Shatter
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1 209 😀     81 😒
88,66%

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Shatter 评测

Shatter 是一款复古风格的碎砖游戏,它融合了熟悉的动作、独特的转折和现代的手工制作方法。
应用程序 ID20820
应用程序类型GAME
开发人员
出版商 PikPok
类别 单人游戏, Steam成就, 蒸汽雲, 多人游戏, 共享/分屏, 部分控制器支持, 远程同乐, Steam排行榜
流派 独立, 动作
发行日期15 三月, 2010
平台 Windows, Mac, Linux
支持的语言 English, French, Italian, German, Spanish - Spain

Shatter
1 290 总评论
1 209 正面评价
81 负面评论
非常好评 评分

Shatter 已收集 1 290 条评测,其中 1 209 条好评,81 条差评,总体评分为“非常好评”。

评测趋势图


上方图表展示了 Shatter 在一段时间内的用户反馈趋势,显示了随着新更新和功能推出,玩家意见的动态变化。这一可视化数据有助于了解游戏的评价及其发展趋势。


最新 Steam 评测

本节展示了 {name} 在 Steam 上的最新 10 条评测,反映了玩家的多种体验和观点。每条评测摘要都包括总游戏时间,以及点赞和差评的数量,清晰展现社区反馈。

游戏时间: 151 分钟
好玩,特别是躺在沙发和朋友一起玩,非常激情的音乐,非常爽的弹球,非常便宜的价钱。
👍 : 0 | 😃 : 0
好评
游戏时间: 1058 分钟
这游戏的音乐超好听!超好听!好听!咳… 我 12 年的时候买的独立音乐包里有这游戏的原声,过耳不忘级别的棒!为啥今天才想起来试试这游戏呢…… 和其他的打砖块类游戏相比,这游戏的宝物种类有点少,不过结合了一些射击游戏的要素,有 boss 战,可玩性还是不错的。 字幕出现的时候会挡住屏幕中间,有时会因此看不清球……
👍 : 0 | 😃 : 1
好评
游戏时间: 495 分钟
作为一款打砖块类的游戏,画面也不要追求太多了,不过也没有廉价的感觉。音乐很带感。游戏方式,虽然就是打砖块,但还算丰富有趣。作为休闲游戏很不错,挑战一下记录也很有意思,推荐入手。
👍 : 0 | 😃 : 0
好评
游戏时间: 178 分钟
2010年那会就想玩这个来着,只记得叫民间译名破碎砖块,今天通关了感觉不错,但就是道具略少,而且画面太过眼花缭乱,总是让我不小心就丢了球。键位不能自己设置有点苦恼,SHIFT和CTRL键总是让我搞混。不过有双人模式还是很赞的。
👍 : 0 | 😃 : 0
好评
游戏时间: 247 分钟
不错的打砖块游戏,强烈推荐。两种方向吹风和同时释放多个弹珠的设定很新颖。 场地有方形和圆形两种。模式也多,关卡模式(7大关卡,有BOSS战)、时间挑战(关卡同故事模式,可以双人合作)、生存模式(可双人合作)、奖励模式(无风力和技能,单纯弹珠)、BOSS RUSH模式(有三次续币机会)。 难度适中,1UP奖励较多。BOSS战设计得也不错。强烈建议键鼠操作,左手控制风力,鼠标控制位移。 所谓的重置版还不如原版不要买。
👍 : 0 | 😃 : 0
好评
游戏时间: 206 分钟
bgm不错,玩法很好,3小时通关story模式,推荐!
👍 : 0 | 😃 : 0
好评
游戏时间: 180 分钟
更改弹球运动轨迹、非固定砖块。绝对是天才设计,很巧妙的避开了打砖块这类游戏的通病,配合上带感的BGM,节奏非常爽快。有一点不吐不快,为什么不能更改键位!
👍 : 0 | 😃 : 0
好评
游戏时间: 730 分钟
[h1]旷世神作![/h1] [h1]The game of God made![/h1]This review contains the English version. Translated by Google. [spoiler]貌似玩这游戏的中国人不多?emmmmm……[/spoiler] [u][b]我必须说,《Shatter》是打砖块界的旷世神作。[/b][/u] [b]说说你是怎么认识的这款游戏?[/b] 想必大家多多少少都接触过打砖块吧?……至少90后接触过吧? 我第一次玩打砖块还是在小学时候,玩我哥的老版摩托罗拉手机,塞班系统,那个打砖块是真的好玩,还可以把球(弹珠?)吸附在挡板上,游戏名字也忘了,不记得了,但想想还是很怀念。 后来到了初中,那时候刚刚有了“单机游戏”种种浅显的概念,还不知道steam这种正版平台,甚至不知道三大妈这种盗版平台。那时候玩游戏靠的是360软件管家(说出来都不好意思了),搜罗来搜罗去找到了这个《Shatter》,打砖块诶!当时阴差阳错玩上完全是看截图觉得好酷炫,抱着试试看的态度玩的。 [b]那么这款游戏有哪些吸引你的地方?[/b] 当时(初中)玩的时候就被深深的震撼了。首先他是全3D的,全3D的打砖块诶!你见过3D的打砖块?反正我是没见过其他的。其次,《Shatter》虽说没有吸附挡板、扩展挡板这些花里胡哨的,但是他把打砖块扩展出了“吸收”和“吹弹”两个游戏方式,两种方式都可以改变球的路径,还可以用来吸收或吹弹”能量点“和砖块。[spoiler](我就是有的时候偷懒直接把砖块吸到界外去hhh)[/spoiler]还有就是非常……非常好听的电子乐!这个BGM从初中听到大学!我最喜欢这样的太空音乐了!音乐100/10!!! 还有一些小细节,比如你使用“吸收”“吹弹”的时候,背景的粒子会向吸收/吹弹的方向整体移动。 [b]你想对这款游戏吐什么槽吗?或是忠告?[/b] 1.初始键位简直反人类。设计的时候咋想的?推荐玩之前改一下键位。 2.请务必打开垂直同步!不开也是60帧,还有撕裂。 3.[strike]没有中文差评[/strike]对不起走错了,其实没有中文也是完全可以玩的。这条只是调侃一下。 [b]说说你的感想?[/b] 1.制作组的readme文件真是很萌啊!看看就知道了[spoiler]Q:你有吗?你支持吗?A:我没有,不支持。[/spoiler] 2.十分推荐!我现在买了他,补票,时间仿佛回到了几年以前。虽然现在再玩也没有当初的震撼和热情了(当初起码得玩了共20多小时),但是还是怀念,还是……有一种时间回溯的感觉,想起了好多往事。就是这游戏流程太短了,要是他支持创意工坊就好了,绝对还能续个几年。 [b]你还有什么想说的吗?[/b] 我现在很想知道制作组还在吗?毕竟是个小制作团队,从2012年之后就没听过啥Shatter的新闻了(从Steam商店来看)。三年后(2020年)我就要去新西兰留学了,想看看。 要是有和我一样经历的人,推荐你补个票吧,哪怕就为了7块钱买个专辑呢?7块听7年,真值。要是本次(2017)冬季特卖最佳原声音乐有《Shatter》,我绝逼选他。 [h1]The game of God made![/h1] [spoiler]Seemingly few Chinese play this game? emmmmm……[/spoiler] [u][b]I must say that "Shatter" is a game of God made in Arkanoid.[/b][/u] [b]Talk about how you got to know this game?[/b] Surely everyone has been more or less contact with Arkanoid? ...At least people who were born before 2000 have contact with it? When I was playing Arkanoid for the first time ,it was in my elementary school, I played my older brother's Motorola cell phone, with Symbian system, the Arkanoid on that phone was really fun, and I could get the ball (marbles?) adsorbed on the bezel. I can't remember the name of that game, but think about it I still miss it, miss the time. Later came to junior high school, at that time just had a "PC game",that all kinds of plain concept, and did not know steam this genuine platform, did not even know the **** this piracy platform. At that time to play the game by the "360 software steward" (saying that, I'm embarrassed), finding and searching then found this "Shatter". It's an Arkanoid! The poignant and errant mistakes played entirely on the screenshots felt cool, holding the attitude of trying to play. [b]So what are the features this game had to attract you to play?[/b] At that time (junior high school) I was deeply shocked when I played. First of all, it is full 3D, a full 3D Arkanoid! Have you seen a 3D Arkanoid? Anyway, I had not seen anything else. Secondly, although "Shatter" does not have any appendage or extension bezel, it expands the Arkanoid out of two modes, "suck" and "blow". Both ways can change the path of the ball, It can also be used to absorb or blow "energy points" and bricks.[spoiler](When I have lazy, I sometimes suck the bricks out of the border lol)[/spoiler]And there were very ... very nice electronic musics! All of the BGMs I heard from junior high school to college! I like this kind of space music most! The musics 100/10!!! There are some small details, such as you use the "suck" "blow" when the background of the particles will suck / blow the overall direction of movement. [b]Do you want to make complaints on this game? Or advice?[/b] 1. The initial key is simply anti-human. What was in their mind when they chose these defeat keys? Recommend to change the key before playing. 2. Be sure to turn on vertical sync! Not open is also 60FPS, with tearing. 3. [strike]We need Chinese![/strike] I am sorry to say that, in fact, with no Chinese is completely playable. This is just a joke. [b]Talk about your feelings?[/b] 1 production group readme file is really cute ah! Just look at it and you'll find out. [spoiler]Q: Do you have? Do you support? A: I do not have, do not support.[/spoiler] 2. Highly recommended! I now buy it, for a replacement ticket (In Chinese Steamers it means long time ago one played a piracy game copy for some reason and then he/she comes to buy it for support the Intellectual property and the game developers), time seems to be back a few years ago. Although no longer have I playing with the original shock and enthusiasm (I had played at least a total of more than 20 hours 7 years ago), but I still miss, or ... there is a feeling of time back, remembered a lot of memories. It is this game process is too short, if he supports creative workshop just fine, absolutely can continue for a few years. It is the game's stoyr mode too short, if it supports workshop just fine, absolutely "live" for a few years more. [b]Anything else you want to say about it?[/b] I now want to know that the production team is still there? After all, a small production studio, Shatter's news has not been heard since 2012 (viewed from the Steam Store). Three years later (2020) I'm going to New Zealand to study abroad, want to have a look of the developers. If someone has the same experience as me, I recommend you to buy a replacement ticket, at least for 7 yuan(RMB) to buy an album? Only 7 yuan I can listen more than 7 years, truely valuable. If this year's (2017) winter sale of best soundtrack nominations "Shatter", I absolutely choose it.
👍 : 4 | 😃 : 0
好评
游戏时间: 23 分钟
打砖块还能这样玩?超棒超爽超炫酷!音乐也非常带感。 可选的设置太少了。OBS捕捉不到录像。没中文。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
👍 : 3 | 😃 : 1
好评
游戏时间: 323 分钟
这个2010年的小品或许可以吊打现在Steam上全部打砖块类游戏? 而且仅凭一点:它给板子加上了吸力和推力使玩家能够小幅控制球的走向。既巧妙回避了高速移动时板子边缘碰撞判定难以把握的尴尬,又解决了球位移对板子走位的过度限制。尤其后者,板子拥有灵活走位的时间空间,对于扩展打砖块玩法的种种要素来说简直核心支柱,BOSS战压迫走位不再是玩法短板,奖励道具和球同时掉水里救谁的问题也无需纠结。 真的,上手连第一小关都没打完,我就已经看不起其他打砖块游戏了。 [url=https://store.steampowered.com/curator/34646096-80-Days/]更多评测 [/url]@[url=https://steamcommunity.com/groups/80days]80days[/url]
👍 : 12 | 😃 : 1
好评
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