Alchemic Cutie
26 😀     13 😒
61,18%

Rating

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$11.99
$19.99

Alchemic Cutie Reviews

App ID913720
App TypeGAME
Developers ,
Publishers Flyhigh Works, CIRCLE Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats, Includes level editor
Genres Casual, Indie, RPG, Adventure
Release Date11 Nov, 2021
Platforms Windows, Mac, Linux
Supported Languages English, Simplified Chinese

Alchemic Cutie
39 Total Reviews
26 Positive Reviews
13 Negative Reviews
Mixed Score

Alchemic Cutie has garnered a total of 39 reviews, with 26 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Alchemic Cutie over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2858 minutes
It's a very cute game and I spent hours playing it, I can't not recommend it. That said, it still needs a bit of polish. I feel like I "wasted" a lot of time trying to breed the right colours of jellies only to realise they weren't right for the quests, or need a colour again and not be able to find out how to do it again. It'd be nice for more useful info to be added in the guide, like when you've bred a colour before you can then see directly in two clicks what combination you need. Also the seasonal shipping quests don't always match what is available in that season. Which means you can't complete it, or skip it, and so can't do the next 2-3 quests left. So overall there are some frustrations. However the jellies are still very cute, I loved breeding them, exploring the map looking for the right resources to turn into colours, breeding the right mix of colour+shape for the quests, etc. I spent about 50h on it overall... I also wish it had more replayability (or "I can keep playing this forever because there's more to do still" playability) once the main story is done with, because I WOULD definitely spend more time playing this game, polished or not.
👍 : 2 | 😃 : 0
Positive
Playtime: 493 minutes
There was a positive review hoping for a neutral score and I agree so this will be the bad half of that. This is a cute and interesting game that could be great after a quality of life overhaul. Until then only buy if you want to support the devs or can handle less than stellar ui choices. Everything is hidden in dialog trees. I also and hesitant to say the game barley tells you much, but it could all be hidden in the single massive help book mixed with the character bio's and lore files.
👍 : 15 | 😃 : 1
Negative
Playtime: 148 minutes
It's a really cute game. The mechanics of it are bit confusing at first, but the game was also just resealed. I'm excited to see where this game will go from here.
👍 : 6 | 😃 : 3
Positive
Playtime: 472 minutes
Super cute and relaxing game! It is a little tough to figure things out at first, like how to use jellies for relics or how to activate shortcuts. Even so, the game does help guide you a bit and it's not too difficult to experiment and get things on your own. I do agree, it could use more tips/advice on things, but it's still enjoyable for those of us who like grindy, silly, and chill gameplay.
👍 : 4 | 😃 : 0
Positive
Playtime: 48 minutes
Its cute but i cant stand the pick up sound effects and it crashed within the first 15 minutes, is there somewhere i can submit bugs?
👍 : 11 | 😃 : 1
Positive
Playtime: 1018 minutes
Very reminiscent of Stardew Valley, the slimes are cute and so far gameplay is pretty fun. I will say I'm not 100% sure how to actually do some things like keeping the slimes happy so they don't die or become relics (relic mechanic is a little weird in my opinion, but it kind of makes sense). Using alchemy is fun, but also doesn't make sense all the time as you can only use it on certain items and it's only free to use sometimes I think? I've also had Franco stuck in his room for days walking into a trash can even after restarting, so it's a little buggy as well but I figured it would be when I purchased it. There's a shipment bin, like in Stardew, that doesn't seem to work either as I've been putting in items and no rewards are given. I'd also like to say it has been raining for days in my game (not sure if that's a seasonal thing or what) and it is insanely dark and difficult to see, especially at night. Overall, it is very fun as I've played 9 hours of it already and bought it yesterday, but it does have bugs and a lot of things aren't thoroughly explained, like I almost want a guide in the menu that I can read through when I get confused or something.
👍 : 7 | 😃 : 0
Positive
Playtime: 1091 minutes
A great looking game, with amazing potential. However, it sadly fails to actually deliver in so many ways. I wanted to recommend this game, but I just can't with how everything seems so unfinished. Many things in the game, like competitions, seemed pointless. I only realised how to do competitions right at the end of the main story, but even when I finally realised how to do them, I felt there was no point in doing them. The only 1 trait seems worth ever having. I really wish combinations were needed for the main story. As for how to pass the time, I had to finish the game first until I finally read (on these forums) about using the library to pass time. That sure would have made the game more enjoyable, but then also probably would have made it extremely short for me due to how you can abuse it. I would have loved to see unique rewards only possible from various tasks, which were required for the main story. You can just do the main story and never have a reason to do anything else. I also noticed plenty of items were useless. For example, making a jellie stay awake didn't seem to matter. I could use abilities just the same when they were sleeping in my backpack. Many people may still enjoy this game, as I know I did, but be warned that you might find yourself disappointed.
👍 : 10 | 😃 : 0
Negative
Playtime: 245 minutes
I'm only putting negative because I wish I could do neutral. Ultimately, I cannot recommend the game at its current price for what it currently is, but I think there are some great basics in it that could be very fun. Basically, I got the game because it seemed like a Stardew Valley/Slime Rancher game, with the cute aesthetic and exploration that I enjoy. The game as it stands though is very confusing and a lot of the things that I would consider intuitive...aren't. You're a flute mage who lives on a slime farm with the rest of your family. Speaking to the people in your house doesn't really teach you much more, other than that you have at least one brother (although I would have sworn there were also two?) and that you are supposed to collect things. Mechanics aren't well explained imo, and the ones that are feel clunky to use. An example? There are at least three different things that can be used as currency that I found before I even finished the first part of the main quest. Additionally, I have absolutely no idea how the slime ranching/evolving slimes to crystals mechanic works. You can feed them practically anything, and there is no noticeable difference between what you feed them. You plug in almost anything as food and it eventually becomes poop and crystals. There's a breeding mechanic, but I'm not sure to what end. The journal that supposedly explains all of that has SO MUCH INFORMATION in it that it's either overwhelming to rifle through, and doesn't have easily accessible points for where to find the info you've unlocked. Speaking of the journal, where is the info for what the temples translated into? I unlocked the first inscription, and then had three more crystals on the farm and dad was nowhere around so I went and plugged them in, too. When I went back to dad for the translation, he told me it was in my journal. But WHERE? There are tabs within tabs within tabs, no alerts for new information to access, etc. Then, my previously never mentioned bird best friend invited me to come taste food, but I can neither figure out where or when. The energy for casting is very short, and while there are areas you can use to refuel, none of them are intuitive. You can go to the library, you can eat meals with your family at specific times, and you can visit unlocked crystal shrines to get extra energy. All in all, I am sure that a lot of work has gone into making this but it feels very unbalanced and a little chaotic, and instead of being a fun and relaxing experience it just feels stressful trying to understand what you're trying to do.
👍 : 42 | 😃 : 0
Negative
Playtime: 1313 minutes
When I first started playing this game, it was too easy to progress in the plot and I got through it too easily. When the devs made update 1.3, they said it was going to be harder, so I decided to play it again. They made it impossible to progress. I actually believe the game is unbeatable based on the changes they made.
👍 : 11 | 😃 : 0
Negative
Playtime: 1472 minutes
Alchemic Cutie is almost good. It feels aimless. The writing is a bit immature, the quest lines feels padded and there are way too many items - to the point that the world feels full of junk. There are also some loose ends design-wise which aren't tied up, and several obvious bugs, such as the way text is displayed at times. Definitely buy on sale and only if you are really really hungry for a little sandbox farming game that is more on the gentle, aimless Animal Crossing / Slime Rancher side than on the more purposeful and rich Stardew Valley side. The problem is the Quest lines. You can go too many places based on too few interesting things and too little interesting character interactions. For example, it would be better if you unlock an area and need something alchemic from it - but you never do. Would have really recommended more substantive goals with the slime breeding, too, e.g. unlocking specific achievements and types like a rock slime or diamond slime. And producing materials with them which are needed for some quest lines, e.g. diamond slime makes diamond shards, or you need the luminescent slime's irradiated jel to make something quest-related - that sort of thing. I honestly think this game could have been in Early Access and still has potential to be majorly improved. I will check back in 3-6 months and see if there is a reason to flip my review to Positive. There's a lot of nice things here, and the music is good. Btw, I also agree the "suction" noise for picking up plants should change to something more appealing. :)
👍 : 40 | 😃 : 0
Negative
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