Lucid Path Reviews
An experimental relaxing RPG with a rich story. A perfect entertainment after a hard day.
App ID | 917910 |
App Type | GAME |
Developers | Grevicor |
Publishers | Grevicor |
Categories | Single-player |
Genres | Indie, RPG |
Release Date | 27 Aug, 2018 |
Platforms | Windows, Linux |
Supported Languages | English, Polish |

23 Total Reviews
21 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Lucid Path has garnered a total of 23 reviews, with 21 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lucid Path over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
372 minutes
This game is some strange but beautifull patchwork thingy. None of the parts would make anything better than a flash game, but put together, they are worth so much.
Nothing is amazing, and everything can quickly become boring, but you'll never have to play with them enough to be bored. There's enough new things coming to keep you entertained, the story is good, there's enough surprise to keep you on your toes.
👍 : 0 |
😃 : 0
Positive
Playtime:
314 minutes
Fun little semi-auto RPG that has a few twists along the way. It's fairly short, and should only take a few hours to beat, but it was definitely a fun game.
A few small gripes...
- [spoiler] When the game goes to grey scale, it is REALLY tedious to check the quality of the items in the shop. Maybe make it a bit easier to tell the difference in quality at those points? [/spoiler]
- a couple of the achievements for the mini-games are borderline luck based, especially in the last two. The jumping game is exceptionally hard due to not knowing when to start jumping, and it is very difficult to practice. It's super punishing as well if you take off at the wrong time. And the spear shielding one is just bonkers when it gets super fast. If it were somehow predictable, it wouldn't be as bad...
Overall, definitely think this is worth the buy. The story is interesting without being too predictable (there are definitely some treats in there that I didn't see coming). Aside from the gripes, I really enjoyed this one!
👍 : 0 |
😃 : 0
Positive
Playtime:
293 minutes
absolutely amazing the story is very good, the balance with horror and joking time is also amazing the whole game is amazing and only for 5 bucks best game i bought here
👍 : 0 |
😃 : 0
Positive
Playtime:
499 minutes
Its like a low budget version of Undertale. Dont let the slow/boring start fool you... it gets really fast later. That being said... i wish i knew i was able to train at the castle... However note that the UI is just awful making you switch from keyboard to mouse frecuently. For the price tag it was certainly a treat.
I am only sad that by the time i got to understand the game it was allready over.
👍 : 0 |
😃 : 0
Positive
Playtime:
239 minutes
This is a relatively short game with a mix of genres and a RPG like story that doesn't get too much in details of lore, it's straightforward, but still very engaging.
But I feel the whole point of this game, which is driven down very well, is so much a lesson for game development that it should be played by all game devs... it's a huge spoiler, so I'll save it for the end of the review.
So, despite the story being a relatively simple RPG fantasy story, it's still quite fun... has some humor in it, some spookyness, and perhaps some stuff people might not expect.
Mechanics divide between an auto scroller with automatic battles in which you keep advancing or you get thrown out of the dungeon to git gud. xD
Outside in the village you can train to get better stats, do quests to get gold and experience points, and you can buy new gear to equip yourself better.
The interesting twist on this one is that the work/quest part is also automatic, so what you actually do is play minigames to "pass time", but actually your performance in minigames is what will give you gold and exp.
You do multiple runs over and over to progress the story. It's an addictive sequence.
[spoiler]
Minor spoiler, there is a time loop/travel component because you just need to get way stronger to get to the final boss. The monsters keep progressing but you don't, so you end up having to get out of the dungeon and into the village to keep getting stronger... which might sound bad like in several roguelikes, but it's actually not. The progress is very steady, dungeon is linear, so there's really no frustration. You are always making progress no matter what.
Thing is, you start a few times from scratch but keeping your memories, your power and experience, so that you can progress further. It's not repetitive or bothersome because you are still progressing, it's just that everyone else doesn't notice it. It also works great with the story, which despite looking a bit cliché at first, it might surprise you further in.
Now, for the major spoiler. I think the developer made this entire game to drive a point, and it was delivered masterfully. Basically, all the mini games you play through the game matters, because you'll use the experience of playing those for the end battle. It kinda feels jokey that you play minigames to pass time while the character is working, but several of the minigames are actually a preparation for the final battle in disguise.
And this is great, because it justifies the grind perfectly. You didn't just spend all the time questing and working for nothing, it's really all preparation for the final battle.
Equipment, leveling up, those are to get there, but the final boss puts your stats back some, and then you have to use the minigame skills to pass.
For game developers, it's a lesson on keeping interest and rewarding the player for the grind. It's far more palpable than just some random achievement. You feel like the entire game mattered not just because it has a nice ending, but because the skills you learned through the game matters for the final battle.
Oh, it's also not overly hard... you can see I didn't get an achievement for all minigames, but after a few tried I killed the last boss without a scratch. xD
[/spoiler]
Highly recommend this one. Like I said, this should be an obligatory game for game devs, but it's also a fun game for regular gamers.
👍 : 0 |
😃 : 0
Positive
Playtime:
274 minutes
Fun little game! Reminds me of Swords and Souls with the minigames used for work/training. Nice diverse battle mechanics. About 4 hrs of content. To 100% the game achievements, just have to do well at the minigames and finish the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
347 minutes
The game is nothing special and the dungeon itself is not really bad.
But you are mostly playing (boring) minigames, that are only reaction based old arcade games.
Even the last bossfight is almost only a reaction game.
Dont matter what equipment you have. Or what you have invested at skills.
You have 100 HP again and your goal is to hit the boss 12 times.
And avoid his attacks.
The next problem is, that the game get really worse for the eyes after you progress to a specific point. The screen get blurry (or without colour) and you cant really see anything correct. This is because of the story, but the game was really hard to play at this point. Bad design choice.
I like turn based games, because they are slow and i can think.
I hate real time or reaction based games.
So i sadly can give this game a good review.
It should more be advertised as "play good old arcade games and between a few minutes turn based dungeon crawler".
👍 : 6 |
😃 : 3
Negative
Playtime:
290 minutes
Lucid Path is surprisingly entertaining for what it is. It's somewhat of a mix between an RPG and an idle/clicker game. Your character goes through room by room, killing everything in sight, without any kind of interference from you. The only thing you can do during the sequences is use tomes you either loot or buy to intiate special attacks or abilities. It's not exactly difficult, but it does surprise you a bit with a few mini games throughout the story. The story itself isn't exactly compelling, but it's somewhat interesting and has a few nice twists and turns. The pace of the game, both gameplay and story wise, picks up considerably after about an hour of play. The randomly rolled stats on much of the equipment is a very nice touch, and you can decide, more or less, how you're going to approack the game.
On to the more neagtive- unfortunately, the final boss fight is part mini-game. An unresponsive, unpolished and annoying mini-game to boot, and rather unenjoyable to play. While this mini games do breka up the monotony, they feel odd after playing the regular game. The graphics aren't bad, but there's nothing special about them. I love pixel art, and it can look great sometimes, but it was pretty run of the mill here. It worked, and it wasn't ugly, but theres little here to catch the eye. A few of the sprites looked like they had been stretched or resized too.
Overall, this game is a pretty solid quickie in spite of a few bugs and awkward spots. There are quite a few little surprises that make the experience stand out a bit, and there's more to this game than I initially thought there would be. I got it on sale, but I'd say it's worth the 5$
👍 : 7 |
😃 : 1
Positive