Spielzeit:
7291 Minuten
Considering the age of these games, this review is a critic towards the port and not the games.
When the game was announced, they promoted the idea of imposing the usage of a controller over the keyboard and mouse. In-game you still can use the keyboard, but editing its keys is locally impossible.
This is a rewritten port rather than an emulation, although it does its job at delivering you features that would meet your expectations aesthetically, on the sonar level the sounds are actually being streamed instead, you will notice this by playing the originals and then moving to the collection, the good thing about this is that it allows for potential modding of the soundtrack and it enables the player to gain control over the volume levels of the music and the sound effects, sadly this package does not give us the ability to modify the in-game music using remixed versions made by the company themselves (I.E. DS remixes); however, the bad thing about this is something that you might notice if you are coming from the original experience. Because the music is being streamed, you might notice a slight lag, especially after finishing a virus battle.
To accommodate for the Chinese players, the devs had to work around the font and rewrite it, and in my opinion, the new font looks ugly, which created a need for some fans to make a fan mod that works really well against it, restoring the beauty that is the original font.
I did go through the first collection and I could enjoy every bit of it, except for the PVP. Multiplayer-wise, The netcode is delay based, and as of today, I fail to accept a delay-based experience, constraining me to play only against people from the continent that we share. [spoiler] I encourage using Tango for PVP over this collection, unless you are a fan.[/spoiler] Speaking of which, this product is aimed towards fans, and it does its job at welcoming new players with the Buster-MAX feature, which allows you to breeze through the games if you simply want a casual playthrough. Another much needed feature would to allow us to bulk trade, trading 1 chip at a time would result into a potential burn out.
Although I lack the experience in game development, I feel that offering us the upgraded versions of the first and the fifth game would be a task that would motivate more into getting this collection. I am glad we have a digital and modern way to get our hands on this, but I wish the Capcom devs went the extra mile in this regard. Much like how we got our hands on the Buster-MAX mode, I wish we had a feature that toned down the drop rates of the chips, an option that could be turned on and off is something that I think would be easy to implement, considering how the patch cards are a thing that reflects upon this idea (Yes, I know what they are meant to be originally).
Now here is a funny piece of trivia: Unlike the other collections, Capcom did not remove any nintendo references that were scrapped in various corners in these games [e.i. Mario's costume, the Pikachu reference..etc..], the visual assets are still there, I suppose attempting to modify these would impose another delay from the dev team, as their focus was to extract and rewrite the code rather than modify the visual environment.
Although the target audience are the vets, I think this product is worth the price even for a new commer.
👍 : 1 |
😃 : 0