The Lost Legends of Redwall™: Escape the Gloomer Reviews
Lost Legends of Redwall: Escape the Gloomer is based on Mossflower, one of the NYT bestselling Redwall™ books by Brian Jacques, with over 35 million copies sold. Set in the caverns and catacombs of Kotir Castle, you guide Gillig the fledgling otter as you build your story.
App ID | 930630 |
App Type | GAME |
Developers | Soma Games, Clopas LLC |
Publishers | Soma Games |
Categories | Single-player, Steam Achievements |
Genres | Indie, Adventure |
Release Date | 16 Nov, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |

26 Total Reviews
26 Positive Reviews
0 Negative Reviews
Negative Score
The Lost Legends of Redwall™: Escape the Gloomer has garnered a total of 26 reviews, with 26 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
351 minutes
Though the game was hard for me, a person who has never played text based adventure games, I gotta say that I greatly enjoyed this! Having discovered the Redwall series just recently, I found this game quite enjoyable, even though having to check a walkthrough every now and then.
👍 : 0 |
😃 : 0
Positive
Playtime:
141 minutes
This old style of parser based story game is really immersive and this game is much better at understanding what you type than the older games were. I recommend these games, there are some real gems out there. This one stands out for ease of use and for the audio quality
👍 : 0 |
😃 : 0
Positive
Playtime:
277 minutes
If you like Redwall or text-based escape adventures, get this game! It's very affordable.
However I did personally really struggle with it. The first acts were GREAT, I was having a lot of fun, but oh boy once we get to a little cave with several beaches/islands/shores... Oh no no no, I was a lost cause. I spent an hour trying to make progress on my own before I gave up and started peeking at guides to avoid getting frustrated. A lot of backtracking for the rest of the game, and thank goodness I was looking at a guide because I would have spent so much time wondering what I was supposed to do in an empty space or room.
I don't think this is necessarily a fault of the game, however. I am just not used to games like these.
I hope someone makes a 100% achievement guide so I could 100% the game :D.
👍 : 0 |
😃 : 0
Positive
Playtime:
298 minutes
Its not the longest game ever, but as a companion to the books, it was worth the price. Enjoyed the experience even as a new comer to this genre of game play. The music and voiced dialogue was a cool bonus.
👍 : 0 |
😃 : 0
Positive
Playtime:
841 minutes
This adventure recalls the classic text games of the past, but with added dimensions of voice acting, sound effects, and music. It occurs in parallel to the tale of Mossflower, and immerses the player in the story by allowing you to choose what happens next. Great fun.
👍 : 7 |
😃 : 0
Positive
Playtime:
97 minutes
I am a huge fan of the Redwall series, and Mossflower is my favorite book in particular, so I am ecstatic to see it getting some love! Almost everything about this game is solid so far. The gameplay is very well-done. I don't play many interactive fiction games, but I was impressed by the game's ability to offer responses for almost every action I've tried so far. The voice acting is stellar, and it really makes me want Mossflower to get an animated adaptation. And the writing feels on par with the actual Redwall books, which is nice.
My only complaint is that there's no way to lose. When I got this game, I thought it was going to involve tense encounters with the Gloomer where you COULD die if you made the wrong choices, and to me, that kind of tension was fun. But being told at the beginning of the game that there were no losing conditions completely killed that tension for me.
👍 : 1 |
😃 : 0
Positive
Playtime:
219 minutes
There are too few Redwall games in the world. This one really scratches the itch.
👍 : 4 |
😃 : 0
Positive
Playtime:
380 minutes
Text adventures have come a long way since the '80s in design, and this one incorporates a lot of the best of the modern-day genre. The game always being winnable is taken for granted these days, and this particular one has an interesting way to balance out risky and dangerous situations in the story. Additionally, the lack of compass orientations, at one point a key feature of most text adventures, is more than made up for by the emphasis on locations and their positions relative to each other. It was a major breakthrough for me when I realized that I could revisit locations in one step, instead of having to repeatedly type in the same commands to go from one room to another.
The puzzles are tricky, but basically fair. A lot of adventure games have puzzles that are really very arbitrary and involve unintuitive leaps of logic, or reading the author's mind, or just clicking every item in your inventory on everything until something takes. Here, while I didn't figure out every puzzle on my own (it was probably about 60/40, with the help of the excellent hints system), there aren't any that I could say were unfair or unrealistic, that I shouldn't have been able to (eventually) figure out on my own. What's more, they often seemed obvious in retrospect, the sign of a good puzzle -- making the user think "why didn't I think of that," not "there's no way I ever would have gotten that".
It's interesting to note how traditional game design principles are incorporated seamlessly into the game; you get practice with each 'mechanic' as you go, so that when you get to a more important moment in the story, you might think, 'oh, maybe I should try this, like I learned before'. With a few rare exceptions, the caverns are figuratively filled with smoke from all of Chekhov's arsenal. The cyclical nature of the locations works well with this, and is intuitively pleasing as you find new depth in each room and get to experience them in changing ways as the plot develops. The ending is rather reminiscent of Plotkin's "Hunter, in Darkness", appropriate considering the cavern theme.
The writing and setting, and use of the setting, is quality overall and fits in pretty well with the Redwall world, not an easy thing to do when the source material is considered to be one of the best books in the series. There are points that don't work out strictly based on what we would think from the established 'canon', but they're reasonably well explained and believable. The voice acting and illustrations are also quite good, contributing to immersion.
As of a little while ago, there were still a few glitches and weak areas in the game's presentation and technical side, but the staff is actively involved with supporting their work and the community, so these are getting progressively ironed out with time.
All in all, it's a very enjoyable text adventure!
👍 : 10 |
😃 : 0
Positive
Playtime:
543 minutes
Another fantastic installment in the [i]Lost Legends of Redwall[/i] series. If you ever read the Redwall books, you will love the way this game captures the very essence of Redwall's atmosphere. The story is great, and the way it weaves in and out of the story in Mossflower, interacting with main characters without changing the storyline is nothing short of genius.
The puzzles are hard enough to make you think, but easy enough that you won't give up. I was really disappointed when I finished the game because I wanted the experience to last forever.
I seriously recommend that you try this game. It's well worth your time.
👍 : 13 |
😃 : 0
Positive
Playtime:
347 minutes
First off, I have not played many text based video games so I can't compare it to other games of the same style, However I AM a big fan of the redwall series, so that is something I can base this review on.
So this game is set during the events of the book 'Mossflower'. As a Redwall fan it's been good fun playing through this game, and seeing lots of little references to the book (as well as some non-related easter eggs). The game does not contradict any of the events in the book either, which is a big plus.
The writers have done a great job making it feel like Redwall in the style of writing, so if you are a fan of redwall I would recommend you pick this game up.
As of 'Gameplay', as I said before I'm not very well versed in Text based video games, but from what I can see the Devs have done a good job keeping everything somewhat linear, laying out options for you while still giving you the control, instead of just telling you what to do the entire time. There is an auto-hint system that displays hints for you if you are stuck at the same stage for an extended period of time, which is a nice feature, but if you don't want these hints, they can be toggled in the menu for a harder challenge.
This review is a little bit all over the place, but if you are someone who enjoys the redwall books, and are willing to try out a text based video game, then I would definitely recommend this game to you.
👍 : 27 |
😃 : 0
Positive