Pro Strategy Football 2019 Reviews
Attention! PSF 2020 will be released in early September! With a full in-game editor, the ability to run multiple careers and season campaigns, full Play by Play of all games, and more, PSF 2020 is a massive update to the Pro Strategy Football series! Customize everything about your league, team, players, and images!
App ID | 913340 |
App Type | GAME |
Developers | Kerry Batts |
Publishers | Pro Strategy Games |
Categories | Single-player, Steam Cloud, Multi-player, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP |
Genres | Indie, Strategy, Simulation, Sports |
Release Date | 28 Aug, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |

12 Total Reviews
9 Positive Reviews
3 Negative Reviews
Mixed Score
Pro Strategy Football 2019 has garnered a total of 12 reviews, with 9 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pro Strategy Football 2019 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
645 minutes
The description says Windows 10 and above. This game runs on Windows 7 with no proplems.
👍 : 4 |
😃 : 1
Positive
Playtime:
2920 minutes
Great game :) just needs free agency to spice the game up. that would bring in contracts and and extra level of startegy.
👍 : 1 |
😃 : 0
Positive
Playtime:
813 minutes
Here are some of the issues that I've had:
1. Players being tackled when the closet opposing team member was about 3 inches on the screen, which is about 5 yards in the game, away.
2. Field goal success rate not always reliable. I know that when it says there is a 97% chance of making it the field goal might not make it, however when only about 60% of my field goals went in, not counting extra points, and the majority of the attempts said there was over a 80% chance of making it there is a problem.
3. Why is it that the receiver my qb was throwing to gets hit before the ball even gets there?
4. Receivers will be wide open and qb won't see them or the pass is incomplete, however there will be completed passes in heavy traffic. QB was 8/8/6 and some of the wide open misses were about 15 yards away and the qb not seeing open receivers were anywhere from 5-25 yards away.
👍 : 1 |
😃 : 0
Negative
Playtime:
5935 minutes
I absolutely love this game. This is a superb American Football simulation. The user interface is excellent and the attention to detail to plays you can call is amazing. You can send players in motion, blitz individual players, really anything you want. The whole game is so realistic. You can coach your team through as many seasons as you want with a great draft system to improve your squad and build a dynasty. You can even just watch simulated games if you want to. Another great feature is you can have unlimited leagues, edit teams and player names and attributes.
Highly recommended.
👍 : 5 |
😃 : 0
Positive
Playtime:
465 minutes
Why am I giving this game a thumbs up?
Simple... two words. Unlimited Potential!
First, simply because this game is so customizable. You can rename the teams and the players. You can change the playing style of each team and the ratings of every player. You can change the teams logos and their uniforms. Heck, you can change the game’s animations if you want. It all depends on your imagination, and your willingness to make the game truly your own. And secondly, because this game is supported by a developer who listens to the comments of his customers, and then tweaks the game based on that feedback. I see this game constantly growing, evolving and improving.
Is this game perfect... no. But for me, and for what I want in football sim, Pro Strategy Football already delivers. It allows me to call my own plays, and to see the outcome of my play selection on my computer screen. It has a simple, but versatile play calling system that allows me to play the style of football that I want to play, both offensively and defensively.
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
There is a lot to love about this game. I like to create fictional leagues and watch all of the games play out, even for teams I do not control, which is a hard feature to find and which I understand the creator has added along the way -- so I thank him for that feature, and that alone justifies the purchase for me. If you are willing to edit .csv files, you can customize things to a great degree, within limitations (you must have a 32-team league, as an example of the limitations). Playing games out as a coach is fun. The graphics are very old school, to be sure -- but since they are merely a visual representation of what happened shown after the result is determined, and you are not actually controlling any player movement, graphics less important. I've read that this game was developed by someone who was deeply involved with an old Tom Landry game, and that age shows in that the Xs and Os really do feel like they are from another era -- for example, one can only blitz if in a man coverage. There is a pro set offense, etc. Even the 'gambler' coach will never take points off the board if, let's say, the kicker is roughed and the penalty would give the offense a first down and goal at the one. The Tom Landry connection must also explain the otherwise-unexplained presence of cowboy hats on the main screen to symbolize . . . something I have not figured out.
Note: I have played the game for many hours, even if my steam stats don't show that: I play my own games with Steam running in offline mode, so that my son may use Steam in the way he chooses to. I have no use for online interactions.
Pros: customize-able to some degree
fun gameplay in coach mode with good challenge from the AI, which is said to learn from your habits
stats generally look reasonable
has a career mode with long-term record keeping (although I have not seen this in action yet)
Cons: *extremely* out of date graphics, if that's important to you
outdated in some of the deeper aspects of the strategy/xs and os game
AI can be weak in some ways (particularly in managing the clock)
Some fluky things (FGs over 60 yards are common)
some typos, etc. (e.g., the abbreviation for 'average' should be 'avg' rather than 'ave')
hard to understand some choices in presentation of stats (e.g., can't sort columns when in team's individual players' stats, but can do so in league leaders; passer rating appears only in league leaders, never in the team's stats)
👍 : 1 |
😃 : 0
Positive
Playtime:
11 minutes
Really bare bones. The UI is bare - even moving players between roster spots could be handled a lot more smoothly. The management is bare, with very simplistic ratings for each player and all rookies are rated the same.
The on-field play is also bare. The animation moves too quickly and feels choppy, with everyone just quickly running to where they're supposed to be at the conclusion of the play. The players seem too big relative to the size of the field. Everyone is wearing the number '80'. You don't really get a sense, just looking at the animation, that player x is better than player y.
The whole thing just feels like a mobile game. It's not worth anything like the price. Wait for this to drop to around $6. And even then, I wouldn't buy it. Given that the on-field play is really not on point yet, there's no reason to get this instead of Front office Footall instead.
👍 : 9 |
😃 : 0
Negative
Playtime:
5749 minutes
This game has the potential to be the best graphical football simulator on the market. There has been a void in the PC football gaming community since the Front Page Sports Football Pro series met its demise in 1999. There are some great spreadsheet football game simulator on the market (Front Office Football and DDS) but none offer the graphical simulator that tons of fans would like. With a motivated developer and a great engine, this game has the potential to meet all sim football gamers needs. Easily modded and very intuitive. I can't wait to see the future of this game moving forward,
👍 : 3 |
😃 : 0
Positive
Playtime:
54161 minutes
This has quickly become one of my favorite pc sports games. I'm what you would call a fictional leaguer. Just love creating fictional leagues, teams, and even from time-to-time players. PSF provides the customization to do all this and more. Plus the developer is looking into adding even more custom options in the future. If you enjoy customizing and tinkering with real or fictional leagues then I'd suggest you give this game a try. Especially if you're comfortable with editing or learning to customize graphics outside the game. And if not, there are several complete third party sets that are available, as well.
What sets PSF 2019 apart from it's predecessor is the level of customization. In this version you can customize teams, players, fields, matchup helmets, midfield logos, stadium walls, championship field and even sounds. I was able to create a complete 32 team fictional world that I call the Metro Football League (MFL). I thought PSF 2018 was a blast, but this version definitely tops it in terms of customization.
Want a quick glimpse of some of the things I've been able to do and are possible? Click on my profile and then locate/click the screenshot link. Hopefully it will inspire you to create your very own fictional football world.
👍 : 9 |
😃 : 0
Positive
Playtime:
345 minutes
This is a close call for me.
I don't like that you can't simply rename your team or players in game. I guess it can be done with file editing, etc, but it seems to be more work than I want to do. The same goes for adjusting the stats for players. I don't really agree with a lot of scores the programmer gave to teams, and I should be able to edit these things in game IMO.
I don't like that this game thinks that teams switch between a 3-4 and a 4-3 based on down and distance. Most teams play a base defense of either a 3-4 or a 4-3 and then play most of the game in nickel. Teams require different kinds of players to run a 3-4 vs a 4-3, so this just doesn't make sense. I know there are teams that play hybrid schemes, but they don't switch to improve their defense vs the run the way this game implies, but more to disguise what they are doing. I remember hating this in the football games made 20 years ago, so maybe this guy was just trying to generate nostalgia. I don't know.
Still, I don't know of another game out there that can scratch the itch I had/have for this kind of old school football sim. I loved calling the plays and watching the action 20 years ago, and I still love it. This game is good enough IMO.
👍 : 12 |
😃 : 0
Positive