Lost On The Island Reviews
Your dream holidays have never been so instantly accessible. We invite you on unique immersive vacation experience to enjoy the breathtaking views, swimming with dolphins, teleporting and jumping from beautiful cliffs and diving in a deep water around corals and colorful fish.
App ID | 949520 |
App Type | GAME |
Developers | Immersive Time Machine Inc. |
Publishers | Immersive Time Machine Inc. |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Simulation, Adventure |
Release Date | 6 Dec, 2018 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score
Lost On The Island has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lost On The Island over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6 minutes
What an awful VR experience this is. The ocean tide is way too fast and unrealistic. The fish in the ocean look cartoony. The frame rate fluctuates wildly down into the 40s and above. Teleportation is wonky with it working sometimes and sometimes not. Not an impressive or relaxing experience at all in my opinion.
👍 : 0 |
😃 : 0
Negative
Playtime:
47 minutes
I REALLY wanted to thumbs up this title. :( While there are a lot of walking simulators out there, only a hand full of titles are directly aimed at relaxation. I would love to explore a new space, discover new areas, but find my personal hauntings as well. Find that perfect meditation spot and bookmark it for ready use. A place to be present and centered, wherever I may be. I can only hope!
Sadly, I cannot recommend this title at this time by my mentioned criteria (below) and on principle. I even made sure to take the time to try it on all of my systems to see what was design and what might have been system specific issues or simply defects:
** Tested on HTC Vive, Oculus Rift w/motion, WMR (Samsung Odyssey) | 1060 through 1080 GPUs
Pros:
* Wonderful concept even if not fully realized, and I feel like this HAS been implemented with some caring rather than a quick wrap cash grab.
* The environments are well crafted, and definitely have that "iconic spot" feel to them; That image in your head that embodies a special place, realized, on demand.
* Ran smoothly on all of my devices, feels moderately optimized.
Cons:
* Price - this is NOT marketed as an Early Access game, therefore I must judge it by what is promised in the description vs what is actually delivered. It is almost STRESSFULLY full of "almost-there", as if the road was paved until the concrete ran out, stamped "DONE" and then left those final few yards to our imaginations. I could forgive quite a bit of my experience if I had some inkling of intent for fixing things up, or if this is in fact the GA release and relegated to bug fixes.
* Locomotion - Hello Teleport! When first using teleport as guided I was expecting a nice soft pulsating ball, or ethereal projection, gently gliding me to my destination on the breath of angels. What I got was, a very much no-transparency thick white (what I can only describe as) crosshair on the ground that joltingly appeared before me. It feels out of place.
* Locomotion Part Deaux - One above them all. Swimming... I love underwater adventures, but What it turned out to be, for me at least, was less a swimming experience and more of a "Drowning Simulator"! It starts fine, . Then... things turned dark. I was having to paddle uncomfortably fast to try and even stay afloat. I was a rock, destined for the bottom of the ocean and there I landed. After spastic attempts to "cruise" along blipping and bobbing through the water it REALLY ended up feeling disturbingly like what drowning might feel like.. No matter how hard I paddled I couldn't keep the surface of the water, and if I took a break for even a second the physics would drop me like a cement-shoe-laden gangster seeing his last few moments on this earth. Sadly it is not in me to withdraw... so I put on my brave face, and paddled my little heart out until back to shore.
* Tutorial - I am glad there is one! But unforutnately as quickly as it appeared, it is gone and you are left wanting. (same experience all 3 HMUs)
Summary: Would be a promising EA title, if it were EA. Marketed and priced as a GM product, however, all I can say is Caveat Emptor "let the buyer beware".
Note:
I really do love their concept, and despite the sound of it, a lot of the implementation. So, I am going to eat the cost, and hope that this is a labor of love that will get the care and feeding needed to realize its potential.
I see it... Only so frustratingly... out... of... grasp.
👍 : 5 |
😃 : 0
Negative