uFactory
Charts
44 😀     13 😒
69,18%

Rating

Compare uFactory with other games
$24.99

uFactory Reviews

uFactory is the ultimate in finely-tuned logistics challenges. Navigate the complexities of manufacturing processes inspired by real industrial methods.
App ID923710
App TypeGAME
Developers
Publishers Lucid Silence Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, Simulation, Early Access
Release Date15 Apr, 2019
Platforms Windows
Supported Languages English

uFactory
57 Total Reviews
44 Positive Reviews
13 Negative Reviews
Score

uFactory has garnered a total of 57 reviews, with 44 positive reviews and 13 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for uFactory over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 48 minutes
Some things like machine arms don't work properly (serious bug)
👍 : 1 | 😃 : 0
Negative
Playtime: 20 minutes
Meh. Does not seem to provide anything new, but it does it in a very annoying way. The factory noise is over-powering, no way to disable it. The controls are wonky, no way to change them. No thanks.
👍 : 0 | 😃 : 0
Negative
Playtime: 41 minutes
I tried giving this game a chance, but so many things just don't work well. Like others have mentioned, arms are buggy but they are very important, so it just causes unnecessary frustrations.
👍 : 0 | 😃 : 0
Negative
Playtime: 24 minutes
Controls are really awkward and the music gets repetitive quickly. The game doesn't give enough predictive feedback / throughput maximums, so it's hard to guess whether a design might meet to quotas established. Too many things are buried in menus / windows and the menus are not obvious to navigate. I was expecting more at this price point. I might try again, but I've tried getting through the first scenario 3 times, and I get bored and frustrated before completing it each time.
👍 : 0 | 😃 : 0
Negative
Playtime: 50 minutes
As others said in early access: CLUNKY That word sums up the game, really. Where to hold the mouse to place or destroy something is unintuitive, there's camera rotation but only in 90 degree increment (despite going through all the other angles smoothly while switching between them!), you never know whether to click something or hover over it to get information about it, there's one modal-looking interface box that pops up that isn't modal just statically placed in the middle of the screen and reused for everything, so you can never have two pieces of information up at the same time, and many more hair-tearing decisions. Basically, if you took any of the hundreds of publicly available "how to make an appealing and useful UI" documents produced in the last 60 years (from Xerox Parc onwards!), and intentionally did everything opposite of what said literature said, you would get this game. I mean I hate UI design as much as the next guy, and think Apple and Microsoft etc. have many things wrong, but they also have a lot of things right, things established in the industry for decades, that no one need be an iconoclast on. Got little else to say about the game, as I can't bear it for enough time to note much. I like gas and liquid being entirely separate layers from the rest of the factory, that's one thing Factorio got wrong. I dislike having to unlock basic things like conveyor corners. That's about it.
👍 : 2 | 😃 : 0
Negative
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