Monkeys & Dragons Reviews
Jack and Lana just started their honeymoon, when Jack was kidnapped by a sorcerer. Lana decides to take matters into her own hands. She becomes an adventurer, completes quests and solves dangerous puzzles. However, there was something she wasn't prepared for...
App ID | 934120 |
App Type | GAME |
Developers | Benjamin Rommel Games |
Publishers | Benjamin Rommel Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie, RPG, Adventure |
Release Date | 2 Apr, 2019 |
Platforms | Windows |
Supported Languages | French, German, English, Russian |

31 Total Reviews
20 Positive Reviews
11 Negative Reviews
Mixed Score
Monkeys & Dragons has garnered a total of 31 reviews, with 20 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Monkeys & Dragons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
46 minutes
Very buggy. Not worth the price.
👍 : 5 |
😃 : 0
Negative
Playtime:
78 minutes
It really says something about the quality of a game when it is easily outdone by every adventure game from thirty years ago.
👍 : 0 |
😃 : 0
Negative
Playtime:
157 minutes
Although it has clear references and elements of well-known Adventure games, it manages to create its own unique style. I love it!
👍 : 1 |
😃 : 0
Positive
Playtime:
184 minutes
I bought this thinking I was getting a Monkey Island homage. Instead I got a mishmash of assorted references, fourth wall jokes, and unintuitive puzzles. Then towards the end the game forced me to complete a Sudoku puzzle (I hate Sudoku) which I had to use an online Sudoku solver to get past just to finish the game.
👍 : 1 |
😃 : 0
Negative
Playtime:
260 minutes
I have to control a girl to fight a evil gay sorcerer? That's definitely something new. There are many references to Monkey Island at the beginning of the game. It changes to references of modern culture later. Most references I found so far are about U.S. movies and some TV shows as far as I can tell.
👍 : 9 |
😃 : 2
Positive
Playtime:
268 minutes
This game is great. The only thing that frustrates me is that I probably missed some references. However, I found Judge Dredd, Agents of S.H.I.E.L.D, Monkey Island, Fallout, Horizon: Zero Dawn, and around thirty other references?
👍 : 1 |
😃 : 0
Positive
Playtime:
205 minutes
It's a great adventure! I just completed the first of three chapters and I am one step closer to rescue her husband. I like the graphics although I am not sure if the art scales great. It might look a bit blurred on very large screens.
👍 : 7 |
😃 : 0
Positive
Playtime:
204 minutes
Many bugs: like, the main character can walk over other characters or even fly (throne room) or game breakers, like you can't progress because you picked something up, you shouldn't have. Or can't be played with your Anti-Virus on.
Loveless art: like, no color-grading, wrong perspective projections, repetitive background, no background
Very small text on Full HD, does not scale.
Many references to other genres and games, but they have no context in the game.
The characters are hollow and have no traits, like empty shells.
Many, many, many spelling and grammatical errors, also in German!
👍 : 2 |
😃 : 0
Negative
Playtime:
179 minutes
[h1]TL;DR[/h1]
Monkeys & Dragons tries to be a point & click adventure game like the classics, but fails in pretty much every aspect. Don't buy this.
[h1]Summary[/h1]
You assume the role of Lana. At the start of the game, you and your husband arrive on a tropical island, where your husband is taken away by an "evil powerful sorcerer". You then embark on a quest to free your husband.
Visually, the graphics are very mediocre, or even bad. The game features pixel-style art, but not in a pretty nor a consistent way. Perspective is wrong, there's no color-grading, graphics when you enter a building or room are very "in your face" (i.e., sprites are way too large) and there are many graphical glitches, such as the main character passing through other characters or appearing to be floating around (in the throne rome scene near the end of the game). Everything feels very unpolished, litterally rough around the edges, where even old adventure games often had a way of "smoothing things over".
The UI is very annoying; a large part at the bottom of the screen is reserved for buttons and your inventory. The inventory features two rows, even though at no point in the game will you be carrying more items than you could fit in the top row, so the second row is completely useless and only takes up screen space. The buttons could also be handled differently. There's only a few action-options (examine, pick up, use and talk), which could easily have been put behind the mouse wheel or in a pop-up menu accessed with the right mouse button, like many other games do. The buttons on the right could equally easily be handled differently, like in a bar at the top of the screen that would pop up when you move your mouse pointer to the top of the screen.
In the sound department, there's not much to talk about; the game completely lacks voice acting, and only has music and sound effects. This is pretty much the only part of the game that I'm somewhat ok with, as both the music and sound effects are non-intrusive and just above average.
Which brings us to game play, story and the puzzles. Which IMHO is also pretty bad. At the start of the game, there's something that somewhat resembles an intro, where the story is explained to you (or rather, dropped on you, as the relation between your husband and the sorcerer is never really explained). The main character doesn't really have any personality to her; she doesn't come across as a bad-ass, someone with a razor-sharp wit, a gullible but likeable idiot or anything. The same goes for pretty much all the NPC's in the game. None of them have a personality and none of them are memorable.
Dialogue options are very limited and only go one or two levels deep, and choices don't really matter. Frustratingly, dialogue lines cannot be skipped with the click of a mouse button when you're done reading that line. Instead, the entire conversation is cancelled, and you have to do the entire thing all over from the start. Several of the lines also feature some spelling and grammar errors. The overarcing story is incredibly thin; your only motivation is to "save your husband", but there's no real build-up of the story, there's no real arcs / chapters (even though the game periodically tells you that you have finished a chapter and started with the next), it's all just a big pile of "here are some new areas to explore and do stuff in". It lacks cohesion between the areas, the characters, the puzzles and the story.
The puzzles are very mediocre. Most are very, very obvious "use A with B" kind of things. Others are rather illogical, forcing you to combine three items that are only loosely related to one another. [spoiler]For instance, to defeat the spearmaster, you have to use an invisibility T-shirt with a bucket of termites with a spear rack. This causes the character to use the T-shirt to become invisible, and then walk to the spear rack to use the termites on the spears. It would have been way more logical for the player to first have to "use the t-shirt" on the main character, then walk up to the spear rack while invisible, and then "use bucket of termites on spear rack".[/spoiler] Other puzzles within this game are just lazy; at one point, you have to solve a sudoku, a mirrors & beams puzzle, and a tangram (Google it if you don't know what it is) style puzzle in succession.
And when, after about 2-3 hours at best (including time needed to restart the game after some random crash back to your desktop), you reach the end, the face-off with the bad guy is extremely unrewarding. Afterwards, you still have to free your husband from a cage, which also requires some completely trivial stuff. After that, you are reunited with him at the same location where the game starts, but there's no ending. No final cutscene, no credits rolling, just... nothing... all in all, very disappointing.
[h1]Pros and cons[/h1]
+ sound and music is ok
- random game crashes
- illogical item combinations to solve puzzles
- lazy puzzle variants, like sudoku, mirrors &laser beams, and tangram
- very mediocre graphics and UI
- bland characters, non-immersive story
- very disappointing end-game
- no voice acting
- over-the-top references
- dialogue lines cannot be skipped
- spelling and grammar errors
- too expensive for its length
[h1]Verdict[/h1]
I wouldn't recommend this game; even on a sale, save your money for other, better games like "Darkestville Castle", "Detective Gallo", "The Inner World", various Daedalic games, or even "Chronicle of Innsmouth" (all a bit more expensive, but far more rewarding), or "Yet Another Hero Story". Or try out the "golden oldies", like Day of the Tentacle, Full Throttle, Grim Fandango or the classic Monkey Island series if you haven't played those yet.
👍 : 4 |
😃 : 0
Negative
Playtime:
113 minutes
I reeeeeeeeeeeally tried to like this game. I'm a huge fan of the old LucasArts adventures games. Sadly I can't. The references are too over the top, and there are several fourth wall breaking ones. The solutions to the puzzles are easy to reckon, but the mechanics to do them exactly the way that the game wants you to are unituitive.
In one instance, during a quest to help the Spice Farmers, you enter the scene from the right hand side of the screen. There is actually another screen to the right that you need to enter to complete the quest, but logic dictates that that should be the exit to the map. It is not. Instead the left is. I actually only found it by accident when I was stumped.
Another quest, to defeat the spearmaster, also stumped me. You have to combine three inventory parts, and then click on a rack, and the three items didn't really make sense to me to combine together. There aren't any hints like, 'on the right track here, but not quite there.' Also whenever I would try a combination that ended up not working, I had to sit through the mini fight sequence over and over.
I got to Chapter 3, to the tower, but gave up on the puzzles in frustration.
I want to love this game, honestly. Point and click adventure games are my thing! It just isn't there. The Dev can keep my money, hopefully to continue to make better games in the future when he's learned from this one, but I can't really recommend it.
👍 : 15 |
😃 : 0
Negative