FreeHolder
Diagramme
73 😀     21 😒
70,64%

Bewertung

FreeHolder mit anderen Spielen vergleichen
$9.99

FreeHolder Bewertungen

Blending strategy, survival, and roguelike elements with RPG style character development, FreeHolder is the story of three escaped slaves in the time of the Roman Republic. Farm, hunt, craft, and cook your way through the years as you live on the edge of the beginning of the Empire.
App-ID463800
App-TypGAME
Entwickler
Herausgeber RogueWare
Kategorien Einzelspieler
Genres Indie, Strategie, Simulationen, Rollenspiel, Early Access
Datum der Veröffentlichung5 Jul, 2016
Plattformen Windows, Mac
Unterstützte Sprachen English

FreeHolder
94 Gesamtbewertungen
73 Positive Bewertungen
21 Negative Bewertungen
Meist positiv Bewertung

FreeHolder hat insgesamt 94 Bewertungen erhalten, davon 73 positive und 21 negative Bewertungen, was zu einer Gesamtbewertung von „Meist positiv“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu FreeHolder im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 506 Minuten
I am really a fan of old school, low paced games, esp. if they have a good depth and are challenging, like this one definitely is. Also, I really don't need eye candy and I can cope with quirky UIs. So when FreeHolder was on sale for 4 Euros, I checked out the demo first and finally bought the full version. Man, was I dissapointed! It is not about the game mechanics - it is basically good and entertaining. It is not about the bad sound - you can switch it off. It is not about the terrible layout or UI - as I said, I can live with that. What makes me angry is, that this game feels as if the last 30 years of IT progress didn't happen! I wonder why it doesn't come on floppy disks - on bootable ones, since the developers would surely have been happy to code a small OS as well. What I mean is: If the devs would have used common up-to-date development techniques, they could have had the time to focus on the few points in the game mechanics that are really killing the fun or at least document them somehow. E.g. there are items you can craft using lots of actions and sparse resources, just to find out that you cannot sell it at the market. Congrats, you have a heap of leather armors, but your master wants to see money! Game over! Speaking of Game Over: They could also implement a hint, what was the reason for a sudden defeat. As at now, the player can only guess. Or the devs could instead take care of some more-than-basic issues, like making the game settings persistent. Yes, you can switch off the music, but you need to do it every freakin time you start the game!! Or the fact, that you cannot quit the game from the game over screen (need to kill it from the task manager). And hey, in a modern IT world they could use data binding. Guess what: If done correctly, the values displayed in tooltips are automatically the ones actually used in the game. They could also think about implementing a difficulty setting. In all details... They could think about improving the load game dialogue, e.g. by adding the timestamp of the saves. Or even implementing it as a list of saves instead of one save per "page". After all, in modern development there are re-usable components like listboxes... All this all will never happen. Why? Because the devs seem to code from scratch on every single pixel on the screen and every single mouse action possible. If at all, they will be busy with fixing the sporadic issues when text layers of old dialogues are not cleaned up correctly and are redrawn in every new dialogue. On top of the new one! They will spend time fixing the fact, that you cannot quit the game after a game-over. They will spend massive time for each small adjustment in the UI. And maybe - maybe - they will fix the issue that finally made me give it up: They might fix the issue in the market, that if you click the mouse button to buy/sell one item, you can't release the button quick enough, to prevent that from happening multiple times. In some constellations you can fiddle around until you finally have set the quantity you wanted, but in certain constellations there simply is no chance (e.g. you own 2 items and want to sell 1). This is something I really do not want to waste my time with in the year 2020, 25 years after I scrapped my last PC that still had a [url=https://en.wikipedia.org/wiki/Turbo_button]turbo button[/url]. ;-)
👍 : 1 | 😃 : 0
Negativ
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