Hand to Hand Combat Reviews
Point your fingers, launch your attacks, and survive in Hand to Hand Combat! A Virtual Reality Action game made for the Valve Index Controllers. Slow Motion, Physics, Secret Agents!
App ID | 995140 |
App Type | GAME |
Developers | James Nye |
Publishers | Archmage Games |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, Adventure |
Release Date | 28 Jun, 2019 |
Platforms | Windows |
Supported Languages | English |
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14 Total Reviews
5 Positive Reviews
9 Negative Reviews
Mixed Score
Hand to Hand Combat has garnered a total of 14 reviews, with 5 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hand to Hand Combat over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
9 minutes
laggy ''slow time'' it will roughly look like the 'ok' sign, just makes me walk forward and have my index finger pointing up like the gun
👍 : 0 |
😃 : 0
Negative
Playtime:
18 minutes
For Gameplay and Thoughts:
https://www.youtube.com/watch?v=4u1pihtw9h0
Those who have just received their Index Controllers are hungry for more sweet sweet finger tracking excitement. You probably stumbled across this game and thought... "perfect."
Well let me be your guide and tell you not to fall into this temptation.
The concept of the game is awesome. Use different hand gestures to create different types of weapons and attacks. But everything else is just clunk city. The enemies spawn at a ruthless rate. The gestures themselves are hit and miss and in the heat of battle are just too awkward to use.
It just wasn't a fun experience for me.
Cannot recommend at this point.
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
Great concept, poorly executed. Controls clunky as fuck, AI and Enemies stupid. Not worth the time at the moment.
👍 : 2 |
😃 : 0
Negative
Playtime:
143 minutes
This game has some issues that need solved sure, but it clearly has a lot of heart put into it by the one man development team, and I look forwards to seeing what is done next with the game. If you're looking for a game that will keep you coming back every so often to see whats new, give this a shot.
👍 : 0 |
😃 : 0
Positive
Playtime:
10 minutes
this game is absolutely complete and utter garbage. It's as if the developer played blade and sorcery, saw the monetary potential, and thought they could create a horrid version of sheer vr perfection. Honestly its just as low of a creation as those crappy android clones of gta 5. The worst part is how money grubby this is, knowing full and well this free unity sourced copy coding of a garbage game was rushed to be one of the first knuckles games. Utter trash, plain and simple. I hope the developer reads this and sheds a tear so they understand people wont pay for no content lying trash!
👍 : 3 |
😃 : 0
Negative
Playtime:
961 minutes
edit 2: I have gotten it to work with my vive wands and boy is it fun. i didnt feel like john wick when i played in slow mo but i felt like neo which is better
pros: very fun, can work with vive wands, unique, the physics are wacky in a good way like skate 3, good for the price
cons: the finger guns are off a few inches with the aiming, weapons are bad your hand is stronger and when holstered its in the way and hard to grab off floor, isnt very finished, lots of bugs
you can get atleast 75% of all the fun with just vive wands
8/10 would play again
👍 : 4 |
😃 : 1
Positive
Playtime:
173 minutes
Ive played this game for just over an hour and and so far it has been a very unique and fun VR game to experience. Using your fingers and hand gestures to do different attacks is very fun (especially the rocket punch). But I do find it difficult to use all the gestures, they seem very bipolar when they want to work and when they dont work even if i have max mana (for example turning off flight is incredibly difficult and i resort to flailing my fingers around on the controller until i can walk again.) Maybe having it so every time you click a gesture in the menu it shows you exactly how to do it step by step. Other than that the combat and destruction is very fun.
👍 : 4 |
😃 : 0
Positive
Playtime:
318 minutes
This game gets a bad rap, and I do understand why to an extent, but if you're looking for a fun environment to play around in that makes use of finger tracking, for $5 this is definitely worth getting. And having chatted with the developer about the game since buying it (I had a feature suggestion which he really liked and is already working on implementing) I can attest that he definitely cares about its quality and is always looking to improve it. So if this looks like a game you'd enjoy, I say give it a chance. :)
👍 : 4 |
😃 : 0
Positive
Playtime:
29 minutes
Pros:
- Neat use of finger tracking gesture mechanics
- You can shoot finger guns and launch your fist through the air
- Yes really, you won't see that anywhere else
Cons:
- No particular structure or narrative or graphics to speak of
- Terrible audio cues leave enemies constantly sneaking up behind you
- Rudimentary interface that gets firmly in its own way
- The menu is just a physical interface pasted all over the place as checkpoints
- Wide variety of random melee weapons that are awkward and pointless for the player to use
- Didn't even close properly when I quit the game, I had to set down my headset and go Alt-F4
Verdict:
I'm surprised that this game isn't Early Access, because it is the kind of Early that makes people go "Wow, I'm not sure I wanted Access to that yet." But I spent less than $5 on this hot mess and I don't regret it.
👍 : 4 |
😃 : 0
Positive
Playtime:
30 minutes
This game could be renamed "Bone-doesn't-works."
I don't like to be negative about one guy dev teams making little VR games, but this "game" was particularly unfinished and janky to the point where I don't think anyone should buy it or play it in its current state.
The Good:
-Some creative ways to make your body a weapon, like literally shooting your finger which flies off and becomes a projectile. It was also pretty creative how you slow time, deciding the speed with a hand gesture and how far apart you have your hands.
-It's great to actually fight human guys in suits. No giant hot dogs, no weird pagan wizards, no robot ninjas, no wire frame zombies or red glass polygon men. Just plain guys in modern suits. My #1 goal in VR is to feel like I'm in some combination of The Matrix and John Wick (Max Payne probably the closest any flat game ever got for me). It's nice to actually have enemies that look like human beings that exist in action movies.
-Clearly the dev understands what would be fun to do in VR and attempted to make an experience incorporating a lot of those things. Can't knock him for trying.
The Bad:
-Nothing works. From the janky "finger tracking" (and I use that term generously here), inability to hold weapons, gestures rarely working when you need them too (Except the time slow, that one works great), and bad guys clipping and flailing and barely able to move without having a glitchy freakout...it's a mess. It's almost a "so bad it's good" thing. Looks like something Dunky would play just to make up of how ridiculous some of the glitches look. This is the earliest of early access. They say a lot of VR games are just "tech demos," and to a degree they're not wrong. But something like Blade and Sorcery is very tech demo-y, but still is fun to play for hours because the mechanics are so great and well executed. This game doesn't need to be some AAA masterpiece, but if it was the exact same game but with the mechanics/physics/performance of B&S I would love it. Flying around in slow motion kicking Mr. Smiths in the head would be awesome. But it's barely possible to even move around in this game.
-The enemies get cool realistic looking guns. I'd really prefer having some cool realistic looking guns over cartoony Minecraft axes and my own finger. I was so expecting there to be guns in the drawers or lockers. Nothing.
-Sure seems like someone watched that Boneworks demo 100 times (like we all have) and said "well I'll take a crack at this!" It's very reminiscent of it in tone, visuals, and (attempted) mechanics.
-Too many enemies at once. The game doesn't run particularly well (I have a 2080 ti and i9 9900k, for reference), so I am curious why it was decided to have 19 guys come at you at once, especially when they all just turn into a flaling glitch pile the second you swing your fist into them. If the physics and colissions and everything worked perfectly, then it would be cool (cue Matrix Revolutions bowling pin sound as I throw these dudes into each other). But as it stands, it's just making a bad situation worse.
It's literally day 2 of Early Access for this game, and day 2 of even having an Index. So maybe it will greatly improve in the future. But in the current state, it's very very far from even a pre-Alpha for the bare framework of what is set up at this point.
👍 : 22 |
😃 : 4
Negative