Retrocausality
图表
3 😀     1 😒
59,60%

评级

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$4.99

Retrocausality 评测

Set in Akihabara between the years 2000-2069, Retrocausality follows a group of college students who survive an anomaly only to find themselves in the middle of a temporal war.
应用程序 ID2270900
应用程序类型GAME
开发人员
出版商 Thanatos
类别 单人游戏, Steam成就
流派 休闲, 独立, 冒险
发行日期5 五月, 2023
平台 Windows
支持的语言 English

Retrocausality
4 总评论
3 正面评价
1 负面评论
褒贬不一 评分

Retrocausality 已收集 4 条评测,其中 3 条好评,1 条差评,总体评分为“褒贬不一”。

评测趋势图


上方图表展示了 Retrocausality 在一段时间内的用户反馈趋势,显示了随着新更新和功能推出,玩家意见的动态变化。这一可视化数据有助于了解游戏的评价及其发展趋势。


最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 8 分钟
在同价位的游戏中显得较为粗糙,但我仍然选择推荐这部游戏。 这部游戏有所有时空系游戏该有的要素,并且结合了一些相对前沿的科学知识介绍。 尽管与剧情本身的融合并不算好,但也算勉强成为了故事的一个亮点。 起承转合,人物动机,这些都存在于游戏当中。 甚至一些激烈的战斗要素也被融入了进来,还有小部分的日常。 然而,这也正是游戏的缺陷所在。 所有该有的要素都集齐的情况下,能让游戏体验较好的时长大概是五到六小时左右。 但我几乎不到两小时就玩完了这作的主线(不知道是否有后续更新的计划,不然当前价位确实过高)。 这导致了日常部分、科幻部分、战斗部分每个部分都不尽如人意。 特别是人物,很多人物的登场完全没有意义,甚至主要人物中,除了男主角以外都很难称得上有什么塑造。 而主角的动机和态度在飞速的叙事节奏下又难以让人理解。 玩家确实能意识到人物的观点和看法,但是由于塑造和心理描写的缺少,很多人物行动使人觉得莫名其妙。 再加上免费购买的素材和部分AI生成的背景,糟糕的表现力甚至让我觉得一些严肃的桥段看起来很滑稽。 最后在结尾将先前仅提到过一次的伏笔甩出,更是让我回忆了一两秒才明白了此处的用意。 所有的一切都显得太过仓促。 然而,这部作品该有的都有,甚至可以说每个部分都有一定的闪光点,这证明了作者驾驭这些内容的能力。 但是,过快的节奏和过少的篇幅以及糟糕的表现力导致游戏整体上不太令人满意,而这些都只是依靠多做一些工作即可弥补的部分。 我还是要推荐这部作品,此类题材在VN中实在太过稀缺,愿意以此类宏大背景展开故事的作者少之又少。 希望作者能看到这条评论,继续努力制作有自己特色的游戏。 从日本背景的设置,也可以看出对日式游戏的模仿。但我认为本作不需要这些,本身就足够有特色。 如果这部作品能扩张到五到八小时,或者继续更新,并且提升制作水平,我会大力向所有人推广这部作品。 For its price, the game is quite rough around the edges, yet I'm still recommending it. This game has all the essential elements you'd expect from a story about time and space, and it even incorporates introductions to some relatively advanced scientific concepts. While these concepts aren't seamlessly integrated into the plot, their inclusion is still a highlight, albeit a slightly forced one. A proper narrative structure, character motivations—it's all there. It even weaves in some intense combat elements and a few slice-of-life moments. However, this is also precisely where the game's main weakness lies. With all these components, the ideal playtime to make the experience satisfying would be around five to six hours. But I finished the main story in under two hours (I'm not sure if there are plans for future updates, but if not, the current price is definitely too high). This short length means that the slice-of-life, sci-fi, and combat sections all feel underdeveloped and unsatisfying. This is especially true for the characters. Many of them are introduced for no apparent reason, and even among the main cast, hardly anyone besides the protagonist receives any meaningful development. Meanwhile, the protagonist's own motivations and attitudes are difficult to grasp due to the breakneck narrative pace. While you can tell what the characters' stances are, the lack of development and psychological insight makes many of their actions feel random and inexplicable. Combined with the use of stock assets and some AI-generated backgrounds, the poor presentation makes some serious scenes come across as unintentionally comical. The ending, which suddenly drops a plot twist based on a single, briefly mentioned piece of foreshadowing, forced me to pause for a moment just to recall what it was referring to. Everything just feels far too rushed. And yet, the game has all the right ingredients. You can even say that each component has its own glimmer of potential, which proves the developer is capable of handling these concepts. But the rushed pacing, short length, and poor presentation result in an overall unsatisfying experience—and these are all issues that could be fixed with more time and polish. I still have to recommend this game because this kind of theme is incredibly rare in the Visual Novel space. Developers willing to tackle a story with such an ambitious, grand-scale backdrop are few and far between. I hope the developer sees this review and continues to create unique games with their own distinct style. The Japanese setting feels like an attempt to imitate Japanese games, but I don't think this was necessary. The core concept is unique enough to stand on its own. If this game were expanded to a 5-8 hour experience, or if it receives significant updates that improve the production quality, I would wholeheartedly recommend it to everyone.
👍 : 1 | 😃 : 1
好评
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