Urban Legends : The Dry Body Reviews
After the mysterious death of his parents, Marcos leaves alone in a raid to find answers about the curse that runs in his blood ... But this will not be an easy task, some adventurers tried to explore the forest previously and none of them returned alive to tell the story.
App ID | 982240 |
App Type | GAME |
Developers | Nogza Studios |
Publishers | Nogza Studios |
Categories | Single-player |
Genres | Indie, Action, Adventure |
Release Date | 21 Aug, 2019 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil |

3 Total Reviews
0 Positive Reviews
3 Negative Reviews
Negative Score
Urban Legends : The Dry Body has garnered a total of 3 reviews, with 0 positive reviews and 3 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
28 minutes
ive been softlocked soo many times i cant finish this game
👍 : 1 |
😃 : 0
Negative
Playtime:
68 minutes
Password is 4271.
Game is garbage.
Got shot for exorcising a zombie, thanks Urban Legends.
👍 : 1 |
😃 : 0
Negative
Playtime:
51 minutes
This game has potential but as it is right now, it's not really worth the two dollars asked for unless you want to play it to help the developer fix things up.
The pros:
--If you speak the language then there's voice acting that sounds pretty decent
--Plot items show up with a red aura so that lowers the frustration a bit
--The urban legend is genuinely interesting, it leaves you wanting to know more
The cons:
--LOUD cheap jump scares. If you get to the point where your main enemy shows up, prepare to have your eardrums shattered. The sounds are not balanced so normal ambiance is too quiet while random noises are almost unbearably loud.
--The areas are large but pointlessly so--at one point you need to open over ten doors to find a key within one of them, with nothing showing up in between.
--Clicker needs to have some forgiveness. The pointer will show up red (indicating that the item or door can be interacted with) but when you try to interact you sometimes have to be IN the door to get it to open.
Also, since I saw another review that had troubles with it: The keycode is **SPOILER**
4271
since you have to subtract the 2 from the original 9. It took me a while to get so I'm throwing it in here.
Overall it's an interesting concept but execution needed a little bit more pizazz. I'll link my let's play down below once I post it in case anyone wants to check the game out before giving it a go. If it gets an update though I'll definitely be one of the first to play it!
👍 : 2 |
😃 : 1
Negative
Playtime:
73 minutes
I am unable to complete this game. :( Lots of gameplay spoilers below(probably).
The game starts and a man tells a story. The story feels really long, but it's a neat story. A big problem here is that there is no save feature. So if you have to leave for any reason and come back, you have to sit through that long story all over again and you can't skip it. Ugh.
The darkness didn't bother me much because I play in a very dark room to maximize spookiness. It's terrible for my eyes, but great for atmosphere haha.
The first thing I noticed was that there was a crow cawing really loud. It seems like the atmosphere noise is normal, but actual sound effects are turned all the way up. So if you want to have it turned up enough to hear the weather and other stuff, prepare to have some birds and doors(the door opening sound is super loud too) blow your eardrums out.
I wandered all around a giant building that looked sort of like a church. Most of the layout is just big open rooms full of random clutter. Normal for a horror game except that the rooms were way too large. Like when you try to build a house for yourself on the Sims and overdo it on the floor space. Hey, we've all been there. :P
Anyway-- I wander all over these giant rooms opening dozens of doors(I'm not exaggerating) finding keys and such. Thank goodness they glow red or I would never see them. I find some instructions that tell me that I need to find 4 pages and 'put them together' to find a code.
I found all the pages but couldn't figure out the code because none of them mention any sort of code. I tried physically dragging the pages together because the clue said put them together but that doesn't do anything. Then I read the pages for numbers and I got 4,9,2,1 written within the words but that didn't work either. Tried the numbers in different orders and no dice. I feel really dumb.
I'm not sure what to do at this point but I don't really want to sit through the intro again when I have no idea how to continue. It's not worth the aggravation for $1.
Pick this up on the 90% off sale if you dare.
👍 : 4 |
😃 : 0
Negative
Playtime:
48 minutes
I wish Steam had a 10-point rating, because I'd give this game a 4 and not an absolute 0.
I'm currently interested in exploring Indie story-based games. I paid less than a dollar for this game, so I wasn't put off by the recycled graphics and so on. The opening cut scene goes on a bit long (and the translation from Portuguese into English, though understandable, is a bit off), but overall the main character's dilemma and goal were motivating, and they set the dark mood of horror the game intends.
The gameplay starts in a forest. I always like to test the parameters of a game and so immediately set off to see how wide the forest was (pretty wide before I hit the bowl-like edge). After I'd zigzagged around quite a bit, the MC helpfully mused he needed to get back on the path. I liked that, but I think the story would benefit if the MC also voiced some reaction to all the bloody body parts lying around.
I eventually found a meeting hall. Immediately, the door was locked behind me and I was set the task of exploring, picking up objects, and finding my way out. I quickly found a sheet of paper and a combination behind a picture of Jesus but, after that, found only one key. Unhelpfully, the inventory wouldn't let me examine which key it was. I explored, explored, explored an overly large, not too complex space. Pushing the "interact" key (E) on potted palms, fire extinguishers, etc. and examining the repetitious shelves yielded none of the additional things I needed. So I quit the game to do other things.
When I came back to the game, I found only two options: New Game and Quit. Choosing new game stuck me right back at the start of the long intro with no option to skip. So... I quit.
Frankly, I can't see the point in ever playing a game that doesn't have levels. And when it comes to story games, I can't see the point of ever restarting a level rather than going on from exactly where you left off. Games requiring you to beat a level make sense only when there is a skill involved you need to learn, e.g., you need to figure out exactly the right timing to jump the poison mushroom onto the rising platform before the flame shoots from the floor--that sort of thing. In story games, there is no skill involved in picking up an object and putting it in your inventory. In my humble opinion, story games should avoid forcing any repetition whatsoever--rather like how a book lets you start up again at your bookmark and doesn't make you reread what you already read.
So... instead of listening to the full introduction again, w-keying my way through a forest, and wandering around that same empty hall all over again, I'm not going to finish this game. This is despite the fact that a YouTube play-through (nearly two hours!) I skipped and jumped through had some interesting-looking scenes.
IN SUMMARY: If the gory supernatural and a protagonist with a well-motivated goal appeal to you, then this game looks like it's in the acceptable to decent range.
But whatever you do, leave the game open on your computer so you don't have to repeat anything.
👍 : 5 |
😃 : 0
Negative