Spielzeit:
1644 Minuten
Besides the track, the game is quite okay. However, on the track, I find it very lacking. Due to the mediocre camera settings in 3D mode, it is quite strenuous to follow the racing action. A top-down perspective, like in Motorsport Manager, would have been more desirable. Also, it's a shame that you can only race (I'm sure they're still working on qualifying and training sessions).
Furthermore, the options during the race are quite limited, which tends to make you simply watch the AI. Race strategy is already set automatically, and the rest you don't dare to touch either because you're afraid the car will be damaged or the drivers will be so slow that you'll fall far behind. Whether these two points really apply is difficult to say in my opinion. I also have to admit that I hardly drive the races myself; I always simulate them.
For those who also don't like the races (in the current stage) and constantly skip them, it's essentially playing an Excel simulator. But I must say that this part of the game is the best for me. The off-track possibilities are already quite solid and promise a lot more in the future. However, balancing and some design decisions still need to be revised, but that was to be expected for an early alpha.
The contract system is already at the core one of the best systems when comparing the game to current managers like F1 Manager or Motorsport Manager (although there is still plenty of room for improvement here too).
Even though I am quite positive about the game and can see the basic vision behind it, I have to address one more point. Why are the performance differences and the failure rate so high? Regardless of the '90s setting, it makes the races even more boring. An alternative mode where the first 15 cars are within a second and 90% or more finish regularly would be very desirable.
Additionally, I think that, even without licenses, they should be more daring in terms of creative freedom. Five tire types in one race, or having only one type of tire per regulation (I only played until around 2005, so I don't know if that's still to come), new race formats, safety car (where is it actually? Anyway, it's still an alpha), full course yellow, standard parts, etc., etc., etc. The Motorsport Manager from 2016 is a real pioneer in these constant changes that keep the gameplay loop interesting, at least for me personally.
I hope, in any case, that the developers stay on top of things and turn it into a proper indie manager that captivates players for long hours. The core of the game already seems to have a lot of potential.
👍 : 1 |
😃 : 0