Fight For Love
4 😀     3 😒
53,32%

Rating

Compare Fight For Love with other games
$4.99

Fight For Love Reviews

Fight for love is a 2D Platform Action game based on the story of the major of Simdar army, Ron, whose mission is to protect the Simdar city from external and internal conflicts.
App ID989250
App TypeGAME
Developers
Publishers Anamik Majumdar
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Casual, Indie, Action, Adventure
Release Date11 Jan, 2019
Platforms Windows, Linux
Supported Languages English

Fight For Love
7 Total Reviews
4 Positive Reviews
3 Negative Reviews
Mixed Score

Fight For Love has garnered a total of 7 reviews, with 4 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Fight For Love over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 191 minutes
Intense Combat and Unique Art in a Challenging Platformer This game offers a high-octane platformer experience with intense combat that keeps you on your toes. Whether you're battling enemies at long range or getting up close in short-range combat, the gameplay is fast-paced and requires quick reflexes. The sewer stage is a particular challenge, filled with traps that will test your skills to the limit. To overcome the traps, you'll need to use the W + Up button (or Right button) for a long jump, which can be incredibly tricky to pull off. The art style is a standout, offering a unique, anime-inspired aesthetic that fits well with the action-packed narrative. The plot itself is like something straight out of an action movie, with the hero rescuing hostages from criminals—a simple, yet effective setup that drives the action forward. While the game may not be for everyone, if you're a fan of anime art, platformer combat, and challenging gameplay, you might find yourself enjoying this one. Just be ready for a difficult journey, especially in the more treacherous stages.
👍 : 1 | 😃 : 0
Positive
Playtime: 227 minutes
The combat is very intense and most of the time you have to fight in long range or sometimes in short range. There are many traps in the game and the sewer stage is hell. You will need to use W and up button or right button to do a long jump to jump over some traps but it is very hard. The art used in the game was unique and very good. As for the plot it is not bad it is like an action film. The hero is actually rescuing hostages from criminals . Not everyone will like this game. If you like anime art and platformer combat you might like this game.
👍 : 1 | 😃 : 0
Positive
Playtime: 48 minutes
While we had fun this was a frustrating experience. What I will give this game, is that it allowed me to step into the shoes of an actual incel and understand their life. This game is the reason that videogames are linked to school shootings, and that is an outright fact. Overall, I found the gameplay to be meaninglessly difficult alongside unnatractive visuals, as well as a disgustingly written and developed plotline which personally made me fill up my personal vomit bag. The movie SAW couldn't make me afraid of saws, but level 6 did - FUCK LEVEL 6. 2.75 spikes/10 spikes per saw (so many saws).
👍 : 1 | 😃 : 0
Negative
Playtime: 46 minutes
It's an action platformer and a basic one at that. I'll list all the problems I have with the game below and then have a shorter summary at the end. [h1]Underwhelming throughout[/h1] [i]Fight For Love[/i] starts with a long-winded, cringeworthy nice-guy infatuation story (that, in retrospect thankfully, can be skipped). Honestly, it would've been better without, or at the very least shortened. Perhaps small parts of it could have been included between levels instead of the whole thing showed in the beginning: this would have applied some useful pacing to the plot. Then you shoot through levels of mobs that run straight towards you shooting and continue the same way if you don't shoot them in the back. And if they're out of screen, you can often kill them before they appear by simply holding shoot, which is viable because there's abundant ammo lying around. It's boring. Later on though, the enemies become tanky bullet sponges so it's either avoid them or shoot them little bit at the time while jumping to cover - also boring. Boss fights: as long as you won't touch them, it'll be alright, you can just shoot them until they die and pick one of the abundant health packs every once in a while. What's the point if there's no challenge or otherwise no point in dodging their shots? Some levels host traditional platformer instakill traps like sawblades and lava. They're relatively easy to avoid though: it's supposed to be an action game after all. So why we're they included at all? You got two weapon types: primary (assault rifle) and "secondary" (some sort of plasma rifle). There's a separate key for switching to either one: i.e. on my gamepad (there's keyboard controls too) 'X' switches to primary and 'Y' to secondary. Since there's only two weapons, why not just use one key to switch between modes? As far as game design goes, it's full of bad choices. [h1]Conclusions[/h1] I like the original art style and the hilarious bosses. But. - Enemies are boring bullet sponges with little damage potential. - Platforming is (too?) easy. - Story is lame. - It was ~45 minutes long, achievements 100% for beating all 12 levels. Being <$1 game or a solo dev is not an excuse for depthless execution. Unfortunately, I can't recommend [i]Fight For Love[/i], and that wouldn't change without some major changes. Also, the other action platformers by the same dev all look incredibly similar in gameplay. While I've not played them so far, it looks like these are being released once per month: E.g. [url=https://store.steampowered.com/app/897420/The_Christmas_Gifts/]The Christmas Gifts (2018 Oct 5)[/url], [url=https://store.steampowered.com/app/914900/Super_Strawberry_Man/]Super Strawberry Man (2018 Nov 2)[/url], and the latest before [i]Fight For Love[/i]: [url=https://store.steampowered.com/app/937620/Zack_Y/]Zack Y (2018 Dec 7)[/url]). While it's possible that the looks deceive, it anyway looks like the base template has not been updated much between games. I'm sorry but I'd suggest for the dev going back to the design board and for you, the customer, to skip these games. EDIT: a small change of wording, a point added to the note about story, plus a word on visuals that I liked. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
👍 : 8 | 😃 : 0
Negative
File uploading