Cubic Factory
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$0.99

Cubic Factory Reviews

Design and build your own factory within this 3D voxel-based strategy game. Research to unlock new buildings and transport methods and move your factory to the next age. Create and design themed worlds with their own resources, products and end goals.
App ID963590
App TypeGAME
Developers
Publishers CORE Games
Categories Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Genres Casual, Indie, Strategy, Simulation, RPG, Adventure, Early Access
Release Date23 Nov, 2018
Platforms Windows
Supported Languages English

Cubic Factory
2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score

Cubic Factory has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 83 minutes
THE MUSIC is a single instrument 5-tone that sounds like randomly generated midi, and cannot be turned off; OBS didn't even pick it up. RESOURCE BLOCKS are physical, which is cool, but the detection area of fabricators is so low that you lose resources as they sit on top of others or spill out onto the ground. THE CONVEYORS auto-connect with the object next to them, so you'll get blocks that you did not want entering your system, or entering at the wrong place. OBJECTS cannot be moved, and 'destroy'ing them does not return any materials, making it easy to screw yourself at the start, and having to begin a new map. You also cannot deselect the thing you're holding to build, so an accidental click means wasted resources. In order to output fron a Storage, you have to open a tiny menu and select Forward / Back / Left / Right. The map itself doesn't have an orientation, so you're clicking these ticking these boxes until you open the correct side. The Storage units also do not filter out which block is being pulled out, spilling all of it's contents onto the same conveyor. THE MAP is randomly generated. You'll get one that has a lot of a resource but not much, or too far away from, the others. Many 'New Game's may be required to get a decent layout. RESEARCH unlocks only 1 set at a time. If you pick Coal and Geothermal for 25 points, you only unlock Coal Mine and Geothermal* but nothing to use coal for; the furnace is an additional 25 points. *Geothermal is useless. It costs 10/10/10 but can yield 0 results, making it a waste of resources. TEXT is ultra tiny like Steam's menu, maybe even smaller. The resource count at the top of the screen is constantly disappearing as 0 of a resource has that resource removed from the list rather than just saying 0. Each count contains zeros before the numbers as a place-holder: BER: 0000001, LOG: 0000006, TIM: 0000012. So you're trying to read which abbreviation is that resource; within a pile of numbers; in a small font; while they constantly disappear and reappear. VERDICT The physical blocks are fun, but the machines do a poor job a detecting them. No return of any resources means it's easy to fail while starting a map. Conveyors should only connect to a machine when explicitly told to do so, to prevent having to go around and waste materials. Resource count at the top should be in specific places along the top, and never disappear from view. The player should never be required to sit a foot from the screen just to read the text. While I have not made a game myself, I would not release one in this state for any more than $3 to $5.
👍 : 2 | 😃 : 0
Negative
Playtime: 75 minutes
Abandoned. It's a fun little toy but not worth 8 euro.
👍 : 0 | 😃 : 0
Negative
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