Space Haven
609

Players in Game

7 645 😀     1 210 😒
83,98%

Rating

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$22.99

Space Haven Reviews

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
App ID979110
App TypeGAME
Developers
Publishers Bugbyte Ltd.
Categories Single-player, Steam Cloud, Partial Controller Support, Remote Play on Tablet
Genres Indie, Strategy, Simulation, RPG, Early Access
Release Date21 May, 2020
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Czech, Polish

Space Haven
8 855 Total Reviews
7 645 Positive Reviews
1 210 Negative Reviews
Very Positive Score

Space Haven has garnered a total of 8 855 reviews, with 7 645 positive reviews and 1 210 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Space Haven over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 924 minutes
Fantastic space resource management sim. Im not a big fan of these types of games, but something about this one just scratches a great itch and is so enjoyable. Tutorial is very good at providing vital information and teaching you how to play, which is super helpful.
👍 : 0 | 😃 : 0
Positive
Playtime: 5648 minutes
I am not a big colony sim player; this is the first one I have played. That being said, it's a lot of fun, and the learning curve is challenging (for me at least) but fair. Once things start to click, and you understand the importance of research, comfort, etc, it's entertaining managing everything. I have put around 40 hours into this game so far, and I feel like I just started. I highly recommend giving this game a try.
👍 : 0 | 😃 : 0
Positive
Playtime: 42997 minutes
I so want to like this game and say it’s a must buy. Recent updates have extended overall play time/investment with variety and additional story, but when you achieve a certain crew size or number of ships tracking battle/invasions can become problematic because (and maybe it’s just me missing something huge) battle stations don’t really seem to work. Having to manually tell my people to recharge the interior turrets is a real pain as well, and is only really good for defense instead of deploying on wrecks for offense. There are also hints at personality for each of the crew but it comes into play so little outside of “relationships”. Otherwise they just tend to buff or nerf base stats. And characters “in relationships” don’t require a single larger bed/shared quarters or much even in the way of shared shift/break time. It can easily become a forgotten mechanic. My experience with building relationships with other factions also seems to fall short. Like many games sadly building relationships with other factions is almost entirely one-way, with you giving resources and replying to missions. There is no opportunity for you to offer missions or be offered help. Most importantly would be the idea of building an allied fleet, but at no point does your relationship allow for coordination on travel/raids, at least that I have been able to achieve. So there isn’t a lot of incentive to really build out relationships with factions, at least as I’ve been playing. There have also been suggestions/promises that you will be able to build a static base and be able to leave/come back to it as an active space, but no realization of that as of my last play through. So no long term mining operations to check in on for additional resources/support as you simply go from system to system aimlessly in search of short term resource grabs. I hope that as development continues we will see some of these mechanics further flushed out. Like I said I have really enjoyed and invested time into playing, but recent updates haven’t been targeted at these areas. Maybe in the future.
👍 : 1 | 😃 : 0
Positive
Playtime: 3735 minutes
The Pawn AI is better than Rimworld, or Oxygen not included. Never has a pawn died to their priorities. Everything gets done. The System lets you know when it is overloaded. The UI clearly shows the Backlog. I have not tryed ship to ship combat. This game is significantly difficult and fun with lots of room to grow. Give me a Stargate Destiny Drive and let me Journey to the beginning of the universe.
👍 : 6 | 😃 : 0
Positive
Playtime: 4628 minutes
Great game, basically Rimworld in space. would recommend
👍 : 7 | 😃 : 1
Positive
Playtime: 3199 minutes
The multitude of UI issues, unhelpful hints, poor enemy, weapon and equipment variety aside, I struggled through trying to make the sandbox fun and having just enough success to keep going a little longer in the hopes that it'll turn actually entertaining, but no luck. The gameplay loop doesn't evolve, because it doesn't have many moving parts to work with. Manufacturing and selling plasma rifles and other weapons rakes in more credits than you'll ever need, economy is rudimentary. The best part was ship-building, but since hull mass factors into everything from shields to hyperdrive power, so many builds just collapse into being squares or circles. Combat, especially crew combat, is godawful. There's not much you can actually do to mitigate damage, even vanilla Rimworld has a cover system that can weigh the rolls in your favor. Haulers are cheap damage personified, you can dodge their charge and then they instantly hit you anyway. There's no actual tactical depth. The last straw came when I played a bit of the story and rolled my eyes at the antagonists. Really, now. You couldn't come up with a less tired bunch of tropes that've been rehashed over and over since the 1970s? George R R Martin did Those Dumb and Stupid Space Christians Who Are Holding Us All Back 50 years ago, and he did it better. Too much to hope for a video game plotline with some nuance these days, I guess. See, making the Cult of New Haven sane would be easy, there are any number of reasonable motivations that gives them an actual argument: "Humanity needs to remain amongst the stars. Staying on one planet means we're vulnerable to extinction." "We destroyed our old planet, and still haven't learned our lesson, with pirates and slavers amok amongst the stars while scientists only ask whether they can, not whether they should. We need to shed these before we deserve another homeworld so that we don't ruin it again." It's that simple. Instead I get a bunch of retarded psuedo-religious psychobabble from Christian caricatures. Shit tier villain: the villain is just evil.
👍 : 7 | 😃 : 0
Negative
Playtime: 1416 minutes
Space Haven has one big problem you should consider before buying. It has no soul. The first five minutes are the same as the last five minutes. After about 20 hours of play: so what. It does not inspire imagination, create wonder, or drive the player to continue. Compare this to games like Rimworld, Dwarf Fortress, etc. where there is a journey, an arc. Space Haven has some of the same mechanics, but none of the soul.
👍 : 151 | 😃 : 4
Negative
Playtime: 10839 minutes
My favorite game so far. Hope the devs put more time and effort in, so it will be even better. Gets stale at some point, but the core mechanics are on point! :)
👍 : 15 | 😃 : 0
Positive
Playtime: 12757 minutes
A couple years ago I used to love playing this game, it was fun and relaxing. Now it's a Rimworld in space ripoff with zero of the polish and balance you'll find in that game. Everyone in your crew is always pissy or having a breakdown for the dumbest things, and equipment catches fire or breaks down every single day for no reason. As for balance, it has none. The game seems completely based on rng where luck decides if you run out of fuel, food, or the throw pillows you needed to craft so your entire crew doesn't completely stop working and all just lie down and die. As comical as that is, it makes the game seem just plain stupid. Don't set up an arcade machine fast enough because you're working on food or energy since they are both running out? Well looks like it's suicide for us all because nobody brought a book or deck of cards! It's like being Christopher Columbus with a crew of bored zoomers carrying lighters. Good luck, I just can't recommend it anymore.
👍 : 70 | 😃 : 8
Negative
Playtime: 14329 minutes
I just raided an enemy base along side a military alliance ship. On our way back we were: ambushed, boarded, swapped ships, fought a 20+ prisoner riot to regain control of our ship, and my scientist went on a solo mission to eliminate the enemy leader and rescue her best friend. This game is amazing. I love how this game plays like a little software facilitated board game diorama with autonomous pieces playing their own rpg inside of it. Many games fit that description but this game delivers on that feeling for me. I now want to 3d print my own buildings to recreate my storied vessels as art pieces to hang up on my wall. The only criticism I have is how long it takes to play the game, and how un-engaging a lot of that time can be. A lot of the challenges can seem unreasonably oppressive to a new player still trying to figure out 'how comfort plays a role in everything' or 'the value of spacesuits close by' or etc. Unfortunately that's just the pain you must go through to get to the "minimum viable ship" good parts.
👍 : 40 | 😃 : 0
Positive
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