BreakHack
Charts
2 😀     2 😒
50,00%

Rating

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$0.99

BreakHack Reviews

BreakHack is a casual roguelike intended to provide entertainment for 10-30 minutes when you are taking a break from anything else in your life.
App ID931040
App TypeGAME
Developers
Publishers Oliveshark
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards
Genres Casual, Indie, Strategy, RPG, Adventure
Release Date25 Sep, 2018
Platforms Windows, Linux
Supported Languages English

BreakHack
4 Total Reviews
2 Positive Reviews
2 Negative Reviews
Mixed Score

BreakHack has garnered a total of 4 reviews, with 2 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BreakHack over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12 minutes
Would rather play HyperRogue
👍 : 0 | 😃 : 0
Negative
Playtime: 22 minutes
Pros: Fun Graphics are good Sound are music are not bad Can play keyboard only Cons: Rather simple Can't rebind keys Game no longer runs for me. ---------------- Roguelike Curator "Rougelikes" (sic) https://steamcommunity.com/groups/rougelikes
👍 : 10 | 😃 : 0
Positive
Playtime: 683 minutes
To be honest, this is the first true rogue-like that I have played. I previously never understood the draw to the genre, but since playing Break Hack, I am really enjoying it and will play others after this. This game is much more difficult than I expected. Perhaps difficult isn't the correct word..maybe unforgiving is better? There are holes and labrynths that you can fall (to death) in. Add some wind, traps, pyromancer fire to that and you have to be VERY careful which direction you move each play. Also, recalling which relics you have becomes important because your gameplay may change slightly (e.g. the shield). There is definitely strategy involved. There could be some things that, if implemented, would make this game just brutal. I am not going to say though! haha. One thing that I think would be great to have, but I am not sure if this is against the spirit of the genre, is a save/continue system. Not something that you could use to keep replaying loads, but something simple so you can put the game down and then come back to that playthrough. I definitely recommens and happy crawling!
👍 : 1 | 😃 : 0
Positive
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