Alien Hallway
206 😀     114 😒
61,85%

Rating

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$4.99

Alien Hallway Reviews

Players measure stamina with a never-ending stream of green creatures within the borders of a special military mission.
App ID98900
App TypeGAME
Developers
Publishers Sigma Team Inc.
Categories Single-player, Steam Achievements
Genres Casual, Indie, Strategy, Action
Release Date19 Aug, 2011
Platforms Windows
Supported Languages English

Alien Hallway
320 Total Reviews
206 Positive Reviews
114 Negative Reviews
Mixed Score

Alien Hallway has garnered a total of 320 reviews, with 206 positive reviews and 114 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Alien Hallway over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 866 minutes
Barely over 97mb. Not a very big game level wise, as such buy it on sale. Very repetitive. Easy. I beat the game in 2.2 hours getting 100% achievements. I played 3 levels before switching to extreme and staying at that difficulty for the rest of the game(can not win the first level with no upgrades on extreme). You can spam drones, and just drones with energy/drone upgrades. They will mob the whole place and you will get more energy then the aliens kill in drone value keep spamming drones. Air strike the aliens early on, the drone will end up at the aliens base this way, soon you will have over 10k energy and so many drones they end up floating in the air. Then spam a unit you never upgraded like the Rifleman, Grenadier, Sniper, they will swarm the base killing some of the aliens but not enough to kill the base, but since you have so many as the aliens spawn they will push your riflemen etc off the edges and you can win with like over 800 deaths. I laughed so hard when I did this! Or you can just spam drones, clean up with air strike, then keep spamming drones until you can spam the 1 unit you like and only bothered to level up so you did not have to grind and waste your life. Shotgun, Gunner, Missile, Laser all good choices to level up. For 5 stars, spend your starting energy all on drones, air strike first wave, then buy your choice of the 4 I mentioned. Missiles is nice they stand far back and shoot AOE. Only buy your good units, you will have no deaths most likely.
👍 : 0 | 😃 : 0
Positive
Playtime: 23 minutes
you know when i first started this game i was optimistic and i thought it was bad and you know i couldn't of been more absolutely right this game is the bane of my existence 4 times over and i have only lived once and this is the worst f#$$%&@! game in the series and I out of experience would totally recommend Alien Hallway Number 2 as the best f#$$%&@! game i have ever played and you just need to pirate it of some sketchy website because its amazing but im broke because i bought alien hallway number 1 and need to provide for my family who lives on vomit comet in this game and yeah like definitely recommend getting number 2 as its like 8% better than number 1 and i am a pro and i really enjoy playing. (let my family go please im hungry)
👍 : 0 | 😃 : 0
Positive
Playtime: 259 minutes
This game has been in my library for 12 years. I had played it before, but I had accidentally mistook another game for this one and bought this one first back then. The other game was actually Alien Shooter which is also made by this company, so you might see how I was confused. Nonetheless, today I actually sat down and beat this sucker, and it was actually good. The game becomes somewhat unbalanced towards the end, especially if you try for 5 star rating and end up farming a lot of gold (and thus upgrades as well) like I did. I found myself just deploying some gatherer units and waiting for 220 energy to just spam the map with snipers and heavy machine gunners, that combination alone let me beat the entire end-game with 3-4 star ratings. It's just a wall of bullets and the enemies just cannot get through. I did enjoy the fact that was a possibility rather than a rubber-band difficulty that scales with me and makes the end levels a grind, it was nice to just overpower the game completely by paying attention to the mechanics. That's actually how games should be in my opinion, though maybe a bit less obvious than in this one. All in all, if you enjoy a semi-casual experience and have 2-3 hours to spare, give this game a try!
👍 : 0 | 😃 : 0
Positive
Playtime: 7831 minutes
Alien Hallway is not your typical masterpiece. It's not Skyrim, Dragon Age, Civ III, or any of the other amazing games we have played in our lives. But, you know what? It's still a masterpiece. It is simplistic, visually -- meh, audibly-- meh, interactively -- clickity click click. But I have over 50 hours in this game, have every achievement, and still, I keep coming back. I really can't explain it. It's like Mona Lisa's smile. It's not fancy or showy, it's not over the top. Alien Hallway is just the right amount.
👍 : 3 | 😃 : 1
Positive
Playtime: 123 minutes
[i]You are in a hallway for this game, fighting aliens.[/i] That's basically it, this game is a simple tug of war type affair with little strategy or subtlety. There are unlocks and upgrades but they require disproportionately large amounts of effort to get them all and the game is so repetitive that replaying holds no appeal. [h1] Good [/h1] - graphics are ok ish [h1] Bad [/h1] - rest of the game is boring and repetitive Not recommended, [h1] 0/5 [/h1]
👍 : 6 | 😃 : 0
Negative
Playtime: 523 minutes
This game was a minor guilty pleasure for me in some ways. I enjoyed aspects of it, even though it's kinda dumb and lacks any real attempt at creating lore to explain the need for drones to mine the crystals (or whatever), and everything else. It's a quick and easy game to understand and complete. Pros: + The aliens are neato, even if their design is what you'd expect. + Watching the slaughter can be enjoyable. Cons: - A lot of stuff doesn't make sense (making it feel more like a Flash game, not a full PC game title). - It becomes super repetitive quickly as you get the higher troop/weapon types. It might be worth to grab on sale (currently $1.49 for the Christmas Steam Sale) if you enjoy alien slaughtering. But it's probably not worth it at full price. It's just not dynamic enough. But the premise could lead to something a lot more fun. Rating: 5/10
👍 : 4 | 😃 : 0
Negative
Playtime: 302 minutes
Congratulations commander, your soldiers are the perfect recruits! Give them some cash, point them in the direction of the enemy and they'll charge headlong in to battle and shoot anything they see... what more could you want? ✅ Simple gameplay. ✅ Constant monitoring in battle. ❌ Quite short. ❌ Lacks information. In Alien Hallway, you're in a tug of war against an alien enemy - both intent on destroying each others base. You do this by recruiting a range of soldiers with different weapons that unlock as you progress through the game, They'll march along a hallway to the enemy base as your enemy spawns minions that march towards you, only to clash in the middle, to the victor, progress! It's a basic tug of war style game that doesn't require a great deal of strategy (or thinking!), but requires your constant engagement, recruiting new soldiers, resource harvesters and utilising grenades. While there are 21 levels, there is not a whole lot of variation. Later levels see larger more formidable forces put against you, but apart from some aesthetic changes, the gameplay will remain the same from start to finish. There is a distinct lack of information - no details on your troops or the enemies strengths and weaknesses and upgrading your units between battles simply increases their level (and presumably their health and damage), some trial and error is needed to find your ideal plan of attack. Mission rewards are quite low that sadly adds an unnecessary grind. For a bargain price, it could entertain you for a few hours, but the game is quite basic and sadly doesn't get a recommendation from me.
👍 : 7 | 😃 : 0
Negative
Playtime: 605 minutes
I think they meant "corridor," or "passageway," or something less dumb and more exciting than "hallway," and it's unfortunate because the game is actually very fun. I've just spent most of the day playing it. The graphics were a surprise; The art direction and use of color were fun and surprisingly sophisticated for a game like this. The game-play is simple. At one end of a long corridor is your barricaded turret, and at the other is the alien device through which all the invading forces gush in waves. You have to keep them away from your end of the corridor and your turret. You build little orb-bot engineers that collect energy, and with that energy, you build your army of defenders. You earn gold with every level, and use it to upgrade your units. As you advance, new types of fighters become available. Most of your units are distance fighters, like rocket launchers and long-range guns, but a few, like guys with flame-throwers and grenades, get closer to the action. As you mow down waves of alien baddies, you're able to move down the corridor to the alien device, and you finish the round by destroying it. All very simple, but still exciting, especially with the different kind of weapons & units available. AND...the fact that you can go back and play every level unlimited times and make enough gold to upgrade your fighters so that you stay one step ahead of the increasingly nasty aliens. This is not one of those carpal-tunnel games where you have to click as fast as possible. You basically click once to build a unit, and it runs toward the action and start kicking alien butt...or whatever aliens have besides a butt. This game was a huge surprise. It's loads of fun and the price is unbeatable.
👍 : 7 | 😃 : 0
Positive
Playtime: 673 minutes
"Get ready to send marines to kill aliens that no man's seen before!" That, my friend, is the plot of Alien Hallway in one sentence. Sorry for spoiling it. Alien Hallway is a light strategy game where you only manage the finances and hiring troops, who handle the destruction by themselves. Drones get you money by scavenging electronics. With money you can send marines to destroy the alien teleporter, the objective of every level. The marines are AI controlled and you can only choose, when to throw their grenades. At the same time you must not allow the aliens to destroy your base. Apparently, these aliens are fairly technologically advanced. There's no telling which side threw the first stone but because of the mentality of the storyline, my bet would be on the humans. Most of the aliens are fairly mindless and naked green little men who just come and smash your hyper-trained marines but their elite troops have powerful swords and advanced armour, ranged weapons like blasters, forcefields that make the aliens nearly indestructible and even huge exoskeletons with tank cannons attached to be reckoned with. One alien type clearly tries to fry the brains of your troops with some kind of telepathy and another one is an exploding kamikaze troop. On your side, you've got a fairly diverse bunch of soldiers and a manually used air strike that can be used every once in a while. Curiously, the flame-thrower guy is the cheapest and weakest of the bunch. The pricier ones are generally better, so later I ended up usually simply stacking up on snipers, missile troopers and heavy laser troops to beat the levels quickly and efficiently. This is important because it gives you gold. In between missions you can upgrade your troops and other assets with the gold, which in itself is pretty cool. Higher upgrades are more expensive with diminishing returns on investment. The most significant upgrade is the soldiers getting better grenades at level 5, otherwise they just do more damage and can take more beating before dying. All levels are really similar to each other, with just stronger varieties or larger amounts of mobs. There are a mere couple of special ones like the one where you start with a large amount of funds but no income. There's some replay value to the levels because you can do them in four different difficulty levels - indeed, one of the achievements for the game requires you to beat every level on the highest difficulty (Expert) level. You can also try to 5-star each level, which amounts to doing them fast enough or with just a small number of casualties. Unfortunately, it's not very obvious what's enough for 5 stars, but the above goals seemed to nail it for me. Too bad the game is very grindy. To survive the last levels even on easy requires a good bit of grinding to get powerful enough troops to survive the missions. You can redo missions for gold, but it's rather boring because you already beat them before and they're no different when repeated. To get just one troop to level 10 requires on hour or more of grinding and to survive the expert mode you need several more troop types to high enough level to survive. One could call it a challenge, but mostly, it's a grind. This might not be a problem if you could control your soldiers a bit more. Generally they shoot the closest enemy and walk towards it, and the same goes for the aliens. However, often times it would be very useful for the snipers to concentrate fire on the forcefield units or the big enemies, but they will also just target the front-line. This is especially frustrating, when the alien teleporter is very close to being destroyed. The troops keep shooting some big tank enemy that could be finished off after the teleporter was down, but before the creature is down more enemies pop out of the teleporter. Just general orders to "target large enemies" and/or "target the alien teleporter at all costs" for different troop types could have made it so much more interesting. My stance to not recommend Alien Hallway stems from the lack of control over troops, because it's not enticing to just buy all the snipers, missiles and laser dudes your money can get, if you can't give them useful commands (throwing a grenade is not really a good one). This lack of control also makes the game rather casual. I got some 11 hours out of it, but probably first 2 or 3 of them went to finishing the game, the rest being just grinding for gold. It's not a bad game, but it's not very interesting one either. While its base price 5 € is not too bad, I'd still advice to get it on sale.
👍 : 12 | 😃 : 1
Negative
Playtime: 1531 minutes
Alien Hallway is very aptly named. It takes place entirely in hallways and it has aliens in it. The game is a simplistic tug-of-war. And when I say simplistic, I don't mean it's been dumbed down, I mean whack-a-mole has more complexities than this. You spawn soldiers and they automatically walk down the hallway towards the endless alien spawner. The only decision you have is when your soldiers should use their grenades but even those are on a cooldown so it's no big thing if you waste a few. In between missions you get to spend the money you earn on upgrades in a small metagame and as the game progresses more soldiers and aliens unlock. The gameplay however, never changes. Because everything is on a tiered cooldown so you will never have any choices to make beyond which soldier to build first. Everything after that is simply bought when the cooldown ends, not when you need or want it. Alien Hallway is a perversion of the genre and so easy even a child could play it and win.
👍 : 34 | 😃 : 3
Negative
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