Knights of the Card Table
23 😀     8 😒
65,67%

Rating

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$4.99

Knights of the Card Table Reviews

Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks.
App ID998850
App TypeGAME
Developers
Publishers Ponywolf, LLC
Categories Single-player, Steam Achievements, Steam Cloud, Captions available
Genres Casual, Indie, Strategy, RPG
Release Date28 Dec, 2018
Platforms Windows, Mac
Supported Languages English, French, German, Spanish - Spain, Portuguese - Brazil, Russian

Knights of the Card Table
31 Total Reviews
23 Positive Reviews
8 Negative Reviews
Mixed Score

Knights of the Card Table has garnered a total of 31 reviews, with 23 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Knights of the Card Table over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 973 minutes
Cute mobile port (I think?) of a card-based dungeon crawl with great art. Game is *very* grindy by the end (to an extent that is disproportionate to the pacing of the game, I think), which is a shame.
👍 : 1 | 😃 : 0
Positive
Playtime: 1003 minutes
In the humorous RPG-lite card game style of We Slay Monsters, Solitairica, Guild of Dungeoneering and looks like Letter Quest. Not sure why old school RPGs have to be parodies. Anyway, addictive and balanced game. Great design and programming. Very easy to get into. I was sold after 5 minutes from Youtube.
👍 : 5 | 😃 : 1
Positive
Playtime: 300 minutes
For more SteamDeck reviews be sure to check out my Steam Curator page: [url=https://store.steampowered.com/curator/42218252-Bordeaux-On-Deck/?appid=1636660] Bordeaux On Deck [/url] I spotted this game in one of the sale Steam Events and it's a great game to play. It's an easy game to get into and unlike any other rogue-lite card game. The graphics are very nice and for this price, you are getting hours and hours of gameplay! I recently got a Steamdeck (256GB version), and I am currently testing out how well games work on the SteamDeck, etc. So the following points will be about Knights of the Card Table on the StreamDeck! [h1] Fully Playable! [/h1] The game is fully playable with just the touchscreen, just the trackpad or right stick, and L2/R2. Of course, this is fully customizable, but as the game mostly relies on mouse interactions, it was very easy to play with the normal SteamDeck controls that were given. [h1] The Good [/h1] The graphics definitely do not go to waste on the SteamDeck, the performance worked very well, but after some time the game starts to lag a bit. But after reopening the game, this is not an issue anymore. [h1] The Nuisance [/h1] I did not really find any nuisances, the game was fine to play, controls were easy. Overall, it was fun to play, it's fun to play this while traveling if you are riding the bus or just want to relax for a couple of minutes.
👍 : 1 | 😃 : 0
Positive
Playtime: 348 minutes
Wouldn't have found this one if a friend hand't recommended it. It's got a simple yet complicated kind of gameplay that will stop you in your tracks with a puzzling set of cards just when you thought you were breezing through. In true rogue like fassion, the set of cards can seem unfair at times, which is where I dig the dodge and crit percentages being part of the game - as they feel great when they come in clutch. Seems like the developer is still feeling things out, as I've seen things move around a good deal since I started playing. It's been pretty positive changes so far and they're responding well to the community section. In short, it's a pleasant almost casual game that's worth a look.
👍 : 5 | 😃 : 1
Positive
Playtime: 2192 minutes
Definitely fell into "the zone" with this one and lost track of time. New cards and card modifications are introduced a little slower than I'd like, but it's a pretty mellow experience with fun D&D vibes. Certainly worth what I paid for it as part of a bundle!
👍 : 2 | 😃 : 0
Positive
Playtime: 773 minutes
KotCT has become my go to for late night gaming. It's challenging enough to maintain my interest (while constantly adding new card elements) without being so crazy intricate that it requires a complete devotion to its every last mechanic. I've also put soooo much time into it, and i'm still only like a third of the way through. IMHO It's really a bargain at $5.
👍 : 8 | 😃 : 1
Positive
Playtime: 629 minutes
I wrote a pretty involved review, but steam wouldn't let it post. I edited it repeatedly to try to shrink it, then I lost it when I had it copied and absent-mindedly copied something else. Thanks Steam! I'll write a TL;DR Endless (maybe just feels this way) card clicker in a adventure/crawl wrapper. Very simple dice chuck combat. Has unlocks. Low player agency/decisions. REAL grindy. No danger. Had high hopes. Likes: - Visuals: silly, easy to look at. - Format: I liked the idea of randomized dungeon decks with a limited card row. Saw myriad ways this could be good (see: offer player interesting decisions and tradeoffs) as I played through. Stopped after a 50 floor stage. I think it took an hour. No challenge, just tedium. https://imgur.com/a/COY3QA8 Took this shot after a 40 floor dungeon. I think I increased my HP by about 500% - so much that it interfered with other UI elements. Had more money and pops (2nd currency) than I could spend, didn't have more unlocks ready for purchase. Not much of a game, just felt like an activity. Cannot recommend.
👍 : 5 | 😃 : 1
Negative
Playtime: 1536 minutes
At its heart it's not a bad game, but there are problems to be aware of. But first the good: It's a light game that regularly introduces new elements. It plays well with risk/reward. The DM character has some fun lines. Now the bad: The elements it adds don't do as much as they can to vary the game as you go along. There are stretches where the order you click the cards makes little difference, to the point where it can get a bit mindless. The big issue is that there are some optional levels that are exceedingly long, and as I noted with the sometimes mindlessness of clicking through thousands of the same cards, the levels feel even longer. Near the end there are several of these extra long levels which are not avoidable, and you grind to make it through. This becomes a problem as the game just sort of ends with a whimper. The core of this game is very good, and there is a strong foundation for something really good. If the creators mix things up with this game, or come out with a new game, I'll definitely check it out. But for now, be aware the game as it stands now either needs to be slimmed down or branched out into some new directions.
👍 : 6 | 😃 : 1
Negative
Playtime: 647 minutes
Cute simplistic Card game of sorts. But later on in the game they start to pad out the game length by increasing the dugneon size to ludicrous levels. 100+ cards is just the start. One dungeon had like 50 stages. They really had no need to do that as the game is ok sized for the price already. It just meant that I will never bother to reach the end of the game.
👍 : 8 | 😃 : 1
Positive
Playtime: 65 minutes
It's punchy and has a pretty good core mechanic, but it refrains from presenting the player with interesting problems to solve with its ordering mechanic in favor of just having dice rolling and lots and lots of very similar levels. I wonder if it would be dramatically improved with a less linear campaign, so you could speed through the easy levels until you reached ones that were a more engrossing difficulty if you wanted.
👍 : 12 | 😃 : 1
Negative
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