Playtime:
840 minutes
Before we begin, I wish I could click a "Maybe" button on whether I recommend this game or not. Also, at the time of writing, I have completed the game once, and am midway through Nightmare Mode. Anyway, here's the review.
[h1][b]The Spirit Master of Retarnia - Labyrinth of Memory Leaks[/b][/h1]
The Spirit Master of Retarnia is a First-person, dungeon crawling RPG where you take control of Leonard, a generic, faceless Chickentai protagonist who leads a group of [strike]women[/strike] spirits into(not-so)perilous dungeons with the task of sealing portals to stop demons from invading Retarnia. That's it, really. [b]Absolutely nothing about this game stands out[/b]. That being said, Spirit Master of Retarnia isn't bad, but it isn't good, either. It's strictly "okay".
The story isn't anything to write home about-- it's as generic as they come, and the plot twist isn't surprising at all. Everything about this game is painfully generic. However, one thing about this game that stands out are the bad ends. Most H-RPGs or RPGs in general refrain from describing the fate of your party upon a wipe, and instead take you to a game over screen, where you either get sent back to the title screen, or can select to load a save, or retry the last battle. This game describes what happens to the party, while showing some "cave exploration", if you catch my drift.
Aside from that, The Spirit Master of Retarnia is a game I can't exactly recommend postively or negatively.
This game also suffers from horrible memory leaks. About one hour of playing, and it'll be consuming twice as much memory as it did when it opened, and it starts to stutter. A quick restart of the game will fix this issue, but it's still annoying to deal with. Make sure to save often.
[h1][b]GAME PROGRESSION AND MECHANICS[/b][/h1]
The game's progression is extremely simple. Whether that's a good thing or a bad thing is up to the player's discretion.
This is basically what the player does in between Dungeon Excursions:
[list][b]General Progression[/b]
[*]1) Check market for presents, purchase, and give to spirits(optional)
[*]2) Check Plaza for Suspicious Man. If he is present, spend money on Yellow or Orange-grade items, based on money earned in dungeon excursions.
[*]3) Visit Smithy to repair gear, appraise gear found in dungeons or purchased at the Suspicious Man, disassemble gear, or enhance gear.
[*]4) Enter Dungeon and grind or proceed down floors. Farm monsters until inventory is half filled, or completely filled, or if party is low on health.
[*]5) Return to town
[*]6) Rinse-repeat
[*]OPTIONAL: If a spirit has reached an appropriate affection level, a cutscene will play out back in town if the player chooses.
[/list]
There isn't a whole lot to do in this game, and once the player starts stacking "Deal Additional Fire/Ice/Lightning Damage upon attacking", damage quickly snowballs, and the party becomes an unstoppable force. It's literally impossible to get a game over in this game until Nightmare/Hell mode, where monster HP is so bloated that status ailments are what wins battles.
Upon beating the final boss, the game immediately throws the player into New Game+, allowing the player to play through the game on a higher(or lower) difficulty. Increasing the difficulty allows the player to obtain stronger equipment than the previous difficulty, and the Status Values of monsters are much higher than they were before. An example of the stat increase is between Normal to Nightmare, a first-floor Goblin has 30 HP on Normal, and 300 HP on Nightmare.
The game also lacks three distinct features that other games of similar construct have, such as Auto Battling, Cursor memory, and Dungeon Hotkeys (for things like encounter reduction), so the game is rather... primitive.
[h1][b]MUSIC AND SOUND[/b][/h1]
Not much to say here, Everything is practically commonly-provided assets, with the exclusion of the Spirits. I don't know how it is for some people, but I got annoyed by the voices at some point, so I muted voices. The soundtrack isn't memorable, and the SFX are all royalty-free stuff anyone can get online.
[h1][b]VISUALS/GRAPHICS[/b][/h1]
I'm not one who usually cares about graphics, but Spirit Master of Retarnia suffers from a severe case of "EVERYTHING BUT THE CHARACTER ART LOOKS LIKE HOT GARBAGE!!!". Not much else to say here, either...
[h1][b]MY PERSONAL ENJOYMENT[/b][/h1]
Honestly, the only reason i've dumped more than five hours on this game is because I have a soft spot for dungeon crawlers. I've played a lot of them, namely the entirety of Etrian Series(starting in 2006).
[h1][b]THE "H" CONTENT[/b][/h1]
Alright, so this is the part that most people who read this review will probably care about.
Let's just say it's tame. The "H" Content includes things such as: [spoiler]Paizuri, Nakadashi, Footsies, "Group play", Cowgirl,[/spoiler] and other such common tags. Nothing special, but at least the art is okay.
[h1][b]OVERALL VERDICT[/b][/h1]
[h1]4/10, Skip this unless it's on sale for 50% or more.[/h1]
Paying $15 for this mediocrity is insulting, and unless you are a dungeon crawler fan like I am, don't bother with this game. If you're looking for a quick fap, just go to "the hub", if you know what I mean.
I will be playing more after writing this review, as i'd like to see the game's difficulty on Hell Mode, which is the hardest difficulty.
Aside from that, there is nothing left to be said about this "game".
And yes, I do play Chickentai Games seriously.
👍 : 25 |
😃 : 2