One Night 2: The Beyond
Charts
11 😀     6 😒
58,55%

Rating

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One Night 2: The Beyond Reviews

A Lovecraftian survival horror adventure game inspired by the classics of the 90s.
App ID960200
App TypeGAME
Developers
Publishers Dark Gaia Studios
Categories Full controller support
Genres Indie, Adventure
Release Date29 Nov, 2018
Platforms Windows
Supported Languages English

One Night 2: The Beyond
17 Total Reviews
11 Positive Reviews
6 Negative Reviews
Mixed Score

One Night 2: The Beyond has garnered a total of 17 reviews, with 11 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for One Night 2: The Beyond over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 218 minutes
The atmosphere and the jumpscares are great and the background music is amazing. It really gives that horror vibe, however, I gave up after 3 puzzles 'coz I have no patience for really hard puzzles in a game. I'm a student and to play a game for enjoyment and find that I am doing another exam, no thanks! Also, the lack of walk throughs and discussion boards about the game didn't help either. I would've moved on no problem if these were accessible to me.
👍 : 0 | 😃 : 0
Negative
Playtime: 20 minutes
I didn't play the first One Night so I wasn't sure what to expect out of this but it turned out to be pretty good so far. I got jumpscared several times and for a 2D game it's definitely got some great atmosphere. I can't comment on the series as a whole but this particular game I've really enjoyed and if you like these types of games, I think there's a lot to like here. I made a video for what I've played of it so far if you want to check it out: https://www.youtube.com/watch?v=k8Uqb0fyf-A
👍 : 4 | 😃 : 0
Positive
Playtime: 295 minutes
Obtuse puzzles, broken variables, and solutions that aren't clear unless you simply try everything. It's entertaining, to a degree, but it's very clunky and has a lot of errors. One item (thankfully not necessary to move forward in the story) I couldn't obtain because the answer to the puzzle was correct, but the variable supposed to hold said answer was *blank*. I would only get on sale, if you MUST have it.
👍 : 2 | 😃 : 0
Negative
Playtime: 258 minutes
I played this game in nearly all versions (as well as the other games and their versions in the series) since it was released. I enjoyed the improvements it made on the combat system of the original, and the additions Dark Gaia made with the wandering enemies. The original game only had enemies appear when trying to solve (or having solved) a puzzle. They also removed the healing basin that was present in every save room, which makes the playthroughs much harder, as you have to manage your supplies even more carefully than ever. Without the basin, I wasn't able to use my old tactic of bustin down doors and opening stuck drawers, and then retracing my steps to a basin to replenish my stamina to max again before tackling the next combat encounter. In my opinion, nearly all the changes made to the version on Steam are welcome. Howevr, I do have two minor gripes. The original game was much darker (not in tone but lighting) than this version, and the abiltiies of the characters were alterd in a way that are more disappointing than interesting. John has gun with limited ammo and superior health, and Sara can save anywhere in the game (albeit a certain number of times) and can spot hidden supplies. These are different than the original game, as both had no weapons whatsoever, John had more stamina and health, and Sara had less physical strengths, but could spot clues that helped her solve puzzzles. I liked the original character abilities, where one was far more focused on solving the puzles, and the other was focused on physcial prowess. That's not to say the new abilties do not enhance those concepts, but adding a gun and the ability to save anywhere basically negates the rather tense moments and the Resident Evil-esque style of backtracking to save and heal yourself. All in all, this game gets a solid thumbs up from me, but a second thumbs at 90 degrees for the gripes I have. By the time you finished reading this beast of a review, I hope I didn't ruin too many surprises about this game. If the third game is released (and there were two versions: One Night 3, and One Night 3 Full Cricle), I hope Dark Gaia takes care to read the reviews of the people who played the games, and considers their input carefully. EDIT: As I reached the underground cave beneath the well, I found a bugt that prevents you from completing the puzzle to open the drawer which holds the next key to progression. I don't know if the recent update caused this, or it's just a one-off, but this prevents me from finishing the game altogether. Also, in the cabin, when the demonic dogs spawn, I found you can just leave the room and walk all the way back to the manor without fighting them. However, they will continune to follow you throughout the backyard, until you go into the house. From what I recall in the original game, you were trapped in that room and forced to kill the monsters before you could leave. I'm not sure if the option to simply leave is intentional or not.
👍 : 6 | 😃 : 0
Positive
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