Knightin'+ Reviews
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
App ID | 922710 |
App Type | GAME |
Developers | Muzt Die Studios |
Publishers | Muzt Die Studios |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | 26 Jul, 2019 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Greek, Russian, Spanish - Latin America, Ukrainian, Polish |

270 Total Reviews
232 Positive Reviews
38 Negative Reviews
Score
Knightin'+ has garnered a total of 270 reviews, with 232 positive reviews and 38 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Knightin'+ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
150 minutes
GAY
👍 : 0 |
😃 : 1
Negative
Playtime:
303 minutes
Knightin'+ is a narrowly scoped Zelda tribute - 4 multi-level dungeons, each with its layout, puzzles, optional treasures, health & mana expansions, purchasable and discoverable upgrades, key item, enemies, environmental hazards, and boss.
You play as Sir Lootalot... 🤣🤪
Silliness aside, Knightin'+ harkens back to an earlier era in indie gaming. This feels like something that could have enjoyed a moment in the sun on the Wii Shop Channel in 2008. It's a very focused, back-to-basics exercise, and I found myself appreciating it more and more as it went along.
Save points are not hard to find, and they restore half your health and mana. Puzzles that are solved once stay solved for ease of navigation. Treasure chests feel rewarding.
The biggest surprise in Knightin' is that it includes roughly 20 Sokoban puzzle rooms, and these feel elegant (simple to understand what you're looking at) but gradually increase in difficulty, with a few late-game puzzles being brutally hard. For me, this was a plus. There's a guide on Steam if you're tearing your hair out and need to look one or two of them up. Additionally, every dungeon in Knightin' includes rooms where some kind of spatial pattern is the hidden solution to a puzzle elsewhere in the dungeon, and this pretty much requires you to carefully look at rooms before you leave and also to take notes or screenshots. Not everyone will love this, but for me it was a positive: non-obvious, consistent, fair, and requiring you to pay attention.
A diamond in the rough. If you have a fondness for 2D Zelda dungeoneering where you sort of pick apart the dungeon as you go, probe it, chart it, master it, tame it - you will probably like this.
👍 : 0 |
😃 : 0
Positive