Space Haven
Charts
196

Players in Game

7 778 😀     1 231 😒
83,99%

Rating

Compare Space Haven with other games
$22.99

Space Haven Reviews

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
App ID979110
App TypeGAME
Developers
Publishers Bugbyte Ltd.
Categories Single-player, Steam Cloud, Partial Controller Support, Remote Play on Tablet
Genres Indie, Strategy, Simulation, RPG, Early Access
Release Date21 May, 2020
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Czech, Polish

Space Haven
9 009 Total Reviews
7 778 Positive Reviews
1 231 Negative Reviews
Very Positive Score

Space Haven has garnered a total of 9 009 reviews, with 7 778 positive reviews and 1 231 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Space Haven over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 20874 minutes
Amazing soundtrack, amazing base building, amazing graphics, amazing game.
👍 : 2 | 😃 : 1
Positive
Playtime: 143 minutes
The game is frustrating to navigate. Resource management is awkward. 4/10 at best
👍 : 4 | 😃 : 1
Negative
Playtime: 3785 minutes
no discussions means no critques or suggestions, no asking community for advice on the game to learn ether, I've had the game for years and it seems like hardly any content has been added.
👍 : 10 | 😃 : 2
Negative
Playtime: 7352 minutes
It's not ready for prime-time. I know it's EA. It has a lot of promise but the difficulty curve at medium difficulty is all kinds of off. They need to add some sort of remote advisor that will give you some hints. For instance: it's really important to upgrade your reactor because a higher tier reactor uses less energium. The game's only hint for this is something to the tune of "an X1 reactor is more efficient than the base model" in the research tree. That's it. So most of your runs are doomed to failure because you'll run out of energy, even with solar panels and boosting starting resources. It's frustrating to spend that much time only to fail. Rogue-lites work when you have an idea of what went wrong. Save often and rewind often. Also, the game doesn't tell you how much food is being produced vs consumed, so starvation is hard to avoid. Resources like infra blocks are too sparse.
👍 : 4 | 😃 : 0
Negative
Playtime: 415 minutes
Imagine a discount brand Rimworld, only it's set in space, a lot slower paced, and the devs hold the player in contempt. This game has flashes of coolness, but the actual experience of playing it is awful. Just awful.
👍 : 6 | 😃 : 0
Negative
Playtime: 271 minutes
The tutorial is way too long. You can't even refund after you realize you don't like it because it's over the 2 hour time limit.
👍 : 5 | 😃 : 1
Negative
Playtime: 9396 minutes
My new favorite resource management game. Recommend using sandbox mode with story line to get used to mechanics as getting self-sufficient is hard to achieve. Trading and mining is essential but those resources are limited which forces you to have to move sectors. Pros: *Small install footprint. *Great idle time game with sandbox mode. *Can avoid conflict by remaining neutral with all factions. *Building, expanding, resource management, crew management. Cons: *Some resources like fuel can only be obtained by mining and trade but each sector only has limited supplies that do not replenish. *Pathfinding can be questionable. *When moving 'drafted' crew from A to B they do not react when encountering hostiles and will continue to walk into/past them, usually leading to their death. *Combat AI - crew seem to ignore high priority targets (e.g. Walker Bots) in favor of shooting weaker enemies. *Crew will stop and sleep at their scheduled sleep time regardless of whether they are on a mission or in a firefight. *Rogue Bots become incessant and prolific later in the game and they compete for resources with you by stripping nearly every derelict before you discover it (they dismantle the ships and use the resources to build drones). Game is early access and in Beta phase but has plenty of content. The cons aren't really game breaking but hopefully the con's will be addressed in future updates.
👍 : 13 | 😃 : 0
Positive
Playtime: 2078 minutes
The game still needs work, specially now as Rimworld is a competitor and it's years ahead of this space only game. The difficulty is either 0 or 1, either super easy or super hard, I've yet to see an inbetween. There isn't a flair to this game, you'll only be rushing from one system to the other, harvesting resources, repeat until a single robot is able to solo your entire crew, and then game over.
👍 : 9 | 😃 : 0
Negative
Playtime: 974 minutes
This game has a lot of potential but holy cow is it poorly balanced. Your crew needs meat and carbs but you can't get that for a really long time so they'll have to suffer through malnutrition for forever. It's such a pain to get them to do and stay doing a task. I just wanted someone to process all the scrap into usable resources but they do 1 and then f- off. an asteroid put a hole in the hull but instead of fixing it, they walked past it multiple times, decided to lounge, do research, move equipment and it wasn't until either i have to draft them or until the entire ship is deprived of oxygen and they are literally dying do they FINALLY do something. Also, i'm on builder and have been to over 15 systems and got almost no energium and other stuff that i need and trading is expensive AF. how am i on an easier setting and running on fumes almost the entire time??? Followed some mainline story missions to get the right direction only to be taken into a system that threw a solar flare at me when i needed to mine for resources. WHOOO boy! if you get hit with a solar flare, just start over. don't even bother trying to fix your ship. you won't. it's an inevitable long and slow death. You lose. just give up. It's stupid. Also, how TF do you recruit more crew? I didn't see that opportunity even once. Even if i did, food and space and resources are so scarce, you wouldn't really want to. Again, it's fun but unbalanced. Your forced to run on a surplus of unnecessary stuff (fabrics.... why are you giving me mountains of fabrics?) while not giving you anything you need for like 10+ systems. So, any inconvenience like pirates, solar flare, running out of stuff, you are now on an slow and unstopable spiral to death. just give up and reload last save.
👍 : 23 | 😃 : 0
Negative
Playtime: 739 minutes
Starts off promising but ends up becoming a chore. You start off with a specified ship design with no other templates as an option. Advancing the game you begin to notice how the point defence weapons do little to stop the asteroids from slowly taking away your infra block supply through the need to repair. Not only that but dismantling derelicts offers you barely any and its wild that this game actively starves you of it (im playing on medium btw). Some of the other dissapointing aspects of this game is the lack of prioritizing options. A hull is breached because im downsizing my ship to fit the max mass, and i need a builder to patch it. Oh well, lets all go to bed and figure it out later. Ive even seen them do logistic tasks over fixing the damn problem. I wanted to get into this game but I just cant and i dont recommend it to anyone else until its polished.
👍 : 45 | 😃 : 6
Negative
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