Nemesis - RPG 评测
应用程序 ID | 1506710 |
应用程序类型 | GAME |
开发人员 | Ismylife |
出版商 | Ismylife |
类别 | 单人游戏, Steam成就, 蒸汽雲, 部分控制器支持 |
流派 | 独立, 角色扮演, 冒险 |
发行日期 | 4 二月, 2021 |
平台 | Windows |
支持的语言 | English, French |

1 总评论
1 正面评价
0 负面评论
差评 评分
Nemesis - RPG 已收集 1 条评测,其中 1 条好评,0 条差评,总体评分为“差评”。
最新 Steam 评测
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游戏时间:
2506 分钟
经过了接近40小时终于将这款游戏完成了
我最初入手这款游戏的时候遇到了图标显示的问题,经过反馈之后,游戏制作者非常热心的给我提供建议,最终解决了这个问题
游戏引擎:rpgmakerVX ACE
音乐:很好听,绝大多数不是常见的引擎自带音乐,该燃的时候燃,该抒情的时候抒情
战斗:回合制,有一个行动条,部分强力技能释放时也需要走行动条,主角相当于一个万能职业,可以随时转为同伴中除了变形者之外的任意职业,各职业技能则可以通过升级得到PP值来学习
队伍中除主角常驻之外,其他角色均可通过在旅店、红色存档点休息进行更换,不在队伍中的角色不会得到经验,除主角之外的所有角色技能的都是通过反复使用进行升级
战斗有一个元素组合技的系统,通过对敌人先后造成不同属性的伤害来达成某些特殊debuff
整个游戏过程中明显存在先难后易的难度变化,初期游戏进行的相当困难,哪怕是一个普通的遭遇战也会让你的队伍全灭,可选boss更是相当艰难,主要是相对boss的高输出/高血量,前期角色输出乏力,甚至存在打一个可选boss打了20分钟+的情况。但是随着游戏的进行,等级的提高(尤其是主角等级的提高),面对boss会越来越容易,难度一下子下降的很厉害
地图:没有auto-dash,无论实在地牢还是在大地图,角色基本只能缓慢前行,面对高遇敌率,很容易心态崩溃(笑),游戏内城镇不多,可选任务也不多。大地图往往也显得很空旷,这点不好。
游戏还有一个时间系统(白天-黑夜),主要影响到剧情的推进与遭遇战怪物的种类,这点比较新颖,尤其是在VX ACE引擎中
剧情:游戏剧情是随着游戏发展一点点揭示的,游戏中的记忆碎片补全了一部分设定,我个人觉得有一些难懂,偏意识流,但很酷!而且很震撼
总体:尽管存在一些缺点,但仍然给了我足够多持续进行游玩的动力,如果你喜欢rpgmaker游戏,可以入手!
After nearly 40 hours, I finally completed this game
When I first started playing this game, I encountered an issue with the icon display. After receiving feedback, the game developer was very enthusiastic in providing me with suggestions and ultimately solved the problem
Game engine: rpgmakerVX ACE
Music: Very pleasant to listen to, the vast majority of which are not common engines with built-in music. When it's time to ignite, ignite; when it's time to express emotions, express emotions
Battle: turn based, with an action bar, some powerful skills also need to be released through the action bar. The protagonist is equivalent to a versatile profession, which can be converted to any profession among companions except for the Transformers at any time. Each profession's skills can be learned by upgrading to obtain PP points
Except for the protagonist's permanent presence, all other characters in the team can be replaced by resting in hotels or red save points. Characters who are not in the team will not receive experience, and all character skills except for the protagonist will be upgraded through repeated use
There is a system of element combination techniques in combat, which achieves certain special debuffs by dealing damage of different attributes to enemies in sequence
Throughout the game, there was a noticeable change in difficulty from difficult to easy. In the early stages, the game was quite challenging, and even a simple encounter would wipe out your team. Choosing a boss was even more difficult, mainly due to its high output/health compared to the boss. In the early stages, the character's output was weak, and there were even cases where you spent over 20 minutes fighting a single optional boss. But as the game progresses and the level increases (especially the protagonist's level), facing the boss will become easier and the difficulty will suddenly decrease significantly
Map: Without auto dash, whether in a dungeon or on a large map, characters can only move slowly and easily collapse in the face of high enemy encounter rates (laughs). There are not many towns in the game, and there are not many selectable tasks. Large maps often appear empty, which is not good.
The game also has a time system (day night) that mainly affects the progression of the plot and the types of monsters encountered, which is quite novel, especially in the VX ACE engine
Plot: The game plot is gradually revealed as the game develops, and the memory fragments in the game complete some of the settings. Personally, I think it's a bit difficult to understand and leans towards stream of consciousness, but it's cool! And it's very shocking
Overall: Despite some drawbacks, it still gave me enough motivation to continue playing. If you like RPG games, i recommend you try it.
👍 : 1 |
😃 : 0
好评