Metaloid : Origin
31 😀     6 😒
72,48%

Rating

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$6.99

Metaloid : Origin Reviews

Metaloid: Origin is an fast-paced gun’n'run 2D platformer. Take on the role of one out of three android warrior's known as “Predator” and dash through 9 different levels in order to save their planet from an robot army led by Lucian Corp, whom invade their planet and exploit the planetary resources to fuel their galactic war efforts.
App ID974390
App TypeGAME
Developers
Publishers RetroRevolution
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action
Release Date28 Mar, 2019
Platforms Windows, Mac
Supported Languages English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal

Metaloid : Origin
37 Total Reviews
31 Positive Reviews
6 Negative Reviews
Mostly Positive Score

Metaloid : Origin has garnered a total of 37 reviews, with 31 positive reviews and 6 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Metaloid : Origin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 55 minutes
Great game! Silky smooth scrolling, nice gfx and sound. Perfect classic retro platformer experience with power ups, different weapons, bosses, dash etc.. Good scanlines screen fx (old TV-like). Even my Hori Fighting Stick Mini is supported for a real arcade retro-style feeling! A real pity it's underrated. Recommended for classic platform players.
👍 : 4 | 😃 : 0
Positive
Playtime: 1119 minutes
Good game if you are looking for something similar to Megaman X. Levels are big and you have three characters you can play as. Music is great and it really has that old-school feel to it. If you are coming from MetaGal; this game feels more polished. I think I only ran into one bug so far and it hasn't happened again. (I played MetaGal recently and it had a lot of bugs.. like going through the floor and getting stuck when going through a door)
👍 : 4 | 😃 : 1
Positive
Playtime: 333 minutes
I really enjoyed playing through this one. So far I've only beaten the game with the first character, so I still have two more characters to go. Solid, fun action platformer with a lot of variety. Hunting for collectibles and power ups was a lot of fun. The final boss was one of the coolest bosses I've seen in these kinds of games. I've only played through the fire themed character so far, but the ability and weapon variety was very nice. There's only four special abilities and four weapons per character, but each of them were solid and none of them felt more powerful than another - I ended up using all four weapons frequently. There's also a collectible "passive" powerup in each of the first six stages. The English translation is almost comically bad, but it gets the point across. The story is clearly not the focus of the game. Overall I would recommend. Should note that I played it on the Deck & it worked perfectly. But the game only supports 16:9 ratios, so expect black bars on the top and bottom of the screen.
👍 : 1 | 😃 : 0
Positive
Playtime: 107 minutes
In most respects this game is great. Controls are tight, fun upgrade mechanics, and good enemies. Graphics look nice in that retro style, though sometimes it can be hard to tell when something is a platform or just part of the background. But the level design just kills it for me. Full of cheap pit deaths and sometimes very unclear where you're supposed to go. The game has a very forgiving continue system so you can retry as much as you want, but at some point it just isn't worth the time. Edit 10/2024 Tried the game again just in case I was maybe a little unfair in my original review. Suffice to say my opinion hasn't changed any. I did make it a bit further this time around, but still I struggle with the level design. I don't think getting lost in a MMX type game is something that should really happen.
👍 : 1 | 😃 : 0
Negative
Playtime: 796 minutes
NEVER PLAY HARD MODE!!!!!!!!!!!!!!!!!!!!!!!! If you are type that like games that is more challenging or prefer to 100% the game, you will be miserable with this game. I wasted so much time at the final battle for will deal barrage of enemies while dealing with giant boss who can shoot home coming missiles, shoot giant energy orb at your direction, and shoot energy projectiles nearly 360 degrees. The worst part is final boss can do this OFF SCREEN. That right you heard me which I say again it again OFF SCREEN. You may be able to heal but it cost double for each time (start at 40) which I had 10,000 crystals. Sure the enemies can drop healing items but it is rare and you won't be fully healed. Because of my experience with this game at hard mode I decided to quit even after playing completing 1/3 on normal mode.
👍 : 1 | 😃 : 0
Negative
Playtime: 120 minutes
A very mediocre Mega Man clone with levels that drag on a little too long for my liking, even if there's not that many. It would have worked way better as a metroidvania with these long levels seamlessly interconnected. Bosses are not very fun too fight, the sound when the collectible gems are picked up is annoying, collecting the larger ones have a weirdly upset sounding jingle, upgrades with said collectibles are not at all satisfying or rewarding. I die too many times for my liking due to shoddy level design and enemy placement, instead of a proper lives system the gems are required to continue after every death which means even after clearing a level I miss out on upgrades, the dash feels awkward and gives you too much distance, the CRT filter makes the game lag considerably to where it runs like molasses, the only character design I find appealing is the orange cat, music is fine but repetitive, pixel art is passable. The Mega Man games on the SNES look, sound and play better than this. Waste of money, this is worth 5 dollars, not the 8 I paid when I bought it on sale last year. They decreased the price for a reason. Just buy Mega Man X legacy collection, or Azure Striker Gunvolt, or even Mighty number 9. You're going to get more out of those purchases. I will try their other game METAGAL to see if it's better. The pixel art and character design looks a bit more promising, plus it's cheaper.
👍 : 3 | 😃 : 1
Negative
Playtime: 74 minutes
I've only played an hour so far but i can already see how this game is definitely very good. Controls are spot on, the art design is great and the level design is interesting enough, incorporating a lot of verticality along with the usual horizontal scrolling. If you're a fan of Mega Man or similar games, you're definitely gonna like it!
👍 : 8 | 😃 : 0
Positive
Playtime: 663 minutes
As someone who enjoyed Metagal, a megaman style game by the same devs, I was pleased with this game. Similar in feel to metagal as a magaman style retro action-platformer, it feels more like megaman zero or ZX. Which isn't a bad thing. I swear the devs actually took most of my nitpicks of Metagal, and made vast improvements based on community input. They even had better difficulty balancing and got rid of the annoying forced boss rush. It does have some clipping issues with characters going out of bonds in some areas and still has english issues, but neither of those things really hurt my enjoyment. It's a crying shame that the game doesn't appear to be doing well, because it deserves more attention and I would love to see a sequel or a Metagal game made with the lessons learned here. Pros: Great gameplay and visuals from the 90s era, with out cheaping out for 8bit like a lot of retro games. Almost all of Metagals issues are fixed. Large and fairly diverse stages. Good music. A little more put into the story. Cons: Some annoying clipping issues. Some English errors. A few upgrades are in really vague places.
👍 : 5 | 😃 : 0
Positive
Playtime: 673 minutes
Criminally underrated, especially at $7. Tight controls, tons of unique abilities per character, great level design and good variety in the gameplay. Bosses are brutal but never frustrating or "cheap". Lacks a bit in the story department and the character sprites aren't amazing, but its a solid experience all the way through. Can't comment on the difference between normal and hard mode as I played through only on hard, but I assume not much is different besides damage scaling and some enemy placement. Really hope we see a sequel with publisher support and a bit more polish who can market the game, it deserves the sales. That said, game could use some more polish. Lots of "Engrish" and a few achievements do not work as intended.
👍 : 4 | 😃 : 0
Positive
Playtime: 742 minutes
Metaloid: Origin is criminally underrated and an underappreciated hidden gem. It is made by the developers of METAGAL and unlike that one, Metaloid has lots of originality such as its grindy nature that locks upgrades behind some sort of shop system. The level design is also a lot better and less linear since there are many hidden upgrades waiting for to be collected along with hidden boss fight called Aeon which will grant you Origin Level to enhance your abilities even further. There are also many big gems for you to find and they are required for an achievement. However, the game lacks the necessary guide about them but fear not, because I'm working on it! One glance at Metaloid: Origin will give away the Mega Man vibe it's carrying because it is obviously inspired by Zero and ZX series. Storywise, it's more like X series but whatever. There is dash but sadly, there is no wall slide. However, you can make your character attach to certain terrain on the walls. There are also three characters for you to play as and each of them have their unique abilities and their own playstyles. Its soundtrack is also very good but it's too bad that you can't find it anywhere on the internet. I asked the developer about it and he gave me the artist's SoundCloud account but it wasn't there sadly. Story is mediocre, storytelling and dialogue are very bad thus, it may be a big letdown for some players but let's not forget that Metaloid is not a game to play for its story. Speaking of story, it's not a sequel or prequel for METAGAL, it does its own thing... for now. To sum up, Metaloid: Origin is a lot better game compared to METAGAL and despite its long levels, it managed to keep me motivated to go through it. It's too bad that it's not well-known. Lead developer is also a very nice guy, we had several conversations with him, he is aware of the game's problems and he is working hard not to repeat them again. I believe they strayed into the right path with this game and I can only hope that they will make better games in the future!
👍 : 11 | 😃 : 0
Positive
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