, soprattutto, riprenderti ciò che è tuo di diritto? In Anarchy Wolf's Law, si combatte per le risorse con battaglie dinamiche, accaparramento di territori e opportunità di business economico.
ID applicazione1133060
Tipo di applicazioneGAME
Sviluppatori
Publisher Anarchy Games
Categorie Giocatore singolo, Obiettivi di Steam, Steam Cloud, Multigiocatore, PvP, Remote Play Together, Carte collezionabili di Steam, Statistiche
Generi Indie, Strategia, Azione, Simulazione, Avventura
Data di uscita8 Giu, 2023
Piattaforme Windows
Lingue supportate French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Turkish, Russian, Portuguese - Portugal, Ukrainian

Anarchy: Wolf's law
754 Recensioni totali
595 Recensioni positive
159 Recensioni negative
Perlopiù positivo Punteggio

Anarchy: Wolf's law ha ricevuto un totale di 754 recensioni, con 595 recensioni positive e 159 recensioni negative, ottenendo un punteggio complessivo di "Perlopiù positivo".

Grafico delle recensioni


Il grafico sopra illustra l'andamento delle recensioni per Anarchy: Wolf's law nel tempo, mostrando le variazioni dinamiche nelle opinioni dei giocatori man mano che vengono introdotti nuovi aggiornamenti e funzionalità. Questa rappresentazione visiva aiuta a comprendere la ricezione del gioco e la sua evoluzione.


Recensioni recenti di Steam

Questa sezione mostra le 10 recensioni più recenti di Steam per il gioco, evidenziando una varietà di esperienze e opinioni dei giocatori. Ogni recensione include il tempo totale di gioco, insieme al numero di valutazioni positive e negative, offrendo una chiara indicazione del feedback della community.

Tempo di gioco: 2451 minuti
topppppppppppp
👍 : 0 | 😃 : 0
Positivo
Tempo di gioco: 202 minuti
non si fa un cazzo
👍 : 0 | 😃 : 0
Negativo
Tempo di gioco: 482 minuti
WOW Good work Dev
👍 : 0 | 😃 : 0
Positivo
Tempo di gioco: 180 minuti
It has a lot of potential i really like it !!!
👍 : 2 | 😃 : 0
Positivo
Tempo di gioco: 1837 minuti
premess that me just played it 4 hours today in straight under cocainessssss this game is nice! at start i was like mmm what i suppose to do? but once you understand what's the point of the game and try to do something this game will make you enjoy like that girl in that pub that you stare all the time! this game is a mixture of very different genre of game bros yea! you have to survive! ( ACHTUNG! ACHTUNG! DIES IST EINE BOTSCHAFT DER DEUTSCHEN KOMMUNISTISCHEN PARTEI! surviving aspect depends on season you play, during winter you have to warm your big prouds betweens your legs) you have to manage and you have to fight for conquist and mantain business in this rappresentation of the beautiful life of a post apocalyptic russian mafia boss! this is a nice example of a business fighting gangs civil war post apocalyptic simulator
👍 : 0 | 😃 : 0
Positivo
Tempo di gioco: 553 minuti
Gioco molto divertente , ha un po di problemi perchè è ancora in fase di sviluppo , per esempio nemici che ti colpiscono da km di distanza o ti sparano attraverso i muri.
👍 : 0 | 😃 : 0
Positivo
Tempo di gioco: 290 minuti
Jarek The Gaming Dragon brought me here! Anarchy: Wolf's Law is probably the "survival game" equivalent of the business sidemode of GTA Vice City. The objective is to not only survive and loot, but also to conquer the various bases around the map to produce materials and generate profits, while protecting them from raiders and online players. While the concept of the game is neat, it's an Early Access game that is definitely rough around the edges, mainly regarding the amount of content, difficulty balance in mid-to-late game and audio mixing: -Tension builds up and the game world feels pretty hostile at the start of the match, but as soon as the player gets money and decent equipment, the game becomes a walk in the park to roam around in the open and kill everyone. There definitely needs to be more enemy types like armoured raiders, raiders with different behaviours (e.g. snipers), more types of mutants, and a system where weapons can occasionally get jammed if used a lot. -Audio should play a larger role in this game. For example, enemies currently produce the exact same step sounds regardless of type of boots and terrain they walk on, so there needs more variety in how sounds are played and how they could affect both the AI and player. Plus the panning needs to be sorted out: even with audiophile headphones, I'm having a hard time detecting where the sounds are coming from, especially when the source is above or below me. -NPCs spawn near the player's position (sometimes, even in front of them) every several minutes in an attempt to surprise them with an immediate ambush, but it becomes pretty soon too predictable. I'd rather see most, if not all NPCs already spawned on the map away from the player's vision to maintain more consistency, and to let the player plan ahead if they manage to see enemies in the distance to decide whether to fight them or avoid them. Even enemy campers and item placement should be more randomized every match for less predictability. I really like the concept of this game and even though I'm already having fun with it and it doesn't cost too much, it has potential, so I'd love to see it better executed as future updates release.
👍 : 5 | 😃 : 0
Positivo
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